Player Matchup

Ymir
Ymir
Bardockvb
Ymir
Level 78
God Stats
22W - 23L
1,515 SR
Queue Stats
56W - 59L
1,478 Elo+
Party 1
Mercury
Mercury
GuidoAre
Mercury
Level 118
God Stats
5W - 7L
1,483 SR
Queue Stats
57W - 61L
1,475 Elo+
Party 1
Jing Wei
Jing Wei
WrngerPgeon9
Jing Wei
Level 45
God Stats
8W - 19L
1,253 SR
Queue Stats
14W - 36L
1,231 Elo+
Solo
Horus
Horus
Yuske095
Horus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,468 Elo+
Solo
Nu Wa
Nu Wa
mzaquine
Nu Wa
Level 271
God Stats
79W - 64L
1,541 SR
Queue Stats
132W - 145L
1,465 Elo+
Solo
Team Averages
Level 127
1,458 SR
1,423 Elo+

VS

Team Averages
Level 80
1,507 SR
1,469 Elo+
Surtr
Surtr
 
Surtr
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CImHavingfun
Nu Wa
Level 85
God Stats
6W - 8L
1,447 SR
Queue Stats
153W - 156L
1,377 Elo+
Solo
Janus
Janus
FoxyMiriAri11
Janus
Level 77
God Stats
10W - 14L
1,424 SR
Queue Stats
240W - 232L
1,489 Elo+
Solo
Izanami
Izanami
Lunnex
Izanami
Level 105
God Stats
40W - 30L
1,587 SR
Queue Stats
145W - 158L
1,430 Elo+
Solo
Loki
Loki
Vicanjel
Loki
Level 91
God Stats
1W - 1L
1,576 SR
Queue Stats
118W - 95L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
7 / 1 / 2
8,767
626
8,415
11,192
4,654
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mercury
GuidoAre
Mercury
12
3 / 0 / 1
7,084
506
5,767
10,847
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
WrngerPgeon9
Jing Wei
11
0 / 0 / 1
6,197
443
1,729
7,827
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Yuske095
Horus
11
1 / 2 / 4
6,368
455
5,973
15,274
9,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
mzaquine
Nu Wa
14
1 / 1 / 4
7,600
543
5,571
6,646
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
2
0 / 1 / 0
4,336
310
298
1,548
518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 1
7,086
506
11,865
10,917
5,522
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 2 / 0
7,376
527
5,692
6,312
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
Lunnex
Izanami
13
1 / 1 / 0
7,054
504
7,247
6,705
2,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
11
1 / 5 / 1
5,903
422
3,428
9,900
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
4
4
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
0
0
W
Ymir
7
1
2
8
L
1
3
1
0.5
L
1
2
0
0.5
W
Mercury
GuidoAre
Mercury
3
0
1
3.5
L
Izanami
Lunnex
Izanami
1
1
0
1
L
Loki
1
5
1
0.3
W
Jing Wei
WrngerPgeon9
Jing Wei
0
0
1
0.5
W
Horus
Yuske095
Horus
1
2
4
1.5
W
Nu Wa
mzaquine
Nu Wa
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,455
Damage
28,530
51,786
Taken
35,382
22,081
Mitigated
13,337
20,366
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
298
122
0
42
1,548
518
0
942
490
58
2,380
W
Ymir
8,415
1,585
190
3,146
11,192
4,654
96
4,203
6,899
59,572
1,440
L
11,865
6,041
0
2,041
10,917
5,522
0
4,809
6,032
32,631
1,811
L
5,692
59
0
1,748
6,312
2,115
0
2,446
3,645
64,758
539
W
Mercury
GuidoAre
Mercury
5,767
2,761
0
2,080
10,847
3,685
103
4,167
6,478
0
43,991
L
Izanami
Lunnex
Izanami
7,247
4,213
0
2,258
6,705
2,224
0
1,247
5,342
0
63,764
L
Loki
3,428
764
0
2,193
9,900
2,958
0
3,793
5,953
0
27,411
W
Jing Wei
WrngerPgeon9
Jing Wei
1,729
944
0
2,047
7,827
2,700
752
1,382
6,445
0
39,236
W
Horus
Yuske095
Horus
5,973
3,005
2,978
7,464
15,274
9,095
356
4,065
11,147
0
33,174
W
Nu Wa
mzaquine
Nu Wa
5,571
891
0
2,461
6,646
1,947
35
2,928
3,544
45,804
1,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,016
Gold Earned
31,755
357
Minions Killed
330
0
Camps Cleared
0
1,357,379
Distance Traveled
1,130,094
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,336
310
6
0
0
40,651
0
W
Ymir
8,767
626
82
6
0
234,296
0
L
Nu Wa
7,086
506
34
2
0
217,968
3
L
Janus
7,376
527
133
10
0
304,326
0
W
Mercury
7,084
506
68
5
0
338,315
6
L
Izanami
7,054
504
109
8
0
262,585
0
L
Loki
5,903
422
48
3
0
304,564
2
W
Jing Wei
6,197
443
75
5
0
244,906
0
W
Horus
6,368
455
36
3
0
286,940
0
W
Nu Wa
7,600
543
96
7
0
252,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role