Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Axle11
Sylvanus
Level 174
God Stats
4W - 2L
1,384 SR
Queue Stats
43W - 36L
1,534 Elo+
Party 2
Tyr
Tyr
TML_FAN_11
Tyr
Level 187
God Stats
32W - 28L
1,634 SR
Queue Stats
752W - 671L
1,506 Elo+
Solo
Serqet
Serqet
dannyh3x
Serqet
Level 157
God Stats
7W - 14L
1,502 SR
Queue Stats
110W - 110L
1,564 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mellos_22
Morgan Le Fay
Level 131
God Stats
23W - 17L
1,634 SR
Queue Stats
155W - 152L
1,527 Elo+
Solo
Team Averages
Level 162
1,531 SR
1,526 Elo+

VS

Team Averages
Level 147
1,476 SR
1,497 Elo+
Serqet
Serqet
 
Serqet
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Cahoon32
Osiris
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 128L
1,515 Elo+
Party 1
Ishtar
Ishtar
HirashiDesu
Ishtar
Level 148
God Stats
2W - 5L
1,363 SR
Queue Stats
329W - 280L
1,536 Elo+
Solo
Lancelot
Lancelot
PrimalSpeer
Lancelot
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 158L
1,458 Elo+
Party 1
Kukulkan
Kukulkan
Viper116543
Kukulkan
Level 125
God Stats
1W - 4L
1,519 SR
Queue Stats
192W - 167L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
1 / 2 / 1
3,812
762
1,854
5,553
1,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Axle11
Sylvanus
6
2 / 2 / 2
4,010
802
2,829
3,503
1,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 0
4,372
874
2,119
3,400
1,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serqet
dannyh3x
Serqet
7
2 / 1 / 1
3,912
782
1,114
3,618
1,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Morgan Le Fay
mellos_22
Morgan Le Fay
8
2 / 0 / 0
4,331
866
880
1,129
270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
3 / 1 / 1
4,222
844
4,285
4,798
2,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Cahoon32
Osiris
7
0 / 0 / 0
3,540
708
1,109
4,083
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
6
1 / 3 / 2
3,560
712
2,673
3,142
717
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
PrimalSpeer
Lancelot
6
1 / 2 / 1
3,524
705
1,637
3,410
867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Viper116543
Kukulkan
4
0 / 1 / 1
3,017
603
367
800
184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
7
Kills
5
5
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
2
1
0.75
L
Serqet
 
Serqet
3
1
1
3.5
W
Sylvanus
Axle11
Sylvanus
2
2
2
1.5
L
Osiris
Cahoon32
Osiris
0
0
0
0
L
Ishtar
1
3
2
0.67
L
Lancelot
PrimalSpeer
Lancelot
1
2
1
0.75
W
0
0
0
0
L
Kukulkan
Viper116543
Kukulkan
0
1
1
0.5
W
Serqet
dannyh3x
Serqet
2
1
1
2.5
W
Morgan Le Fay
mellos_22
Morgan Le Fay
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,796
Damage
10,071
17,203
Taken
16,233
5,505
Mitigated
6,177
5,311
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,854
473
0
1,858
5,553
1,742
0
0
5,485
0
7,984
L
Serqet
 
Serqet
4,285
1,009
0
2,154
4,798
2,113
0
1,377
3,421
0
8,081
W
Sylvanus
Axle11
Sylvanus
2,829
1,007
263
1,214
3,503
1,205
0
0
3,401
13,327
3,531
L
Osiris
Cahoon32
Osiris
1,109
102
0
1,887
4,083
2,296
0
0
4,083
0
18,004
L
Ishtar
2,673
1,360
0
576
3,142
717
0
1,259
1,883
0
16,691
L
Lancelot
PrimalSpeer
Lancelot
1,637
361
0
1,428
3,410
867
0
351
2,861
0
13,944
W
2,119
203
0
1,357
3,400
1,205
0
0
3,400
0
27,722
L
Kukulkan
Viper116543
Kukulkan
367
47
0
0
800
184
0
406
323
4,932
0
W
Serqet
dannyh3x
Serqet
1,114
286
0
250
3,618
1,083
0
168
3,412
0
15,343
W
Morgan Le Fay
mellos_22
Morgan Le Fay
880
40
0
369
1,129
270
0
121
968
17,235
902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,437
Gold Earned
17,863
172
Minions Killed
121
0
Camps Cleared
0
631,728
Distance Traveled
535,876
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,812
762
6
1
0
132,926
1
L
Serqet
4,222
844
5
1
0
130,845
0
W
Sylvanus
4,010
802
30
6
0
115,112
0
L
Osiris
3,540
708
33
7
0
111,451
1
L
Ishtar
3,560
712
39
8
0
102,476
0
L
Lancelot
3,524
705
32
6
0
133,672
0
W
Tyr
4,372
874
61
12
0
131,196
2
L
Kukulkan
3,017
603
12
2
0
57,432
0
W
Serqet
3,912
782
26
5
0
138,030
0
W
Morgan Le Fay
4,331
866
49
10
0
114,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role