Player Matchup

Cthulhu
Cthulhu
Death Keeper416
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,508 Elo+
Solo
Achilles
Achilles
MicroPeenis
Achilles
Level 131
God Stats
6W - 8L
1,476 SR
Queue Stats
403W - 411L
1,481 Elo+
Party 2
Cupid
Cupid
Nembutals
Cupid
Level 149
God Stats
2W - 3L
1,478 SR
Queue Stats
484W - 494L
1,515 Elo+
Party 2
Raijin
Raijin
P3RFIC PO1SON
Raijin
Level 108
God Stats
8W - 4L
1,679 SR
Queue Stats
399W - 412L
1,520 Elo+
Party 1
Medusa
Medusa
SKULLKING235
Medusa
Level 178
God Stats
3W - 5L
1,538 SR
Queue Stats
286W - 290L
1,543 Elo+
Party 1
Team Averages
Level 138
1,534 SR
1,513 Elo+

VS

Team Averages
Level 138
1,499 SR
1,536 Elo+
Vamana
Vamana
 
Vamana
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SokushiKid
Cthulhu
Level 149
God Stats
1W - 0L
1,313 SR
Queue Stats
21W - 22L
1,550 Elo+
Party 3
Cupid
Cupid
TunedAR
Cupid
Level 164
God Stats
4W - 1L
1,680 SR
Queue Stats
216W - 237L
1,535 Elo+
Solo
Agni
Agni
frogrower
Agni
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
9,091
826
9,768
8,696
8,438
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
MicroPeenis
Achilles
12
1 / 2 / 2
7,445
677
8,511
11,422
8,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Nembutals
Cupid
13
0 / 2 / 2
7,566
688
3,216
8,270
3,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 1
7,976
725
5,920
10,716
3,358
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
15
1 / 2 / 1
8,375
761
5,987
6,926
2,796
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
6 / 1 / 5
9,327
848
12,079
11,719
11,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
 
Kukulkan
15
3 / 1 / 7
9,061
824
8,866
4,222
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SokushiKid
Cthulhu
14
0 / 1 / 8
8,152
741
9,193
7,927
5,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
TunedAR
Cupid
13
2 / 1 / 6
8,105
737
3,902
5,673
1,948
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
14
1 / 1 / 8
8,476
771
7,515
7,087
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
5
Kills
12
13
Deaths
5
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
1
5
8.5
W
Kukulkan
 
Kukulkan
3
1
7
6.5
L
2
2
0
1
L
Achilles
MicroPeenis
Achilles
1
2
2
1
L
Cupid
Nembutals
Cupid
0
2
2
0.5
L
1
5
1
0.3
L
Medusa
1
2
1
0.75
W
Cthulhu
SokushiKid
Cthulhu
0
1
8
4
W
Cupid
TunedAR
Cupid
2
1
6
5
W
Agni
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,402
Damage
41,555
46,030
Taken
36,628
26,667
Mitigated
23,265
18,175
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
12,079
5,456
1,305
2,909
11,719
11,930
516
4,763
6,956
0
20,127
W
Kukulkan
 
Kukulkan
8,866
91
1,263
691
4,222
1,483
468
1,956
2,266
29,620
983
L
9,768
181
921
1,944
8,696
8,438
0
4,441
3,983
21,332
79
L
Achilles
MicroPeenis
Achilles
8,511
1,038
1,496
1,756
11,422
8,906
0
5,857
4,903
393
12,403
L
Cupid
Nembutals
Cupid
3,216
1,600
4,839
3,910
8,270
3,169
0
4,517
3,542
0
13,738
L
5,920
445
262
1,862
10,716
3,358
51
6,193
4,174
18,397
148
L
Medusa
5,987
2,449
0
1,185
6,926
2,796
0
3,122
3,515
0
24,161
W
Cthulhu
SokushiKid
Cthulhu
9,193
40
1,065
793
7,927
5,475
0
2,793
5,134
18,798
0
W
Cupid
TunedAR
Cupid
3,902
1,378
9,931
3,052
5,673
1,948
322
3,286
2,387
0
10,285
W
Agni
7,515
365
362
567
7,087
2,429
256
3,135
3,952
16,967
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
43,121
139
Minions Killed
135
0
Camps Cleared
0
1,175,008
Distance Traveled
1,075,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,327
848
24
2
0
260,021
0
W
Kukulkan
9,061
824
54
5
0
194,720
0
L
Cthulhu
9,091
826
27
2
0
233,367
0
L
Achilles
7,445
677
12
1
0
238,870
0
L
Cupid
7,566
688
28
3
0
226,915
0
L
Raijin
7,976
725
33
3
0
211,334
0
L
Medusa
8,375
761
39
4
0
264,522
0
W
Cthulhu
8,152
741
19
2
0
173,034
0
W
Cupid
8,105
737
20
2
0
212,609
0
W
Agni
8,476
771
18
2
0
235,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role