Player Matchup

Geb
Geb
Silver III
 
Geb
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver III
 
Janus
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Silver I
DunkinDnutz
Nemesis
Silver I
Level 144
God Stats
51W - 53L
1,503 SR
Queue Stats
292W - 304L
1,329 MMR
Solo
Izanami
Izanami
Silver V
Townsy
Izanami
Silver V
Level 155
God Stats
0W - 2L
1,270 SR
Queue Stats
13W - 22L
1,225 MMR
Solo
Thor
Thor
Gold V
king rivers5631
Thor
Gold V
Level 169
God Stats
3W - 3L
1,446 SR
Queue Stats
291W - 319L
1,271 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,444 SR
1,365 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,461 SR
1,277 MMR
The Morrigan
The Morrigan
Gold V
 
The Morrigan
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
Kemp2000
Danzaburou
Gold III
Level 103
God Stats
1W - 4L
1,382 SR
Queue Stats
174W - 174L
1,315 MMR
Solo
Bastet
Bastet
Gold V
SHIN1GAMI LO12D
Bastet
Gold V
Level 159
God Stats
8W - 14L
1,333 SR
Queue Stats
83W - 100L
1,334 MMR
Solo
Sylvanus
Sylvanus
Silver II
lorkoz
Sylvanus
Silver II
Level 129
God Stats
17W - 11L
1,500 SR
Queue Stats
39W - 43L
1,148 MMR
Solo
Bellona
Bellona
Silver I
mommarhonda281
Bellona
Silver I
Level 158
God Stats
13W - 14L
1,590 SR
Queue Stats
337W - 337L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 4 / 6
8,221
484
7,495
17,344
11,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
 
Janus
13
1 / 7 / 1
7,920
466
7,290
10,455
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
DunkinDnutz
Nemesis
15
3 / 4 / 2
8,815
519
7,206
14,515
5,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Izanami
Townsy
Izanami
15
4 / 6 / 1
9,356
550
10,536
13,875
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 3 / 3
8,284
487
5,002
12,188
5,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
XbalanqueMedusaAwilixHeraLoki

VS

Bans
CharybdisAo KuangMulanAnubisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
6 / 3 / 6
9,002
530
8,211
10,220
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Kemp2000
Danzaburou
17
4 / 2 / 4
10,017
589
9,012
8,670
3,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 10
9,958
586
11,400
13,523
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
lorkoz
Sylvanus
14
5 / 2 / 8
9,840
579
10,889
21,084
18,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 3 / 8
8,838
520
8,454
16,058
15,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
11
Kills
24
24
Deaths
11
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
6
1
L
Janus
 
Janus
1
7
1
0.21
W
The Morrigan
 
The Morrigan
6
3
6
3
L
Nemesis
DunkinDnutz
Nemesis
3
4
2
1
W
Danzaburou
Kemp2000
Danzaburou
4
2
4
3
W
8
1
10
13
L
Izanami
Townsy
Izanami
4
6
1
0.75
L
2
3
3
1.17
W
Sylvanus
lorkoz
Sylvanus
5
2
8
4.5
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,529
Damage
47,966
68,377
Taken
69,555
29,699
Mitigated
44,365
19,604
Healing
28,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,495
613
2,700
4,897
17,344
11,364
0
5,927
11,417
34,819
0
L
Janus
 
Janus
7,290
369
0
470
10,455
2,899
0
3,198
7,257
57,376
0
W
The Morrigan
 
The Morrigan
8,211
1,926
0
2,717
10,220
3,275
512
3,333
6,617
46,034
4,595
L
Nemesis
DunkinDnutz
Nemesis
7,206
1,457
0
6,615
14,515
5,002
0
1,517
12,998
0
58,937
W
Danzaburou
Kemp2000
Danzaburou
9,012
2,741
0
2,550
8,670
3,081
686
1,170
7,500
0
78,458
W
11,400
3,946
0
7,511
13,523
4,587
213
2,038
11,227
0
72,680
L
Izanami
Townsy
Izanami
10,536
7,080
0
3,416
13,875
4,612
1,075
3,284
10,591
0
86,427
L
5,002
694
0
1,506
12,188
5,822
0
1,804
10,348
508
48,481
W
Sylvanus
lorkoz
Sylvanus
10,889
2,682
1,810
9,030
21,084
18,323
1,521
4,682
16,244
31,114
5,184
W
8,454
1,399
0
5,182
16,058
15,099
4
3,314
12,118
2,128
48,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,596
Gold Earned
47,655
504
Minions Killed
438
0
Camps Cleared
0
1,613,504
Distance Traveled
1,600,032
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,221
484
35
2
0
340,179
0
L
Janus
7,920
466
112
7
0
304,166
1
W
The Morrigan
9,002
530
75
4
0
308,414
6
L
Nemesis
8,815
519
95
6
0
392,764
6
W
Danzaburou
10,017
589
130
8
0
316,304
1
W
Bastet
9,958
586
101
6
0
365,470
3
L
Izanami
9,356
550
175
10
0
294,583
0
L
Thor
8,284
487
87
5
0
281,812
3
W
Sylvanus
9,840
579
41
2
0
305,008
1
W
Bellona
8,838
520
91
5
0
304,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role