Player Matchup

Bacchus
Bacchus
BR Bro Down
Bacchus
Level 122
God Stats
2W - 8L
1,249 SR
Queue Stats
58W - 63L
1,428 Elo+
Party 2
Izanami
Izanami
DQNGBRO
Izanami
Level 121
God Stats
10W - 11L
1,534 SR
Queue Stats
65W - 73L
1,424 Elo+
Party 2
Surtr
Surtr
Hoven84
Surtr
Level 4
God Stats
0W - 1L
1,676 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
LeWingbat
Nu Wa
Level 119
God Stats
12W - 13L
1,532 SR
Queue Stats
59W - 65L
1,414 Elo+
Party 2
Hun Batz
Hun Batz
mcghee82
Hun Batz
Level 161
God Stats
1W - 3L
1,452 SR
Queue Stats
42W - 42L
1,429 Elo+
Party 1
Team Averages
Level 105
1,489 SR
1,439 Elo+

VS

Team Averages
Level 98
1,542 SR
1,496 Elo+
Bacchus
Bacchus
Cincerelyy
Bacchus
Level 86
God Stats
1W - 1L
1,314 SR
Queue Stats
30W - 27L
1,470 Elo+
Party 3
Cupid
Cupid
EIGTH EM UP
Cupid
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 47L
1,576 Elo+
Party 3
Nu Wa
Nu Wa
MoriFox_
Nu Wa
Level 66
God Stats
17W - 8L
1,661 SR
Queue Stats
81W - 64L
1,534 Elo+
Solo
Hades
Hades
Savage king010
Hades
Level 157
God Stats
4W - 2L
1,734 SR
Queue Stats
136W - 119L
1,493 Elo+
Party 3
Arachne
Arachne
jugqn
Arachne
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 42L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BR Bro Down
Bacchus
11
1 / 2 / 3
7,555
472
5,090
12,532
8,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
DQNGBRO
Izanami
17
2 / 2 / 2
9,405
588
5,468
8,298
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
Hoven84
Surtr
11
1 / 4 / 0
6,526
408
3,915
12,195
5,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
LeWingbat
Nu Wa
13
3 / 4 / 1
8,068
504
8,217
8,068
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
mcghee82
Hun Batz
12
3 / 4 / 3
7,288
456
6,420
11,578
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cincerelyy
Bacchus
13
1 / 2 / 6
7,797
487
6,489
11,143
10,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 1
7,351
459
4,313
7,717
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
MoriFox_
Nu Wa
14
3 / 2 / 8
8,494
531
12,077
7,154
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
6 / 1 / 2
10,250
641
6,958
11,264
5,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
jugqn
Arachne
15
5 / 3 / 2
8,282
518
6,514
11,284
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
10
Kills
16
16
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BR Bro Down
Bacchus
1
2
3
1.25
W
Bacchus
Cincerelyy
Bacchus
1
2
6
2
L
Izanami
DQNGBRO
Izanami
2
2
2
1.5
W
1
2
1
0.75
L
Surtr
Hoven84
Surtr
1
4
0
0.25
L
Nu Wa
LeWingbat
Nu Wa
3
4
1
0.88
W
Nu Wa
MoriFox_
Nu Wa
3
2
8
3.5
W
6
1
2
7
W
Arachne
jugqn
Arachne
5
3
2
2
L
Hun Batz
mcghee82
Hun Batz
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,110
Damage
36,351
52,671
Taken
48,562
23,165
Mitigated
24,180
9,660
Healing
15,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BR Bro Down
Bacchus
5,090
952
314
3,458
12,532
8,635
0
4,461
7,881
22,924
0
W
Bacchus
Cincerelyy
Bacchus
6,489
587
0
1,465
11,143
10,126
0
4,372
6,574
32,066
0
L
Izanami
DQNGBRO
Izanami
5,468
3,104
0
2,874
8,298
3,181
2,798
1,995
6,217
0
88,550
W
4,313
2,369
0
1,362
7,717
2,649
0
1,832
5,817
0
41,750
L
Surtr
Hoven84
Surtr
3,915
1,025
0
1,318
12,195
5,946
0
6,491
5,526
508
25,738
L
Nu Wa
LeWingbat
Nu Wa
8,217
1,778
0
579
8,068
1,885
25
5,152
2,705
51,811
1,551
W
Nu Wa
MoriFox_
Nu Wa
12,077
4,665
0
1,101
7,154
2,157
230
1,799
5,128
60,100
0
W
6,958
889
400
6,992
11,264
5,203
0
1,071
9,764
73,007
1,532
W
Arachne
jugqn
Arachne
6,514
5,284
0
3,683
11,284
4,045
117
3,371
7,650
0
65,222
L
Hun Batz
mcghee82
Hun Batz
6,420
1,213
235
882
11,578
3,518
0
6,355
4,924
0
47,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,842
Gold Earned
42,174
386
Minions Killed
496
0
Camps Cleared
0
1,558,707
Distance Traveled
1,536,761
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,555
472
24
2
0
318,991
3
W
Bacchus
7,797
487
51
3
0
324,772
0
L
Izanami
9,405
588
158
10
0
292,281
1
W
Cupid
7,351
459
82
5
0
272,790
0
L
Surtr
6,526
408
39
2
0
318,522
0
L
Nu Wa
8,068
504
105
7
0
277,837
2
W
Nu Wa
8,494
531
115
7
0
290,438
0
W
Hades
10,250
641
150
9
0
301,351
0
W
Arachne
8,282
518
98
6
0
347,410
0
L
Hun Batz
7,288
456
60
4
0
351,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role