Player Matchup

Awilix
Awilix
Chocodile187
Awilix
Level 158
God Stats
3W - 1L
2,017 SR
Queue Stats
291W - 296L
1,493 Elo+
Party 3
Sylvanus
Sylvanus
Heil-Pavey
Sylvanus
Level 149
God Stats
32W - 24L
1,607 SR
Queue Stats
236W - 241L
1,555 Elo+
Party 3
Yu Huang
Yu Huang
Konos45
Yu Huang
Level 100
God Stats
1W - 4L
1,557 SR
Queue Stats
131W - 115L
1,534 Elo+
Party 2
Sobek
Sobek
Sirduckwalrus
Sobek
Level 96
God Stats
0W - 2L
1,309 SR
Queue Stats
101W - 89L
1,516 Elo+
Party 2
Izanami
Izanami
pontiffied
Izanami
Level 91
God Stats
7W - 3L
1,680 SR
Queue Stats
391W - 454L
1,488 Elo+
Solo
Team Averages
Level 119
1,634 SR
1,517 Elo+

VS

Team Averages
Level 138
1,552 SR
1,541 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Atrocious97
Arachne
Level 89
God Stats
11W - 6L
1,595 SR
Queue Stats
153W - 145L
1,518 Elo+
Party 1
Athena
Athena
K1Lomano
Athena
Level 109
God Stats
4W - 7L
1,317 SR
Queue Stats
288W - 271L
1,514 Elo+
Solo
Sol
Sol
PhuffMaster
Sol
Level 129
God Stats
2W - 0L
1,840 SR
Queue Stats
115W - 91L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
Yoxtie
Gilgamesh
Level 219
God Stats
7W - 7L
1,507 SR
Queue Stats
470W - 401L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
0 / 2 / 0
5,611
468
3,285
6,670
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
Heil-Pavey
Sylvanus
12
0 / 2 / 0
6,622
552
6,998
12,549
11,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
Konos45
Yu Huang
11
0 / 4 / 0
5,767
481
4,203
6,937
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 6 / 1
5,913
493
2,928
13,101
8,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
pontiffied
Izanami
10
1 / 6 / 1
5,621
468
6,189
9,723
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
11 / 0 / 3
8,353
696
16,155
6,919
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Atrocious97
Arachne
11
2 / 1 / 7
6,318
527
3,149
7,109
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
K1Lomano
Athena
11
2 / 1 / 11
7,014
585
3,960
11,197
7,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 0 / 0
8,274
690
4,581
6,314
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
Yoxtie
Gilgamesh
14
2 / 0 / 3
7,697
641
10,466
12,819
5,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
20
20
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
0
3
12.5
W
Arachne
Atrocious97
Arachne
2
1
7
5.5
L
Awilix
0
2
0
0
L
Sylvanus
Heil-Pavey
Sylvanus
0
2
0
0
W
Athena
K1Lomano
Athena
2
1
11
7.5
L
Yu Huang
Konos45
Yu Huang
0
4
0
0
W
3
0
0
3
L
1
6
1
0.25
W
Gilgamesh
Yoxtie
Gilgamesh
2
0
3
3.5
L
Izanami
pontiffied
Izanami
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,603
Damage
38,311
48,980
Taken
44,358
27,174
Mitigated
19,455
16,154
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,155
6,509
0
2,091
6,919
2,344
86
1,399
5,474
0
58,209
W
Arachne
Atrocious97
Arachne
3,149
1,719
43
3,782
7,109
2,092
0
1,282
5,729
0
29,273
L
Awilix
3,285
1,097
0
2,850
6,670
2,059
0
1,006
5,664
0
39,712
L
Sylvanus
Heil-Pavey
Sylvanus
6,998
1,626
0
6,110
12,549
11,286
0
0
12,549
38,255
13,301
W
Athena
K1Lomano
Athena
3,960
1,181
0
2,229
11,197
7,583
0
1,700
9,451
23,983
0
L
Yu Huang
Konos45
Yu Huang
4,203
297
0
622
6,937
2,418
0
4,107
2,830
35,478
0
W
4,581
2,577
0
4,099
6,314
1,910
695
2,054
3,944
73,352
0
L
2,928
436
1,376
3,410
13,101
8,747
0
1,429
11,672
12,551
1,819
W
Gilgamesh
Yoxtie
Gilgamesh
10,466
3,649
0
1,189
12,819
5,526
0
6,374
6,445
0
61,304
L
Izanami
pontiffied
Izanami
6,189
4,267
0
1,786
9,723
2,664
0
1,999
7,724
0
42,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,534
Gold Earned
37,656
346
Minions Killed
411
0
Camps Cleared
0
1,197,803
Distance Traveled
1,323,497
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,353
696
93
8
0
280,152
0
W
Arachne
6,318
527
51
4
0
282,149
4
L
Awilix
5,611
468
79
7
0
283,844
1
L
Sylvanus
6,622
552
93
8
0
187,625
0
W
Athena
7,014
585
29
2
0
265,785
2
L
Yu Huang
5,767
481
80
7
0
245,761
1
W
Sol
8,274
690
137
11
0
250,131
3
L
Sobek
5,913
493
25
2
0
245,137
2
W
Gilgamesh
7,697
641
101
8
0
245,280
0
L
Izanami
5,621
468
69
6
0
235,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role