Player Matchup

Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charybdis
Charybdis
Gold III
Uh Yeer
Charybdis
Gold III
Level 145
God Stats
3W - 1L
1,848 SR
Queue Stats
40W - 47L
1,545 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
Zenlis
Guan Yu
Platinum III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 105L
1,707 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,570 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,560 SR
1,593 MMR
Skadi
Skadi
Gold III
Donits
Skadi
Gold III
Level 153
God Stats
130W - 138L
1,577 SR
Queue Stats
244W - 262L
1,565 MMR
Solo
Fenrir
Fenrir
Gold II
LLodaxx9030
Fenrir
Gold II
Level 116
God Stats
44W - 34L
1,608 SR
Queue Stats
683W - 711L
1,572 MMR
Party 1
King Arthur
King Arthur
Platinum V
MCGerson
King Arthur
Platinum V
Level 148
God Stats
31W - 46L
1,488 SR
Queue Stats
333W - 329L
1,602 MMR
Solo
Sobek
Sobek
Gold III
PandaPoo772674
Sobek
Gold III
Level 126
God Stats
10W - 10L
1,565 SR
Queue Stats
316W - 309L
1,586 MMR
Solo
Janus
Janus
Gold I
SKLL_Sebas
Janus
Gold I
Level 178
God Stats
20W - 25L
1,563 SR
Queue Stats
302W - 292L
1,639 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
17
8 / 1 / 2
10,299
644
10,838
10,794
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
 
Da Ji
16
5 / 4 / 5
9,203
575
8,692
14,518
6,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
 
Ganesha
14
0 / 4 / 12
8,870
554
6,089
15,268
10,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Uh Yeer
Charybdis
15
2 / 5 / 2
9,124
570
5,425
11,944
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Zenlis
Guan Yu
16
3 / 4 / 5
9,509
594
14,316
15,697
16,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
Bake KujiraJormungandrAresKumbhakarna

VS

Bans
DanzaburouAthenaAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Donits
Skadi
15
2 / 2 / 5
9,014
563
10,117
9,676
3,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
17
11 / 6 / 2
9,912
620
11,619
15,575
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
MCGerson
King Arthur
14
0 / 4 / 5
8,267
517
8,739
20,729
12,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 3 / 6
7,512
470
5,016
9,548
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
15
2 / 3 / 4
8,864
554
10,770
8,236
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
40
18
Kills
18
18
Deaths
18
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
8
1
2
9
W
Da Ji
 
Da Ji
5
4
5
1.88
W
Ganesha
 
Ganesha
0
4
12
1.5
L
Skadi
Donits
Skadi
2
2
5
2.25
L
Fenrir
11
6
2
2
L
King Arthur
MCGerson
King Arthur
0
4
5
0.63
L
3
3
6
2
L
Janus
2
3
4
1.33
W
Charybdis
Uh Yeer
Charybdis
2
5
2
0.6
W
Guan Yu
Zenlis
Guan Yu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,360
Damage
46,261
68,221
Taken
63,764
40,996
Mitigated
31,997
19,673
Healing
15,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
10,838
593
0
3,563
10,794
3,921
33
5,860
4,394
64,070
0
W
Da Ji
 
Da Ji
8,692
2,636
0
1,592
14,518
6,295
391
1,463
12,975
0
63,529
W
Ganesha
 
Ganesha
6,089
1,081
0
3,560
15,268
10,560
0
5,605
9,273
26,204
0
L
Skadi
Donits
Skadi
10,117
3,466
0
2,926
9,676
3,125
84
1,834
7,762
0
79,549
L
Fenrir
11,619
3,188
0
4,237
15,575
6,450
740
4,500
10,755
0
72,659
L
King Arthur
MCGerson
King Arthur
8,739
1,234
0
5,387
20,729
12,352
0
403
20,251
0
64,778
L
5,016
688
0
2,340
9,548
7,315
0
3,893
5,335
11,769
0
L
Janus
10,770
1,325
0
972
8,236
2,755
0
5,111
2,734
68,403
509
W
Charybdis
Uh Yeer
Charybdis
5,425
2,417
0
4,025
11,944
3,475
295
673
11,137
0
73,210
W
Guan Yu
Zenlis
Guan Yu
14,316
2,802
569
6,364
15,697
16,745
139
1,426
14,143
0
70,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,005
Gold Earned
43,569
477
Minions Killed
481
0
Camps Cleared
0
1,692,713
Distance Traveled
1,570,793
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,299
644
128
8
0
354,573
4
W
Da Ji
9,203
575
94
6
0
348,380
1
W
Ganesha
8,870
554
4
0
0
335,021
6
L
Skadi
9,014
563
122
8
0
315,030
0
L
Fenrir
9,912
620
104
7
0
358,564
0
L
King Arthur
8,267
517
98
6
0
324,821
2
L
Sobek
7,512
470
19
1
0
265,910
2
L
Janus
8,864
554
138
9
0
306,468
7
W
Charybdis
9,124
570
134
8
0
307,278
0
W
Guan Yu
9,509
594
117
7
0
347,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role