Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ChaoCaretaker
Nu Wa
Level 19
God Stats
3W - 0L
1,927 SR
Queue Stats
23W - 36L
1,481 Elo+
Party 1
King Arthur
King Arthur
Maxxymum
King Arthur
Level 158
God Stats
8W - 6L
1,513 SR
Queue Stats
153W - 192L
1,498 Elo+
Party 1
Cabrakan
Cabrakan
mikeymike03
Cabrakan
Level 158
God Stats
3W - 0L
1,762 SR
Queue Stats
114W - 116L
1,560 Elo+
Solo
Team Averages
Level 124
1,640 SR
1,508 Elo+

VS

Team Averages
Level 126
1,425 SR
1,546 Elo+
Osiris
Osiris
ElDhez
Osiris
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 118L
1,540 Elo+
Solo
Freya
Freya
FoxyGaymer
Freya
Level 47
God Stats
0W - 1L
1,315 SR
Queue Stats
16W - 10L
1,633 Elo+
Solo
Tiamat
Tiamat
IAMurasame
Tiamat
Level 148
God Stats
0W - 3L
1,383 SR
Queue Stats
405W - 385L
1,481 Elo+
Solo
Ratatoskr
Ratatoskr
Zikune
Ratatoskr
Level 199
God Stats
9W - 7L
1,805 SR
Queue Stats
360W - 311L
1,573 Elo+
Solo
Set
Set
coolbe1999
Set
Level 146
God Stats
6W - 13L
1,120 SR
Queue Stats
575W - 552L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
3 / 0 / 6
8,596
614
9,168
6,669
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
 
Horus
12
1 / 0 / 10
7,569
541
6,433
11,303
8,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
2 / 3 / 4
7,335
524
6,673
6,055
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
Maxxymum
King Arthur
14
2 / 2 / 3
8,519
609
12,557
14,570
9,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
mikeymike03
Cabrakan
14
10 / 4 / 0
8,577
613
9,768
11,732
9,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ElDhez
Osiris
13
1 / 3 / 2
7,319
523
8,203
17,387
17,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Freya
12
0 / 4 / 1
6,407
458
4,354
11,642
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiamat
IAMurasame
Tiamat
13
4 / 2 / 3
7,197
514
6,545
7,295
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
Zikune
Ratatoskr
12
3 / 5 / 4
7,788
556
5,737
15,177
4,164
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 4
6,461
462
5,337
11,986
5,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
18
Kills
9
9
Deaths
18
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
0
6
6
W
Horus
 
Horus
1
0
10
6
W
2
3
4
1.33
L
Osiris
ElDhez
Osiris
1
3
2
0.67
L
Freya
0
4
1
0.13
L
Tiamat
IAMurasame
Tiamat
4
2
3
2.75
W
King Arthur
Maxxymum
King Arthur
2
2
3
1.75
L
Ratatoskr
Zikune
Ratatoskr
3
5
4
1
L
1
4
4
0.75
W
Cabrakan
mikeymike03
Cabrakan
10
4
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,599
Damage
30,176
50,329
Taken
63,487
31,765
Mitigated
33,978
20,545
Healing
20,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,168
4,599
0
2,501
6,669
2,637
2,613
2,496
4,155
0
63,399
W
Horus
 
Horus
6,433
1,465
3,753
5,648
11,303
8,465
21
2,462
8,558
0
18,708
W
6,673
749
0
877
6,055
1,924
494
1,967
3,721
35,996
502
L
Osiris
ElDhez
Osiris
8,203
2,690
0
4,893
17,387
17,979
14
1,953
15,434
0
56,711
L
Freya
4,354
1,642
0
5,336
11,642
3,079
0
2,252
9,390
44,653
991
L
Tiamat
IAMurasame
Tiamat
6,545
887
0
1,586
7,295
3,667
0
3,040
4,255
38,858
0
W
King Arthur
Maxxymum
King Arthur
12,557
1,716
0
3,500
14,570
9,671
0
366
13,345
0
68,325
L
Ratatoskr
Zikune
Ratatoskr
5,737
905
1,647
4,964
15,177
4,164
0
4,920
10,257
0
26,256
L
5,337
2,063
0
2,249
11,986
5,089
0
3,945
8,041
0
48,861
W
Cabrakan
mikeymike03
Cabrakan
9,768
1,290
0
4,266
11,732
9,068
0
2,553
8,844
56,437
940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,596
Gold Earned
35,172
376
Minions Killed
400
0
Camps Cleared
0
1,420,685
Distance Traveled
1,377,681
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,596
614
91
7
0
259,153
3
W
Horus
7,569
541
17
1
0
298,844
4
W
Nu Wa
7,335
524
77
6
0
271,614
0
L
Osiris
7,319
523
93
7
0
261,032
2
L
Freya
6,407
458
79
6
0
254,808
6
L
Tiamat
7,197
514
98
7
0
267,916
2
W
King Arthur
8,519
609
105
8
0
292,484
6
L
Ratatoskr
7,788
556
57
4
0
286,604
6
L
Set
6,461
462
73
5
0
307,321
5
W
Cabrakan
8,577
613
86
6
0
298,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role