Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Amaggorath
Nu Wa
Level 172
God Stats
22W - 30L
1,479 SR
Queue Stats
306W - 304L
1,523 Elo+
Solo
Jormungandr
Jormungandr
iRec0very_cl
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 146L
1,512 Elo+
Solo
Nut
Nut
v1n1cim_v
Nut
Level 120
God Stats
1W - 0L
1,263 SR
Queue Stats
5W - 5L
1,461 Elo+
Solo
Team Averages
Level 145
1,448 SR
1,499 Elo+

VS

Team Averages
Level 151
1,536 SR
1,486 Elo+
Achilles
Achilles
 
Achilles
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Aritoh21
Geb
Level 158
God Stats
0W - 1L
1,676 SR
Queue Stats
201W - 174L
1,497 Elo+
Party 1
Sol
Sol
Deh Yelaiah
Sol
Level 223
God Stats
2W - 3L
1,508 SR
Queue Stats
251W - 238L
1,440 Elo+
Solo
Ullr
Ullr
ElBigodon98
Ullr
Level 159
God Stats
10W - 14L
1,437 SR
Queue Stats
382W - 391L
1,478 Elo+
Solo
Rama
Rama
PerlitaNegra
Rama
Level 159
God Stats
4W - 6L
1,558 SR
Queue Stats
161W - 142L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
4 / 0 / 0
4,994
999
2,261
2,109
498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
 
Anubis
7
2 / 0 / 1
3,962
792
2,102
2,598
893
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nu Wa
7
0 / 0 / 1
4,086
817
1,328
1,031
242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
iRec0very_cl
Jormungandr
6
1 / 0 / 2
3,708
742
2,102
3,797
1,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 1 / 2
3,690
738
1,996
2,113
494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
4
0 / 4 / 0
3,057
611
611
3,650
1,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 1 / 0
3,751
750
1,504
4,347
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,535
707
486
2,599
483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 0
3,319
664
758
2,518
518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 1
3,523
705
2,183
3,319
878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
0
4
W
Anubis
 
Anubis
2
0
1
2.5
L
Achilles
 
Achilles
0
4
0
0
W
Nu Wa
0
0
1
0.5
L
1
1
0
1
L
0
0
0
0
L
0
1
0
0
L
0
2
1
0.25
W
Jormungandr
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Jormungandr
1
0
2
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,789
Damage
5,542
11,648
Taken
16,433
3,680
Mitigated
5,923
5,341
Healing
5,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,261
1,066
0
1,608
2,109
498
12
0
1,993
0
29,790
W
Anubis
 
Anubis
2,102
287
0
1,784
2,598
893
0
403
2,195
21,840
0
L
Achilles
 
Achilles
611
67
0
356
3,650
1,606
0
79
3,551
0
7,325
W
Nu Wa
1,328
349
0
250
1,031
242
0
406
625
21,936
1,035
L
1,504
397
0
1,315
4,347
2,438
0
1,929
2,418
9,346
0
L
486
91
0
1,716
2,599
483
0
1,336
1,151
18,395
0
L
758
102
0
1,173
2,518
518
0
837
1,681
0
14,389
L
2,183
1,891
0
1,256
3,319
878
0
1,136
2,163
0
23,875
W
Jormungandr
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Jormungandr
2,102
963
0
1,038
3,797
1,553
0
816
2,981
15,247
0
W
1,996
1,205
0
661
2,113
494
0
365
1,748
0
11,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,440
Gold Earned
17,185
176
Minions Killed
149
0
Camps Cleared
0
583,032
Distance Traveled
544,281
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,994
999
42
8
0
99,652
5
W
Anubis
3,962
792
35
7
0
130,397
0
L
Achilles
3,057
611
13
3
0
85,778
0
W
Nu Wa
4,086
817
52
10
0
117,324
4
L
Geb
3,751
750
20
4
0
134,165
2
L
Sol
3,535
707
34
7
0
107,022
0
L
Ullr
3,319
664
35
7
0
116,584
1
L
Rama
3,523
705
47
9
0
100,732
0
W
Jormungandr
3,708
742
25
5
0
123,617
0
W
Nut
3,690
738
22
4
0
112,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role