Player Matchup

Ymir
Ymir
Dun_Miff_Sys
Ymir
Level 89
God Stats
20W - 9L
1,452 SR
Queue Stats
22W - 11L
1,454 Elo+
Party 2
Janus
Janus
Quon-Wick04
Janus
Level 85
God Stats
42W - 68L
1,385 SR
Queue Stats
361W - 385L
1,414 Elo+
Solo
Skadi
Skadi
RenagadeDoUrden
Skadi
Level 120
God Stats
62W - 40L
1,555 SR
Queue Stats
68W - 45L
1,504 Elo+
Party 2
Cupid
Cupid
SEITZYBOY
Cupid
Level 81
God Stats
94W - 56L
1,530 SR
Queue Stats
105W - 78L
1,468 Elo+
Solo
Bellona
Bellona
Shtogie
Bellona
Level 146
God Stats
19W - 16L
1,545 SR
Queue Stats
461W - 459L
1,427 Elo+
Solo
Team Averages
Level 104
1,494 SR
1,454 Elo+

VS

Team Averages
Level 99
1,466 SR
1,403 Elo+
Xbalanque
Xbalanque
A_yo_Luna
Xbalanque
Level 89
God Stats
20W - 17L
1,539 SR
Queue Stats
174W - 163L
1,436 Elo+
Party 1
Kali
Kali
BlackSoulRC
Kali
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,208 Elo+
Solo
Ra
Ra
Slapjack1776
Ra
Level 119
God Stats
6W - 13L
1,531 SR
Queue Stats
211W - 213L
1,515 Elo+
Solo
Mulan
Mulan
UzziahIsrael12
Mulan
Level 109
God Stats
1W - 3L
1,272 SR
Queue Stats
273W - 245L
1,399 Elo+
Party 1
Kuzenbo
Kuzenbo
VinDoog
Kuzenbo
Level 147
God Stats
2W - 6L
1,487 SR
Queue Stats
24W - 32L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
6,457
587
7,475
8,151
7,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 2
6,314
574
1,530
3,821
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 1 / 5
6,867
624
9,334
4,837
1,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
SEITZYBOY
Cupid
12
0 / 0 / 4
5,860
533
3,030
5,533
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
Shtogie
Bellona
12
3 / 3 / 1
7,084
644
5,363
13,118
12,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
A_yo_Luna
Xbalanque
9
2 / 3 / 1
5,355
487
3,799
8,840
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 5 / 3
5,371
488
2,020
8,774
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 0
6,919
629
3,868
4,672
1,738
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
0 / 2 / 1
5,945
540
4,268
10,132
6,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
VinDoog
Kuzenbo
7
0 / 3 / 1
5,009
455
2,411
9,789
9,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
13
Kills
5
5
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
A_yo_Luna
Xbalanque
2
3
1
0.83
L
1
5
3
0.5
W
4
1
5
6.5
W
1
0
2
2
W
5
1
5
7.5
W
Cupid
SEITZYBOY
Cupid
0
0
4
2
W
Bellona
Shtogie
Bellona
3
3
1
1.17
L
2
0
0
2
L
0
2
1
0.25
L
Kuzenbo
VinDoog
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,732
Damage
16,366
35,460
Taken
42,207
23,625
Mitigated
23,355
12,303
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
A_yo_Luna
Xbalanque
3,799
1,640
43
1,334
8,840
2,769
0
3,340
5,460
0
25,096
L
2,020
905
0
2,778
8,774
2,831
0
924
7,850
0
24,007
W
7,475
1,717
0
3,163
8,151
7,336
490
1,873
6,278
29,374
0
W
1,530
278
0
955
3,821
1,006
80
1,516
2,268
39,927
0
W
9,334
3,174
0
870
4,837
1,497
2,106
775
4,062
0
41,820
W
Cupid
SEITZYBOY
Cupid
3,030
1,252
389
2,752
5,533
1,643
54
786
4,747
0
38,102
W
Bellona
Shtogie
Bellona
5,363
1,531
0
4,174
13,118
12,143
497
1,232
11,886
0
44,207
L
3,868
101
564
2,351
4,672
1,738
0
834
3,798
53,351
1,380
L
4,268
611
0
846
10,132
6,990
0
569
9,519
0
37,954
L
Kuzenbo
VinDoog
Kuzenbo
2,411
1,119
151
2,643
9,789
9,027
0
3,214
6,575
15,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,582
Gold Earned
28,599
358
Minions Killed
275
0
Camps Cleared
0
1,035,752
Distance Traveled
1,086,379
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,355
487
43
4
0
214,184
1
L
Kali
5,371
488
38
3
0
213,064
0
W
Ymir
6,457
587
44
4
0
190,636
2
W
Janus
6,314
574
96
9
0
231,749
7
W
Skadi
6,867
624
82
7
0
208,978
0
W
Cupid
5,860
533
59
5
0
230,390
0
W
Bellona
7,084
644
77
7
0
173,999
1
L
Ra
6,919
629
94
9
0
251,512
0
L
Mulan
5,945
540
75
7
0
205,942
0
L
Kuzenbo
5,009
455
25
2
0
201,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role