Player Matchup

Fenrir
Fenrir
Gold V
J517fogs
Fenrir
Gold V
Level 117
God Stats
44W - 33L
1,595 SR
Queue Stats
454W - 491L
1,180 MMR
Party 2
Hades
Hades
Gold V
RoboKnees6148
Hades
Gold V
Level 104
God Stats
19W - 14L
1,639 SR
Queue Stats
266W - 304L
1,315 MMR
Party 2
Hun Batz
Hun Batz
Silver I
iVotedReformUK
Hun Batz
Silver I
Level 103
God Stats
8W - 10L
1,588 SR
Queue Stats
362W - 384L
1,213 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,607 SR
1,236 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,622 SR
1,206 MMR
Cthulhu
Cthulhu
Silver I
Blood16
Cthulhu
Silver I
Level 153
God Stats
63W - 40L
1,579 SR
Queue Stats
253W - 282L
1,000 MMR
Party 1
Ah Puch
Ah Puch
Bronze V
Cognizantsoul
Ah Puch
Bronze V
Level 136
God Stats
2W - 2L
1,528 SR
Queue Stats
2W - 5L
1,356 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
johanptx11
Sun Wukong
Gold V
Level 142
God Stats
1W - 1L
1,759 SR
Queue Stats
100W - 123L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
J517fogs
Fenrir
16
3 / 1 / 10
9,667
879
8,123
9,349
6,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

17
4 / 0 / 5
10,034
912
9,929
10,143
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
16
6 / 1 / 6
9,942
904
9,754
8,466
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesCerberusChaacBacchusNe Zha

VS

Bans
KumbhakarnaAwilixHou YiMedusaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blood16
Cthulhu
13
0 / 4 / 1
7,762
706
6,658
13,297
11,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
13
1 / 4 / 1
8,380
762
7,227
7,417
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
johanptx11
Sun Wukong
11
0 / 5 / 0
7,355
669
3,728
12,283
11,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
1
2
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blood16
Cthulhu
0
4
1
0.13
L
Ah Puch
1
4
1
0.38
W
Fenrir
J517fogs
Fenrir
3
1
10
8
W
4
0
5
6.5
W
Hun Batz
6
1
6
9
L
Sun Wukong
johanptx11
Sun Wukong
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,806
Damage
17,613
27,958
Taken
32,997
15,122
Mitigated
25,291
7,969
Healing
1,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blood16
Cthulhu
6,658
211
117
568
13,297
11,207
0
3,872
9,308
19,391
737
L
Ah Puch
7,227
141
0
383
7,417
2,557
0
1,685
5,645
24,015
0
W
Fenrir
J517fogs
Fenrir
8,123
823
0
837
9,349
6,168
1,128
3,771
4,641
0
27,476
W
9,929
433
1,437
5,215
10,143
4,961
174
5,358
4,018
45,103
0
W
Hun Batz
9,754
2,394
0
480
8,466
3,993
2,131
2,995
4,958
0
43,304
L
Sun Wukong
johanptx11
Sun Wukong
3,728
380
0
930
12,283
11,527
0
4,390
7,842
0
18,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,643
Gold Earned
23,497
172
Minions Killed
110
0
Camps Cleared
0
696,029
Distance Traveled
605,971
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,762
706
33
3
0
198,710
2
L
Ah Puch
8,380
762
48
4
0
199,213
4
W
Fenrir
9,667
879
33
3
0
240,951
0
W
Hades
10,034
912
85
8
0
227,823
0
W
Hun Batz
9,942
904
54
5
0
227,255
0
L
Sun Wukong
7,355
669
29
3
0
208,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role