Player Matchup

Sun Wukong
Sun Wukong
Platinum II
DragonOnyx
Sun Wukong
Platinum II
Level 216
God Stats
49W - 41L
1,654 SR
Queue Stats
698W - 665L
1,831 MMR
Solo
Eset
Eset
Masters
EmoEgirl
Eset
Masters
Level 60
God Stats
14W - 11L
1,709 SR
Queue Stats
64W - 48L
2,431 MMR
Solo
Geb
Geb
Gold V
Hiröshima
Geb
Gold V
Level 44
God Stats
2W - 0L
1,920 SR
Queue Stats
4W - 5L
1,660 MMR
Solo
Chronos
Chronos
Gold II
Roudur
Chronos
Gold II
Level 100
God Stats
2W - 1L
1,537 SR
Queue Stats
55W - 49L
1,659 MMR
Solo
Anubis
Anubis
Diamond III
YeaHINNIT69
Anubis
Diamond III
Level 52
God Stats
20W - 7L
1,706 SR
Queue Stats
82W - 63L
2,256 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 94
1,705 SR
1,967 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,443 SR
1,909 MMR
Artio
Artio
Platinum II
 
Artio
Platinum II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond I
Pr0verbs
Hachiman
Diamond I
Level 185
God Stats
44W - 51L
1,524 SR
Queue Stats
442W - 418L
2,354 MMR
Party 2
He Bo
He Bo
Platinum II
R0dgers
He Bo
Platinum II
Level 157
God Stats
1W - 5L
1,313 SR
Queue Stats
131W - 117L
1,905 MMR
Party 1
Maui
Maui
Gold II
Tunico23
Maui
Gold II
Level 156
God Stats
0W - 1L
1,315 SR
Queue Stats
112W - 111L
1,594 MMR
Solo
Bastet
Bastet
Diamond II
Ucyuaruilada
Bastet
Diamond II
Level 109
God Stats
15W - 15L
1,564 SR
Queue Stats
538W - 512L
2,191 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DragonOnyx
Sun Wukong
15
4 / 1 / 3
9,304
716
10,589
13,335
13,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Eset
14
6 / 3 / 5
8,752
673
14,278
7,047
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 2 / 8
7,305
562
3,595
9,255
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
Roudur
Chronos
15
2 / 1 / 1
8,149
627
4,530
4,113
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
16
10 / 1 / 4
9,340
718
10,939
6,629
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ChaacNoxKhepriCabrakan

VS

Bans
AwilixSusanoAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 3 / 2
6,433
495
2,049
12,483
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
Pr0verbs
Hachiman
11
0 / 2 / 1
6,628
510
1,837
5,226
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
R0dgers
He Bo
12
3 / 7 / 3
6,930
533
5,896
12,049
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Maui
12
1 / 5 / 0
7,054
543
4,425
13,295
11,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
13
2 / 5 / 2
7,157
551
6,672
15,159
5,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
22
Kills
7
8
Deaths
22
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
3
2
0.67
W
Sun Wukong
DragonOnyx
Sun Wukong
4
1
3
5.5
W
Eset
6
3
5
2.83
W
0
2
8
2
L
Hachiman
Pr0verbs
Hachiman
0
2
1
0.25
L
He Bo
R0dgers
He Bo
3
7
3
0.64
W
Chronos
Roudur
Chronos
2
1
1
2.5
L
Maui
1
5
0
0.2
L
Bastet
2
5
2
0.6
W
Anubis
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,931
Damage
20,879
40,379
Taken
58,212
27,908
Mitigated
27,769
12,869
Healing
15,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,049
295
320
3,837
12,483
7,214
0
8,469
3,412
19,378
0
W
Sun Wukong
DragonOnyx
Sun Wukong
10,589
2,896
39
6,393
13,335
13,197
76
4,523
8,812
0
63,361
W
Eset
14,278
1,440
77
836
7,047
2,100
316
3,139
3,908
59,699
0
W
3,595
661
0
1,792
9,255
7,901
0
2,723
6,532
17,755
1,609
L
Hachiman
Pr0verbs
Hachiman
1,837
657
0
1,430
5,226
1,331
0
3,938
1,170
0
52,357
L
He Bo
R0dgers
He Bo
5,896
393
0
3,146
12,049
2,289
0
8,730
2,953
39,803
1,077
W
Chronos
Roudur
Chronos
4,530
862
0
1,297
4,113
1,491
0
328
3,785
54,980
3,456
L
Maui
4,425
2,119
0
2,654
13,295
11,170
0
2,272
10,063
37,222
8,445
L
Bastet
6,672
1,931
0
4,351
15,159
5,765
0
8,033
6,740
0
47,292
W
Anubis
10,939
368
0
2,435
6,629
3,219
23
1,231
5,398
74,086
1,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,850
Gold Earned
34,202
482
Minions Killed
392
0
Camps Cleared
0
1,362,821
Distance Traveled
1,338,253
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,433
495
40
3
0
276,390
0
W
Sun Wukong
9,304
716
117
9
0
277,491
3
W
Eset
8,752
673
122
9
0
264,196
6
W
Geb
7,305
562
24
2
0
271,396
4
L
Hachiman
6,628
510
100
8
0
234,398
0
L
He Bo
6,930
533
76
6
0
280,915
1
W
Chronos
8,149
627
98
8
0
257,875
0
L
Maui
7,054
543
95
7
0
251,844
3
L
Bastet
7,157
551
81
6
0
294,706
2
W
Anubis
9,340
718
121
9
0
291,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role