Player Matchup

Scylla
Scylla
Sylveon7462
Scylla
Level 27
God Stats
3W - 2L
1,460 SR
Queue Stats
3W - 2L
1,757 Elo+
Solo
Cthulhu
Cthulhu
Vszevolod
Cthulhu
Level 25
God Stats
10W - 7L
1,610 SR
Queue Stats
20W - 32L
1,483 Elo+
Party 3
Agni
Agni
brasil3262
Agni
Level 16
God Stats
4W - 3L
1,663 SR
Queue Stats
14W - 15L
1,548 Elo+
Party 2
Ymir
Ymir
kkostolomikk
Ymir
Level 25
God Stats
21W - 36L
1,493 SR
Queue Stats
23W - 39L
1,493 Elo+
Party 3
Sun Wukong
Sun Wukong
yBlack_-xX
Sun Wukong
Level 62
God Stats
2W - 0L
1,719 SR
Queue Stats
9W - 10L
1,418 Elo+
Party 2
Team Averages
Level 31
1,589 SR
1,540 Elo+

VS

Team Averages
Level 148
1,596 SR
1,508 Elo+
Nike
Nike
EVEN_RUDER_JR
Nike
Level 149
God Stats
1W - 2L
1,589 SR
Queue Stats
21W - 27L
1,419 Elo+
Party 1
Nu Wa
Nu Wa
Ho-Le-Sheeat
Nu Wa
Level 181
God Stats
350W - 349L
1,587 SR
Queue Stats
351W - 363L
1,554 Elo+
Solo
Cernunnos
Cernunnos
OuhPieceOfCandy_
Cernunnos
Level 111
God Stats
4W - 5L
1,709 SR
Queue Stats
21W - 25L
1,448 Elo+
Party 1
Surtr
Surtr
ShelbyGOAT
Surtr
Level 159
God Stats
4W - 2L
1,750 SR
Queue Stats
114W - 83L
1,615 Elo+
Solo
Ao Kuang
Ao Kuang
Thanos518
Ao Kuang
Level 138
God Stats
0W - 3L
1,347 SR
Queue Stats
117W - 161L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
5 / 4 / 6
8,990
999
6,799
6,255
1,829
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Vszevolod
Cthulhu
14
5 / 2 / 6
8,562
951
7,220
9,797
7,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 3 / 10
8,893
988
8,420
7,096
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 9
8,346
927
5,075
12,304
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
yBlack_-xX
Sun Wukong
13
2 / 2 / 7
7,846
872
7,876
10,231
5,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
8,391
932
7,461
13,081
9,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 3 / 3
8,537
949
12,184
7,565
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
13
2 / 6 / 2
8,060
896
6,894
10,297
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
15
4 / 3 / 4
9,095
1,011
14,464
11,108
11,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Ao Kuang
Thanos518
Ao Kuang
9
0 / 0 / 0
5,334
593
0
0
0

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
18
Kills
11
11
Deaths
18
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
2
3
3
1.17
L
Cernunnos
2
6
2
0.5
L
Surtr
4
3
4
2
W
Scylla
5
4
6
2
L
Ao Kuang
Thanos518
Ao Kuang
0
0
0
0
W
Cthulhu
Vszevolod
Cthulhu
5
2
6
4
W
4
3
10
3
W
2
0
9
6.5
W
Sun Wukong
yBlack_-xX
Sun Wukong
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,390
Damage
41,003
45,683
Taken
42,051
30,973
Mitigated
27,341
7,422
Healing
7,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,461
470
118
1,152
13,081
9,734
24
6,894
5,921
0
13,315
L
12,184
3,806
0
2,137
7,565
2,487
1,882
6,115
1,379
30,900
0
L
Cernunnos
6,894
3,657
0
555
10,297
3,566
266
8,119
1,952
0
18,645
L
Surtr
14,464
4,842
0
3,175
11,108
11,554
29
5,555
5,285
1,890
30,081
W
Scylla
6,799
1,126
0
0
6,255
1,829
0
2,886
3,257
35,430
0
L
Ao Kuang
Thanos518
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Vszevolod
Cthulhu
7,220
954
214
642
9,797
7,916
0
2,741
6,789
13,713
0
W
8,420
1,076
0
1,180
7,096
2,817
0
1,795
5,231
23,350
0
W
5,075
1,397
0
2,428
12,304
13,212
0
2,797
9,312
9,908
0
W
Sun Wukong
yBlack_-xX
Sun Wukong
7,876
1,802
0
2,958
10,231
5,199
0
3,200
6,909
0
19,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,637
Gold Earned
39,417
151
Minions Killed
128
0
Camps Cleared
0
907,318
Distance Traveled
683,577
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,391
932
14
2
0
175,397
0
L
Nu Wa
8,537
949
43
5
0
181,688
2
L
Cernunnos
8,060
896
22
2
0
151,250
0
L
Surtr
9,095
1,011
49
5
0
175,242
0
W
Scylla
8,990
999
67
7
0
166,997
0
L
Ao Kuang
5,334
593
0
0
0
0
0
W
Cthulhu
8,562
951
18
2
0
197,924
0
W
Agni
8,893
988
45
5
0
179,002
0
W
Ymir
8,346
927
6
1
0
196,372
0
W
Sun Wukong
7,846
872
15
2
0
167,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role