Player Matchup

Anubis
Anubis
Soul-Smoker369
Anubis
Level 129
God Stats
58W - 50L
1,549 SR
Queue Stats
471W - 466L
1,456 Elo+
Party 1
Sylvanus
Sylvanus
Twin Slays
Sylvanus
Level 77
God Stats
74W - 61L
1,610 SR
Queue Stats
361W - 410L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
XxKpt1O1xX
Baron Samedi
Level 99
God Stats
2W - 0L
1,434 SR
Queue Stats
51W - 53L
1,452 Elo+
Solo
Artemis
Artemis
ZENOXPULSE
Artemis
Level 101
God Stats
10W - 0L
2,048 SR
Queue Stats
297W - 277L
1,468 Elo+
Party 1
Arachne
Arachne
yhoannvnz
Arachne
Level 78
God Stats
89W - 71L
1,642 SR
Queue Stats
292W - 322L
1,494 Elo+
Solo
Team Averages
Level 97
1,656 SR
1,469 Elo+

VS

Team Averages
Level 81
1,579 SR
1,474 Elo+
Heimdallr
Heimdallr
GR4U1NT
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Surtr
Surtr
Mati92cabj
Surtr
Level 145
God Stats
84W - 45L
1,644 SR
Queue Stats
194W - 196L
1,428 Elo+
Party 3
Nemesis
Nemesis
MoonHound420
Nemesis
Level 69
God Stats
1W - 2L
1,665 SR
Queue Stats
12W - 11L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
RenzoR6_22
Nu Wa
Level 89
God Stats
46W - 37L
1,579 SR
Queue Stats
367W - 352L
1,509 Elo+
Party 3
Cerberus
Cerberus
YolandaRowanda
Cerberus
Level 94
God Stats
27W - 28L
1,506 SR
Queue Stats
109W - 107L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,188
546
9,173
8,230
3,325
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Twin Slays
Sylvanus
11
2 / 1 / 4
7,820
521
4,796
13,149
9,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
XxKpt1O1xX
Baron Samedi
14
1 / 2 / 4
7,679
512
6,484
13,273
12,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
ZENOXPULSE
Artemis
13
6 / 0 / 2
8,254
550
7,878
9,321
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Arachne
yhoannvnz
Arachne
14
3 / 2 / 1
7,904
527
6,478
9,521
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GR4U1NT
Heimdallr
9
0 / 6 / 1
5,843
390
1,851
8,310
3,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
13
2 / 4 / 0
7,739
516
11,174
12,830
8,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
MoonHound420
Nemesis
12
2 / 2 / 1
6,873
458
3,330
9,822
3,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
13
2 / 1 / 0
7,606
507
11,915
8,389
2,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
0 / 1 / 2
6,778
452
5,604
14,987
11,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
6
6
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
GR4U1NT
Heimdallr
0
6
1
0.08
L
Surtr
2
4
0
0.5
L
Nemesis
MoonHound420
Nemesis
2
2
1
1.25
L
Nu Wa
2
1
0
2
W
2
1
2
3
W
Sylvanus
Twin Slays
Sylvanus
2
1
4
4
W
Baron Samedi
XxKpt1O1xX
Baron Samedi
1
2
4
1.5
L
Cerberus
0
1
2
1
W
Artemis
ZENOXPULSE
Artemis
6
0
2
7
W
Arachne
yhoannvnz
Arachne
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,809
Damage
33,874
53,494
Taken
54,338
30,955
Mitigated
28,249
19,947
Healing
19,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
GR4U1NT
Heimdallr
1,851
281
0
1,002
8,310
3,217
61
2,366
5,944
0
13,834
L
Surtr
11,174
4,240
0
4,556
12,830
8,205
0
5,916
6,914
1,494
52,249
L
Nemesis
MoonHound420
Nemesis
3,330
1,663
0
3,003
9,822
3,198
362
2,844
6,978
0
40,953
L
Nu Wa
11,915
4,108
0
3,745
8,389
2,159
130
4,007
4,382
66,652
682
W
9,173
65
0
4,612
8,230
3,325
0
5,713
2,517
79,792
1,527
W
Sylvanus
Twin Slays
Sylvanus
4,796
2,282
3,198
4,389
13,149
9,374
139
4,956
8,193
26,477
0
W
Baron Samedi
XxKpt1O1xX
Baron Samedi
6,484
847
154
4,182
13,273
12,013
0
1,399
11,029
47,360
2,340
L
Cerberus
5,604
107
328
6,979
14,987
11,470
0
5,096
9,891
34,314
693
W
Artemis
ZENOXPULSE
Artemis
7,878
3,532
0
1,782
9,321
3,149
1,176
2,938
6,297
0
55,473
W
Arachne
yhoannvnz
Arachne
6,478
6,023
0
1,630
9,521
3,094
6
3,071
6,417
0
55,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,845
Gold Earned
34,839
436
Minions Killed
345
0
Camps Cleared
0
1,417,258
Distance Traveled
1,496,337
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,843
390
18
1
0
265,825
0
L
Surtr
7,739
516
63
4
0
269,526
4
L
Nemesis
6,873
458
72
5
0
357,105
0
L
Nu Wa
7,606
507
94
6
0
283,270
2
W
Anubis
8,188
546
142
9
0
290,005
4
W
Sylvanus
7,820
521
27
2
0
253,212
0
W
Baron Samedi
7,679
512
96
6
0
239,953
0
L
Cerberus
6,778
452
98
7
0
320,611
1
W
Artemis
8,254
550
81
5
0
268,747
1
W
Arachne
7,904
527
90
6
0
365,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role