Player Matchup

Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Silver III
 
He Bo
Silver III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Gold IV
El Mighty Baldo
Surtr
Gold IV
Level 149
God Stats
124W - 94L
1,576 SR
Queue Stats
247W - 255L
1,338 MMR
Solo
Sylvanus
Sylvanus
Diamond I
Pr0verbs
Sylvanus
Diamond I
Level 185
God Stats
2W - 1L
1,888 SR
Queue Stats
440W - 418L
2,324 MMR
Solo
Neith
Neith
Silver III
WaffleKing10
Neith
Silver III
Level 149
God Stats
1W - 2L
1,690 SR
Queue Stats
17W - 21L
1,421 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,631 SR
1,617 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,533 SR
1,522 MMR
Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum III
BudistBeach
Hou Yi
Platinum III
Level 159
God Stats
19W - 17L
1,565 SR
Queue Stats
445W - 429L
1,814 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
Nymgue
Baron Samedi
Platinum V
Level 117
God Stats
15W - 10L
1,630 SR
Queue Stats
458W - 471L
1,713 MMR
Solo
Loki
Loki
Silver I
hungry_sponge677
Loki
Silver I
Level 128
God Stats
10W - 4L
1,723 SR
Queue Stats
368W - 375L
1,222 MMR
Solo
Bastet
Bastet
Gold III
oodiebar
Bastet
Gold III
Level 157
God Stats
1W - 3L
1,247 SR
Queue Stats
39W - 43L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 6 / 2
6,243
568
5,078
12,323
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
 
He Bo
10
0 / 7 / 0
5,527
502
4,469
9,338
1,974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 1 / 0
6,049
550
4,654
10,209
5,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Pr0verbs
Sylvanus
10
1 / 2 / 0
5,593
508
4,477
10,147
5,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
2 / 2 / 0
6,130
557
5,575
7,425
2,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
AchillesCerberusCabrakanArachneZhong Kui

VS

Bans
AnubisKumbhakarnaSun WukongAthenaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 0 / 1
5,986
544
5,800
6,182
1,769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
11
3 / 2 / 2
6,027
548
7,021
7,554
2,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Nymgue
Baron Samedi
11
2 / 1 / 6
6,438
585
4,872
8,102
5,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 1 / 5
7,151
650
5,995
8,357
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
oodiebar
Bastet
12
8 / 1 / 2
7,449
677
7,445
9,561
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
18
18
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
6
2
0.5
L
He Bo
 
He Bo
0
7
0
0
W
Ah Puch
 
Ah Puch
0
0
1
0.5
W
Hou Yi
3
2
2
2
L
0
1
0
0
W
Baron Samedi
Nymgue
Baron Samedi
2
1
6
5
L
Sylvanus
Pr0verbs
Sylvanus
1
2
0
0.5
L
2
2
0
1
W
5
1
5
7.5
W
Bastet
oodiebar
Bastet
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,253
Damage
31,133
49,442
Taken
39,756
18,748
Mitigated
14,651
19,759
Healing
18,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,078
1,934
0
6,798
12,323
3,845
0
1,463
10,860
0
41,413
L
He Bo
 
He Bo
4,469
113
0
2,331
9,338
1,974
0
275
9,063
37,569
0
W
Ah Puch
 
Ah Puch
5,800
83
0
3,971
6,182
1,769
333
397
5,392
44,754
0
W
Hou Yi
7,021
3,960
0
2,696
7,554
2,318
0
1,540
6,014
0
42,132
L
4,654
1,658
0
3,604
10,209
5,023
39
5,800
4,409
892
41,482
W
Baron Samedi
Nymgue
Baron Samedi
4,872
687
759
3,071
8,102
5,247
0
1,813
6,289
18,890
0
L
Sylvanus
Pr0verbs
Sylvanus
4,477
925
2,166
3,436
10,147
5,260
0
2,234
7,913
22,918
729
L
5,575
1,591
0
1,424
7,425
2,646
0
900
6,525
0
43,564
W
5,995
1,627
0
4,804
8,357
2,562
540
1,387
6,970
0
48,329
W
Bastet
oodiebar
Bastet
7,445
846
0
3,237
9,561
2,755
0
3,983
5,578
0
35,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,542
Gold Earned
33,051
329
Minions Killed
324
0
Camps Cleared
0
1,061,394
Distance Traveled
1,123,697
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,243
568
72
7
0
252,141
1
L
He Bo
5,527
502
78
7
0
190,954
1
W
Ah Puch
5,986
544
80
7
0
210,001
2
W
Hou Yi
6,027
548
71
6
0
223,508
0
L
Surtr
6,049
550
79
7
0
191,875
0
W
Baron Samedi
6,438
585
25
2
0
222,769
4
L
Sylvanus
5,593
508
30
3
0
215,251
2
L
Neith
6,130
557
70
6
0
211,173
3
W
Loki
7,151
650
83
8
0
254,682
0
W
Bastet
7,449
677
65
6
0
212,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role