Player Matchup

Medusa
Medusa
ANDRUSMAXIMU5
Medusa
Level 86
God Stats
0W - 2L
1,388 SR
Queue Stats
254W - 256L
1,480 Elo+
Solo
Thanatos
Thanatos
FBGM X Dr4g
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,622 Elo+
Solo
King Arthur
King Arthur
LingLingLingLing
King Arthur
Level 122
God Stats
1W - 3L
1,469 SR
Queue Stats
42W - 49L
1,503 Elo+
Solo
Scylla
Scylla
MihoBtw
Scylla
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,476 Elo+
Solo
Bacchus
Bacchus
piojosandey
Bacchus
Level 128
God Stats
2W - 5L
1,410 SR
Queue Stats
230W - 209L
1,538 Elo+
Solo
Team Averages
Level 109
1,453 SR
1,524 Elo+

VS

Team Averages
Level 76
1,451 SR
1,499 Elo+
Awilix
Awilix
 
Awilix
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GOTTl
Cthulhu
Level 46
God Stats
2W - 1L
1,256 SR
Queue Stats
62W - 91L
1,481 Elo+
Party 1
Guan Yu
Guan Yu
SL Revan SE
Guan Yu
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 38L
1,470 Elo+
Party 2
Nemesis
Nemesis
TowerDivingIsFun
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
5,829
486
6,337
8,191
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
FBGM X Dr4g
Thanatos
11
2 / 3 / 3
6,363
530
2,795
10,668
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
LingLingLingLing
King Arthur
10
2 / 6 / 1
6,483
540
10,058
16,650
10,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
MihoBtw
Scylla
12
4 / 4 / 1
6,956
580
3,558
6,517
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
piojosandey
Bacchus
8
0 / 4 / 5
5,002
417
3,559
7,009
5,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
7 / 3 / 2
7,932
661
6,036
8,929
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
 
Janus
13
3 / 2 / 3
7,492
624
5,586
5,665
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GOTTl
Cthulhu
12
1 / 2 / 8
7,148
596
5,851
9,455
7,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
SL Revan SE
Guan Yu
12
4 / 2 / 1
7,256
605
8,387
12,744
7,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
7 / 2 / 2
7,103
592
8,889
8,836
3,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
22
22
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
3
2
2.67
W
Janus
 
Janus
3
2
3
2.25
L
2
5
0
0.4
L
Thanatos
FBGM X Dr4g
Thanatos
2
3
3
1.17
W
Cthulhu
GOTTl
Cthulhu
1
2
8
2.5
L
King Arthur
LingLingLingLing
King Arthur
2
6
1
0.42
L
Scylla
MihoBtw
Scylla
4
4
1
1.13
W
Guan Yu
SL Revan SE
Guan Yu
4
2
1
2.25
W
7
2
2
4
L
Bacchus
piojosandey
Bacchus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,307
Damage
34,749
49,035
Taken
45,629
23,690
Mitigated
23,808
13,352
Healing
16,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,036
2,402
0
2,030
8,929
3,849
13
505
8,344
0
60,615
W
Janus
 
Janus
5,586
273
0
2,221
5,665
1,464
644
2,442
2,918
47,669
0
L
6,337
2,749
0
1,107
8,191
2,755
0
2,742
5,409
0
40,349
L
Thanatos
FBGM X Dr4g
Thanatos
2,795
604
0
6,083
10,668
4,151
0
1,220
9,408
0
38,406
W
Cthulhu
GOTTl
Cthulhu
5,851
738
28
1,264
9,455
7,587
87
1,590
7,466
28,387
317
L
King Arthur
LingLingLingLing
King Arthur
10,058
2,093
0
4,495
16,650
10,041
0
1,251
15,346
238
39,936
L
Scylla
MihoBtw
Scylla
3,558
650
0
942
6,517
1,663
0
3,503
2,588
25,629
2,778
W
Guan Yu
SL Revan SE
Guan Yu
8,387
1,440
268
6,118
12,744
7,821
0
0
12,744
1,473
46,865
W
8,889
4,691
0
4,711
8,836
3,087
393
1,488
6,957
0
47,486
L
Bacchus
piojosandey
Bacchus
3,559
335
0
725
7,009
5,080
0
2,125
4,884
12,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,633
Gold Earned
36,931
277
Minions Killed
374
0
Camps Cleared
0
1,165,491
Distance Traveled
1,291,268
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,932
661
108
9
0
293,461
0
W
Janus
7,492
624
86
7
0
233,800
0
L
Medusa
5,829
486
64
5
0
210,006
0
L
Thanatos
6,363
530
68
6
0
266,851
2
W
Cthulhu
7,148
596
25
2
0
250,260
2
L
King Arthur
6,483
540
57
5
0
227,318
0
L
Scylla
6,956
580
60
5
0
223,403
2
W
Guan Yu
7,256
605
72
6
0
230,473
0
W
Nemesis
7,103
592
83
7
0
283,274
0
L
Bacchus
5,002
417
28
2
0
237,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role