Player Matchup

Chang'e
Chang'e
ChangEBest
Chang'e
Level 154
God Stats
25W - 23L
1,635 SR
Queue Stats
124W - 112L
1,556 Elo+
Party 3
Serqet
Serqet
Hmong_Daddy
Serqet
Level 123
God Stats
0W - 3L
1,571 SR
Queue Stats
30W - 40L
1,472 Elo+
Solo
Medusa
Medusa
Texasman1211
Medusa
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
XKILLISALLIDOX
Baron Samedi
Level 116
God Stats
9W - 3L
1,688 SR
Queue Stats
23W - 20L
1,488 Elo+
Party 2
Achilles
Achilles
xxkillacallxx
Achilles
Level 156
God Stats
5W - 2L
1,699 SR
Queue Stats
87W - 85L
1,532 Elo+
Party 2
Team Averages
Level 131
1,619 SR
1,510 Elo+

VS

Team Averages
Level 138
1,351 SR
1,472 Elo+
Artemis
Artemis
 
Artemis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BewitchingPixie
Aphrodite
Level 125
God Stats
6W - 7L
1,433 SR
Queue Stats
73W - 88L
1,445 Elo+
Party 1
Shiva
Shiva
SilverSorcerer
Shiva
Level 143
God Stats
5W - 6L
1,456 SR
Queue Stats
29W - 47L
1,426 Elo+
Party 1
Merlin
Merlin
VeeBear
Merlin
Level 128
God Stats
1W - 1L
1,202 SR
Queue Stats
43W - 47L
1,507 Elo+
Solo
Bakasura
Bakasura
iach200894
Bakasura
Level 147
God Stats
1W - 0L
1,163 SR
Queue Stats
50W - 69L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChangEBest
Chang'e
14
4 / 2 / 3
7,911
989
10,869
8,833
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
12
3 / 3 / 4
7,342
918
3,966
8,240
3,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
11
1 / 0 / 2
6,888
861
1,436
2,951
1,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
XKILLISALLIDOX
Baron Samedi
12
3 / 6 / 3
7,254
907
4,296
9,405
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
xxkillacallxx
Achilles
11
0 / 2 / 6
6,403
800
5,190
7,016
4,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
5 / 3 / 4
8,632
1,079
8,949
7,281
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
BewitchingPixie
Aphrodite
12
1 / 1 / 6
7,634
954
3,873
6,922
5,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 7
7,711
964
9,298
9,176
7,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
VeeBear
Merlin
13
1 / 3 / 8
7,602
950
5,350
4,907
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
iach200894
Bakasura
12
3 / 2 / 3
7,468
934
4,387
7,815
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
41
11
Kills
13
13
Deaths
11
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
3
4
2.33
W
Aphrodite
BewitchingPixie
Aphrodite
1
1
6
4
L
Chang'e
ChangEBest
Chang'e
4
2
3
2.75
L
Serqet
3
3
4
1.67
W
3
2
7
3.25
L
Medusa
1
0
2
2
W
Merlin
VeeBear
Merlin
1
3
8
1.67
L
Baron Samedi
XKILLISALLIDOX
Baron Samedi
3
6
3
0.75
W
Bakasura
iach200894
Bakasura
3
2
3
2.25
L
Achilles
xxkillacallxx
Achilles
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,757
Damage
31,857
36,445
Taken
36,101
15,319
Mitigated
20,178
6,837
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,949
4,198
0
1,218
7,281
2,742
3,884
3,898
3,201
0
26,888
W
Aphrodite
BewitchingPixie
Aphrodite
3,873
507
2,133
3,832
6,922
5,149
743
2,409
3,996
9,854
325
L
Chang'e
ChangEBest
Chang'e
10,869
984
1,240
1,917
8,833
2,497
0
1,567
6,832
30,170
645
L
Serqet
3,966
688
0
811
8,240
3,415
0
3,592
4,264
0
9,123
W
9,298
942
1,004
2,206
9,176
7,388
370
3,014
5,540
702
16,044
L
Medusa
1,436
496
0
59
2,951
1,000
0
316
2,509
0
5,711
W
Merlin
VeeBear
Merlin
5,350
531
0
250
4,907
1,484
991
1,847
2,783
20,689
620
L
Baron Samedi
XKILLISALLIDOX
Baron Samedi
4,296
149
341
732
9,405
4,087
0
1,236
7,981
9,043
0
W
Bakasura
iach200894
Bakasura
4,387
2,944
0
1,755
7,815
3,415
1,698
2,851
4,633
0
6,733
L
Achilles
xxkillacallxx
Achilles
5,190
727
0
1,737
7,016
4,320
0
2,703
3,933
152
6,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,798
Gold Earned
39,047
101
Minions Killed
150
0
Camps Cleared
0
675,653
Distance Traveled
807,350
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,632
1,079
50
6
0
139,390
0
W
Aphrodite
7,634
954
20
3
0
150,364
2
L
Chang'e
7,911
989
65
8
0
173,689
0
L
Serqet
7,342
918
17
2
0
152,997
0
W
Shiva
7,711
964
19
2
0
196,510
0
L
Medusa
6,888
861
6
1
0
116,100
0
W
Merlin
7,602
950
39
5
0
148,818
0
L
Baron Samedi
7,254
907
9
1
0
121,375
0
W
Bakasura
7,468
934
22
3
0
172,268
0
L
Achilles
6,403
800
4
1
0
111,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role