Player Matchup

Ymir
Ymir
Dârk
Ymir
Level 128
God Stats
10W - 5L
1,682 SR
Queue Stats
13W - 8L
1,894 Elo+
Party 2
Achilles
Achilles
EDUrad98
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,155 Elo+
Solo
Nut
Nut
ZabuzaOfTheMist
Nut
Level 151
God Stats
1W - 2L
1,618 SR
Queue Stats
16W - 12L
1,751 Elo+
Party 2
Merlin
Merlin
kmsedu7
Merlin
Level 152
God Stats
2W - 1L
1,683 SR
Queue Stats
461W - 458L
1,475 Elo+
Solo
Mercury
Mercury
piter074
Mercury
Level 190
God Stats
12W - 11L
1,600 SR
Queue Stats
416W - 409L
1,498 Elo+
Solo
Team Averages
Level 150
1,617 SR
1,555 Elo+

VS

Team Averages
Level 117
1,420 SR
1,449 Elo+
Charybdis
Charybdis
DBZ-Spartan
Charybdis
Level 155
God Stats
2W - 1L
1,516 SR
Queue Stats
119W - 159L
1,476 Elo+
Party 1
Thor
Thor
PantyRaiders9
Thor
Level 148
God Stats
3W - 8L
1,347 SR
Queue Stats
153W - 204L
1,453 Elo+
Party 1
Shiva
Shiva
RushRPh
Shiva
Level 171
God Stats
2W - 1L
1,350 SR
Queue Stats
84W - 119L
1,441 Elo+
Party 1
Ymir
Ymir
explorereze
Ymir
Level 44
God Stats
10W - 11L
1,597 SR
Queue Stats
32W - 47L
1,371 Elo+
Solo
Ra
Ra
maxrpg
Ra
Level 67
God Stats
2W - 2L
1,288 SR
Queue Stats
179W - 160L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dârk
Ymir
10
1 / 1 / 1
6,875
491
5,677
14,416
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
EDUrad98
Achilles
12
0 / 4 / 0
6,852
489
3,920
13,208
9,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 5 / 1
6,985
499
8,282
10,990
3,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
kmsedu7
Merlin
14
0 / 2 / 1
7,274
520
2,371
5,953
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
piter074
Mercury
11
0 / 3 / 0
6,444
460
3,361
10,050
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DBZ-Spartan
Charybdis
14
4 / 0 / 2
8,386
599
9,983
7,742
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 2
7,971
569
5,210
11,577
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shiva
RushRPh
Shiva
15
6 / 0 / 0
9,615
687
10,964
15,140
13,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 4
6,647
475
3,491
9,959
5,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
16
3 / 1 / 2
9,627
688
8,986
5,351
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
15
15
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DBZ-Spartan
Charybdis
4
0
2
5
L
Ymir
Dârk
Ymir
1
1
1
1.5
L
Achilles
EDUrad98
Achilles
0
4
0
0
W
2
0
2
3
W
Shiva
RushRPh
Shiva
6
0
0
6
L
1
5
1
0.3
W
0
2
4
1
L
Merlin
kmsedu7
Merlin
0
2
1
0.25
W
Ra
3
1
2
4
L
Mercury
piter074
Mercury
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,611
Damage
38,634
54,617
Taken
49,769
31,599
Mitigated
28,721
8,959
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DBZ-Spartan
Charybdis
9,983
4,618
0
4,692
7,742
2,618
547
1,609
6,133
0
69,660
L
Ymir
Dârk
Ymir
5,677
905
0
2,940
14,416
12,734
0
4,332
9,318
28,241
0
L
Achilles
EDUrad98
Achilles
3,920
674
0
2,498
13,208
9,451
0
0
13,208
0
44,087
W
5,210
912
0
613
11,577
5,125
0
829
10,748
0
64,766
W
Shiva
RushRPh
Shiva
10,964
1,288
34
4,860
15,140
13,217
15
1,591
13,549
0
69,580
L
8,282
4,917
0
2,146
10,990
3,988
0
1,689
9,052
0
48,146
W
3,491
625
0
1,506
9,959
5,765
87
2,884
7,075
22,222
0
L
Merlin
kmsedu7
Merlin
2,371
0
0
580
5,953
1,648
0
3,558
2,025
56,311
0
W
Ra
8,986
522
1,106
1,842
5,351
1,996
414
2,060
3,291
75,400
360
L
Mercury
piter074
Mercury
3,361
683
0
795
10,050
3,778
0
1,285
8,551
0
48,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,430
Gold Earned
42,246
404
Minions Killed
520
0
Camps Cleared
0
1,450,197
Distance Traveled
1,514,618
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,386
599
124
9
0
274,250
0
L
Ymir
6,875
491
25
2
0
289,466
2
L
Achilles
6,852
489
70
5
0
291,863
0
W
Thor
7,971
569
99
7
0
330,374
0
W
Shiva
9,615
687
115
8
0
301,943
3
L
Nut
6,985
499
103
7
0
265,834
0
W
Ymir
6,647
475
33
2
0
257,503
5
L
Merlin
7,274
520
102
7
0
267,768
2
W
Ra
9,627
688
149
11
0
350,548
2
L
Mercury
6,444
460
104
7
0
335,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role