Player Matchup

Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BigBustin
Guan Yu
Level 115
God Stats
1W - 2L
1,223 SR
Queue Stats
88W - 88L
1,490 Elo+
Party 1
Charon
Charon
Entire_Female
Charon
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,419 Elo+
Party 1
Jormungandr
Jormungandr
VVida
Jormungandr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
XxMrMeeseeksxX
Nu Wa
Level 154
God Stats
2W - 1L
1,509 SR
Queue Stats
225W - 173L
1,601 Elo+
Party 1
Team Averages
Level 127
1,446 SR
1,499 Elo+

VS

Team Averages
Level 119
1,513 SR
1,504 Elo+
Chaac
Chaac
DavisTheGreat
Chaac
Level 138
God Stats
5W - 5L
1,607 SR
Queue Stats
156W - 165L
1,493 Elo+
Party 2
Hou Yi
Hou Yi
ForeheadInfinity
Hou Yi
Level 158
God Stats
6W - 8L
1,477 SR
Queue Stats
228W - 244L
1,487 Elo+
Party 2
Jing Wei
Jing Wei
MASTERGAPER
Jing Wei
Level 125
God Stats
2W - 4L
1,572 SR
Queue Stats
221W - 242L
1,536 Elo+
Solo
Ares
Ares
MidlifeTrash69
Ares
Level 117
God Stats
11W - 4L
1,763 SR
Queue Stats
846W - 878L
1,485 Elo+
Solo
Sylvanus
Sylvanus
THEGODEMANUEL
Sylvanus
Level 57
God Stats
0W - 5L
1,147 SR
Queue Stats
199W - 194L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 2 / 7
8,086
1,011
10,670
11,741
15,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
BigBustin
Guan Yu
12
1 / 4 / 7
7,931
991
2,342
13,406
9,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 1 / 9
8,758
1,095
6,529
8,196
8,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
VVida
Jormungandr
14
4 / 2 / 7
8,243
1,030
7,111
9,013
8,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 9
8,400
1,050
9,292
6,306
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
7,055
882
8,673
9,570
7,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 4
6,696
837
7,157
7,310
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
MASTERGAPER
Jing Wei
14
4 / 4 / 7
7,613
952
9,336
7,892
2,955
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 4 / 9
6,370
796
5,937
9,526
6,931
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
THEGODEMANUEL
Sylvanus
10
3 / 1 / 3
6,751
844
3,117
5,513
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
40
13
Kills
11
11
Deaths
13
39
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
7
3.25
W
Guan Yu
BigBustin
Guan Yu
1
4
7
1.13
L
2
2
6
2.5
W
2
1
9
6.5
L
2
2
4
2
L
Jing Wei
MASTERGAPER
Jing Wei
4
4
7
1.88
L
0
4
9
1.13
L
Sylvanus
THEGODEMANUEL
Sylvanus
3
1
3
4.5
W
Jormungandr
VVida
Jormungandr
4
2
7
3.75
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,944
Damage
34,220
48,662
Taken
39,811
43,327
Mitigated
24,558
22,187
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,670
508
0
2,050
11,741
15,126
85
1,871
9,870
80
21,589
W
Guan Yu
BigBustin
Guan Yu
2,342
425
6,492
5,460
13,406
9,330
251
2,283
11,123
87
5,987
L
8,673
472
6
4,137
9,570
7,990
0
5,244
3,994
0
24,264
W
6,529
780
1,658
2,644
8,196
8,309
502
1,771
6,425
13,799
410
L
7,157
3,285
625
1,974
7,310
2,298
0
5,334
1,890
0
16,542
L
Jing Wei
MASTERGAPER
Jing Wei
9,336
8,184
1,080
1,200
7,892
2,955
0
4,574
3,026
0
23,245
L
5,937
39
967
1,142
9,526
6,931
0
3,663
5,659
8,717
0
L
Sylvanus
THEGODEMANUEL
Sylvanus
3,117
788
2,135
2,322
5,513
4,384
0
2,697
2,636
5,849
0
W
Jormungandr
VVida
Jormungandr
7,111
944
477
2,337
9,013
8,135
364
1,253
7,760
13,750
758
W
9,292
2,481
0
1,069
6,306
2,427
2,036
1,876
4,430
19,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
34,485
107
Minions Killed
88
0
Camps Cleared
0
912,632
Distance Traveled
666,308
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,086
1,011
23
3
0
190,040
0
W
Guan Yu
7,931
991
7
1
0
190,434
0
L
Chaac
7,055
882
28
4
0
172,230
0
W
Charon
8,758
1,095
17
2
0
194,268
0
L
Hou Yi
6,696
837
21
3
0
119,457
0
L
Jing Wei
7,613
952
25
3
0
151,249
0
L
Ares
6,370
796
10
1
0
146,916
0
L
Sylvanus
6,751
844
4
1
0
76,456
0
W
Jormungandr
8,243
1,030
23
3
0
166,489
0
W
Nu Wa
8,400
1,050
37
5
0
171,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role