Player Matchup

Zhong Kui
Zhong Kui
FallenJedi117
Zhong Kui
Level 159
God Stats
5W - 1L
1,693 SR
Queue Stats
88W - 17L
1,863 Elo+
Solo
Medusa
Medusa
Witxhery
Medusa
Level 146
God Stats
5W - 1L
1,789 SR
Queue Stats
206W - 175L
1,546 Elo+
Solo
Cerberus
Cerberus
麻瓜在旁边
Cerberus
Level 128
God Stats
10W - 3L
1,916 SR
Queue Stats
433W - 465L
1,555 Elo+
Solo
Team Averages
Level 144
1,799 SR
1,655 Elo+

VS

Team Averages
Level 132
1,492 SR
1,513 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ManLikeSlowBurn
Mercury
Level 123
God Stats
10W - 20L
1,523 SR
Queue Stats
268W - 353L
1,374 Elo+
Solo
Hel
Hel
timezap
Hel
Level 163
God Stats
5W - 8L
1,453 SR
Queue Stats
370W - 289L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FallenJedi117
Zhong Kui
15
3 / 1 / 3
8,523
852
7,883
7,216
5,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Medusa
Witxhery
Medusa
15
3 / 0 / 4
8,624
862
6,291
4,455
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
14
1 / 0 / 5
7,863
786
7,273
8,172
6,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 4 / 0
7,395
740
6,314
12,144
5,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 2 / 1
7,037
704
200
5,258
1,095
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hel
14
0 / 1 / 1
7,512
751
6,952
8,399
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
0
0.25
W
Zhong Kui
FallenJedi117
Zhong Kui
3
1
3
4.5
L
0
2
1
0.25
W
Medusa
Witxhery
Medusa
3
0
4
5
L
Hel
0
1
1
0.5
W
Cerberus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,447
Damage
13,466
19,843
Taken
25,801
13,599
Mitigated
8,957
6,442
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,314
1,635
0
1,001
12,144
5,728
0
5,731
6,315
0
25,181
W
Zhong Kui
FallenJedi117
Zhong Kui
7,883
393
0
2,704
7,216
5,032
312
2,227
4,761
31,688
3,077
L
200
0
0
706
5,258
1,095
0
3,388
1,870
0
6,756
W
Medusa
Witxhery
Medusa
6,291
2,334
0
500
4,455
1,673
1,040
600
3,739
0
46,363
L
Hel
6,952
142
3,397
4,504
8,399
2,134
0
5,233
3,138
35,300
0
W
Cerberus
7,273
295
0
3,238
8,172
6,894
0
4,163
3,744
12,744
606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,010
Gold Earned
21,944
165
Minions Killed
128
0
Camps Cleared
0
582,356
Distance Traveled
572,822
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,395
740
44
4
0
186,082
0
W
Zhong Kui
8,523
852
56
6
0
185,112
0
L
Mercury
7,037
704
14
1
0
166,948
0
W
Medusa
8,624
862
86
9
0
202,185
0
L
Hel
7,512
751
70
7
0
219,792
0
W
Cerberus
7,863
786
23
2
0
195,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role