Player Matchup

Chaac
Chaac
Silver III
KryptonianWRLD
Chaac
Silver III
Level 129
God Stats
6W - 14L
1,413 SR
Queue Stats
110W - 151L
1,023 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
RexPollicem
Baron Samedi
Gold V
Level 87
God Stats
20W - 8L
1,777 SR
Queue Stats
46W - 43L
1,155 MMR
Solo
Cerberus
Cerberus
Silver I
rinnegan_wrld999
Cerberus
Silver I
Level 118
God Stats
8W - 10L
1,488 SR
Queue Stats
160W - 202L
1,267 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,559 SR
1,148 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,525 SR
1,144 MMR
Apollo
Apollo
Gold V
HeyAndröw
Apollo
Gold V
Level 127
God Stats
6W - 6L
1,510 SR
Queue Stats
81W - 107L
957 MMR
Party 1
Ne Zha
Ne Zha
Gold V
jeanvillar
Ne Zha
Gold V
Level 63
God Stats
15W - 10L
1,578 SR
Queue Stats
104W - 139L
1,230 MMR
Party 1
Ah Puch
Ah Puch
Silver I
realslimbrady239
Ah Puch
Silver I
Level 108
God Stats
95W - 92L
1,488 SR
Queue Stats
706W - 843L
1,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
8,943
813
5,818
11,089
10,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
RexPollicem
Baron Samedi
14
0 / 5 / 3
8,085
735
2,765
8,700
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 3 / 1
9,102
827
6,281
12,284
8,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CthulhuDiscordiaAthenaVulcanPersephone

VS

Bans
HeraKumbhakarnaNeithBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HeyAndröw
Apollo
16
3 / 1 / 5
9,837
894
7,002
8,361
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
jeanvillar
Ne Zha
16
2 / 1 / 8
9,793
890
8,530
6,603
3,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
5 / 2 / 4
9,864
897
12,185
5,708
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
10
10
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
HeyAndröw
Apollo
3
1
5
5.5
L
1
2
2
1
L
Baron Samedi
RexPollicem
Baron Samedi
0
5
3
0.3
W
Ne Zha
jeanvillar
Ne Zha
2
1
8
6
W
5
2
4
3.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,864
Damage
27,717
32,073
Taken
20,672
23,387
Mitigated
9,167
6,507
Healing
5,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
HeyAndröw
Apollo
7,002
3,975
0
3,578
8,361
3,846
1,852
2,454
5,685
0
45,843
L
5,818
264
0
3,398
11,089
10,681
0
3,837
6,368
0
34,126
L
Baron Samedi
RexPollicem
Baron Samedi
2,765
99
174
907
8,700
3,772
31
2,616
5,699
15,095
0
W
Ne Zha
jeanvillar
Ne Zha
8,530
764
0
1,535
6,603
3,539
505
2,998
3,321
0
31,393
W
12,185
191
0
727
5,708
1,782
31
2,522
2,990
28,868
0
L
6,281
125
0
2,028
12,284
8,934
0
4,552
7,065
18,359
994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,130
Gold Earned
29,494
162
Minions Killed
173
0
Camps Cleared
0
600,585
Distance Traveled
632,301
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,837
894
93
8
0
202,526
0
L
Chaac
8,943
813
59
5
0
224,985
0
L
Baron Samedi
8,085
735
47
4
0
172,074
0
W
Ne Zha
9,793
890
41
4
0
211,671
0
W
Ah Puch
9,864
897
39
4
0
218,104
8
L
Cerberus
9,102
827
56
5
0
203,526
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role