Player Matchup

Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
QuesitodePan
Poseidon
Level 27
God Stats
8W - 5L
1,652 SR
Queue Stats
59W - 53L
1,569 Elo+
Solo
Chang'e
Chang'e
cantthinkofnongo
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 79L
1,450 Elo+
Solo
Anhur
Anhur
deiivco7
Anhur
Level 18
God Stats
3W - 2L
1,714 SR
Queue Stats
14W - 25L
1,340 Elo+
Solo
Ares
Ares
randomwhisper96
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,199 Elo+
Solo
Team Averages
Level 26
1,573 SR
1,411 Elo+

VS

Team Averages
Level 23
1,568 SR
1,459 Elo+
Neith
Neith
FemaleToMale
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Heffeh
Cernunnos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,286 Elo+
Solo
Kukulkan
Kukulkan
Operator0069
Kukulkan
Level 30
God Stats
23W - 9L
1,711 SR
Queue Stats
78W - 68L
1,514 Elo+
Solo
Atlas
Atlas
Vudirs
Atlas
Level 24
God Stats
11W - 11L
1,627 SR
Queue Stats
76W - 68L
1,496 Elo+
Solo
Charon
Charon
awawawawawawa
Charon
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 0 / 0
4,860
608
0
0
0
Poseidon
QuesitodePan
Poseidon
16
8 / 5 / 2
9,222
1,153
12,282
7,397
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 2 / 5
8,185
1,023
9,699
9,369
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
deiivco7
Anhur
13
2 / 4 / 2
7,775
972
1,640
9,600
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 8
8,051
1,006
3,355
11,779
9,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
8,878
1,110
8,184
7,983
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
Heffeh
Cernunnos
13
2 / 2 / 3
7,556
945
5,576
7,055
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Operator0069
Kukulkan
14
2 / 2 / 4
8,461
1,058
4,764
4,087
1,570
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Vudirs
Atlas
14
2 / 1 / 8
8,430
1,054
6,070
7,605
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 6 / 5
8,957
1,120
8,152
11,248
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
15
Kills
16
16
Deaths
15
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
W
4
4
6
1.75
W
Cernunnos
Heffeh
Cernunnos
2
2
3
1.75
W
Kukulkan
Operator0069
Kukulkan
2
2
4
2
L
Poseidon
QuesitodePan
Poseidon
8
5
2
1.8
W
Atlas
Vudirs
Atlas
2
1
8
6
W
6
6
5
1.42
L
3
2
5
2.75
L
Anhur
deiivco7
Anhur
2
4
2
0.75
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,976
Damage
32,746
38,145
Taken
37,978
17,756
Mitigated
16,990
5,478
Healing
3,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
8,184
3,130
0
914
7,983
2,505
120
5,542
2,245
0
19,647
W
Cernunnos
Heffeh
Cernunnos
5,576
2,377
0
597
7,055
1,887
1,161
4,979
1,924
0
14,339
W
Kukulkan
Operator0069
Kukulkan
4,764
500
0
352
4,087
1,570
401
2,476
1,545
20,948
0
L
Poseidon
QuesitodePan
Poseidon
12,282
1,924
0
635
7,397
2,498
0
4,858
2,117
33,325
0
W
Atlas
Vudirs
Atlas
6,070
1,827
0
1,423
7,605
6,712
0
5,585
1,656
15,734
839
W
8,152
1,227
0
528
11,248
4,316
442
5,647
5,420
14,754
766
L
9,699
370
496
3,460
9,369
3,076
0
3,699
5,470
28,791
0
L
Anhur
deiivco7
Anhur
1,640
1,113
0
277
9,600
2,316
0
3,943
5,125
0
9,104
L
3,355
441
0
610
11,779
9,866
23
4,702
6,739
5,909
322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,093
Gold Earned
42,282
134
Minions Killed
137
0
Camps Cleared
0
700,436
Distance Traveled
855,310
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,860
608
0
0
0
0
0
W
Neith
8,878
1,110
31
4
0
166,914
0
W
Cernunnos
7,556
945
21
3
0
173,228
0
W
Kukulkan
8,461
1,058
44
6
0
180,803
0
L
Poseidon
9,222
1,153
60
8
0
168,846
2
W
Atlas
8,430
1,054
17
2
0
173,734
0
W
Charon
8,957
1,120
24
3
0
160,631
0
L
Chang'e
8,185
1,023
46
6
0
196,674
0
L
Anhur
7,775
972
22
3
0
160,878
0
L
Ares
8,051
1,006
6
1
0
174,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role