Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JoBeGone
Merlin
Level 34
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 9L
1,086 Elo+
Solo
Cerberus
Cerberus
Sylvali
Cerberus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,947 Elo+
Solo
Team Averages
Level 113
1,456 SR
1,507 Elo+

VS

Team Averages
Level 115
1,512 SR
1,506 Elo+
Chiron
Chiron
 
Chiron
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Charlothic
Ao Kuang
Level 145
God Stats
72W - 75L
1,581 SR
Queue Stats
1,032W - 1,072L
1,526 Elo+
Party 1
Cerberus
Cerberus
Nfbible12
Cerberus
Level 28
God Stats
42W - 27L
1,579 SR
Queue Stats
106W - 103L
1,479 Elo+
Party 2
Baron Samedi
Baron Samedi
Såmælle
Baron Samedi
Level 108
God Stats
22W - 10L
1,560 SR
Queue Stats
538W - 533L
1,544 Elo+
Party 1
Bellona
Bellona
turtle no cap
Bellona
Level 127
God Stats
2W - 2L
1,338 SR
Queue Stats
103W - 98L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 2 / 1
5,970
1,194
2,895
6,105
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
 
Izanami
9
0 / 0 / 0
5,350
1,070
0
0
0
Discordia
 
Discordia
9
0 / 0 / 0
5,350
1,070
0
0
0
Merlin
JoBeGone
Merlin
11
1 / 2 / 0
6,538
1,308
4,423
6,717
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Sylvali
Cerberus
11
0 / 2 / 1
6,423
1,285
3,240
8,163
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

332

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 0 / 4
6,580
1,316
6,284
2,202
693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Charlothic
Ao Kuang
11
2 / 0 / 3
6,660
1,332
4,386
2,689
881
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Nfbible12
Cerberus
12
0 / 0 / 6
6,955
1,391
3,330
4,333
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Såmælle
Baron Samedi
11
1 / 0 / 2
6,465
1,293
1,514
1,734
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
11
2 / 1 / 3
6,547
1,309
3,364
3,804
2,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
6
6
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
L
Izanami
 
Izanami
0
0
0
0
L
Discordia
 
Discordia
0
0
0
0
W
Chiron
 
Chiron
1
0
4
3
W
Ao Kuang
Charlothic
Ao Kuang
2
0
3
3.5
L
Merlin
JoBeGone
Merlin
1
2
0
0.5
W
Cerberus
Nfbible12
Cerberus
0
0
6
3
L
Cerberus
Sylvali
Cerberus
0
2
1
0.25
W
Baron Samedi
Såmælle
Baron Samedi
1
0
2
2
W
Bellona
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,558
Damage
18,878
20,985
Taken
14,762
10,024
Mitigated
8,095
2,373
Healing
3,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,895
81
0
592
6,105
2,748
0
2,656
3,261
0
8,717
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
 
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
 
Chiron
6,284
3,143
284
605
2,202
693
0
789
1,413
0
23,916
W
Ao Kuang
Charlothic
Ao Kuang
4,386
1,098
0
358
2,689
881
0
1,214
1,475
13,822
1,370
L
Merlin
JoBeGone
Merlin
4,423
209
0
493
6,717
2,007
0
2,685
3,953
23,849
0
W
Cerberus
Nfbible12
Cerberus
3,330
151
0
1,142
4,333
2,899
0
2,465
1,868
5,604
0
L
Cerberus
Sylvali
Cerberus
3,240
116
0
1,288
8,163
5,269
0
3,586
4,577
15,254
0
W
Baron Samedi
Såmælle
Baron Samedi
1,514
33
147
411
1,734
662
0
904
830
20,638
385
W
Bellona
3,364
405
0
199
3,804
2,960
0
2,291
1,513
0
5,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
33,207
93
Minions Killed
125
2
Camps Cleared
9
298,857
Distance Traveled
558,288
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,970
1,194
23
5
0
91,779
0
L
Izanami
5,350
1,070
0
0
0
0
0
L
Discordia
5,350
1,070
0
0
0
0
0
W
Chiron
6,580
1,316
37
7
3
109,126
0
W
Ao Kuang
6,660
1,332
27
5
1
112,632
3
L
Merlin
6,538
1,308
45
9
2
95,863
0
W
Cerberus
6,955
1,391
7
1
0
119,321
0
L
Cerberus
6,423
1,285
25
5
0
111,215
0
W
Baron Samedi
6,465
1,293
45
9
3
104,368
0
W
Bellona
6,547
1,309
9
2
2
112,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role