Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
IIZyRoXII
Atlas
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
IreliaIsGoddess
Neith
Level 71
God Stats
1W - 2L
1,533 SR
Queue Stats
104W - 110L
1,445 Elo+
Solo
Merlin
Merlin
JAD-izzle
Merlin
Level 154
God Stats
11W - 8L
1,589 SR
Queue Stats
559W - 559L
1,540 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZaitaVM
Kumbhakarna
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 111
1,524 SR
1,497 Elo+

VS

Team Averages
Level 72
1,502 SR
1,437 Elo+
Ganesha
Ganesha
DJMattyBoi
Ganesha
Level 65
God Stats
2W - 0L
1,751 SR
Queue Stats
28W - 34L
1,446 Elo+
Solo
Neith
Neith
MattHDbeFIFA
Neith
Level 69
God Stats
4W - 2L
1,517 SR
Queue Stats
123W - 131L
1,465 Elo+
Party 1
Ra
Ra
PILIGRIMI
Ra
Level 22
God Stats
1W - 1L
1,274 SR
Queue Stats
20W - 30L
1,393 Elo+
Solo
Ymir
Ymir
jims_beams
Ymir
Level 74
God Stats
7W - 7L
1,468 SR
Queue Stats
485W - 441L
1,421 Elo+
Solo
Ne Zha
Ne Zha
willaert_rules
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 135L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 3 / 5
7,605
634
2,982
16,820
19,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Atlas
IIZyRoXII
Atlas
12
1 / 4 / 4
7,170
598
5,695
14,624
8,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 3 / 5
7,997
666
8,562
10,687
4,852
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
JAD-izzle
Merlin
16
3 / 4 / 3
8,400
700
13,572
11,644
5,615
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
ZaitaVM
Kumbhakarna
14
1 / 3 / 6
8,052
671
6,172
20,094
18,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DJMattyBoi
Ganesha
14
0 / 3 / 14
9,274
773
7,806
15,722
20,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 0 / 12
9,120
760
13,085
4,890
2,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 12
9,529
794
13,497
10,320
4,855
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 0 / 12
10,845
904
13,465
13,095
11,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
7 / 3 / 10
10,603
884
21,961
10,259
6,359
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
7
Kills
17
17
Deaths
8
23
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
5
0.83
W
Ganesha
DJMattyBoi
Ganesha
0
3
14
2.33
L
Atlas
IIZyRoXII
Atlas
1
4
4
0.75
L
2
3
5
1.5
L
Merlin
JAD-izzle
Merlin
3
4
3
1.13
W
2
0
12
8
W
3
2
12
4.5
L
Kumbhakarna
ZaitaVM
Kumbhakarna
1
3
6
1.33
W
5
0
12
11
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,983
Damage
69,814
73,869
Taken
54,286
57,353
Mitigated
45,939
26,323
Healing
31,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,982
1,598
4,209
4,634
16,820
19,530
0
7,782
8,924
0
5,996
W
Ganesha
DJMattyBoi
Ganesha
7,806
485
346
2,194
15,722
20,369
115
5,266
10,456
10,281
2,213
L
Atlas
IIZyRoXII
Atlas
5,695
875
2,386
2,352
14,624
8,544
0
6,109
8,340
11,270
0
L
8,562
4,774
270
3,024
10,687
4,852
0
4,310
6,305
0
23,502
L
Merlin
JAD-izzle
Merlin
13,572
540
1,151
802
11,644
5,615
0
5,010
6,560
32,621
113
W
13,085
2,874
1,172
2,464
4,890
2,415
901
3,791
1,099
0
25,884
W
13,497
592
11,464
6,416
10,320
4,855
398
5,930
4,390
25,436
0
L
Kumbhakarna
ZaitaVM
Kumbhakarna
6,172
1,123
3,575
3,920
20,094
18,812
0
9,522
10,359
10,738
0
W
13,465
977
201
3,209
13,095
11,941
392
5,735
7,360
21,940
0
W
21,961
2,207
1,131
2,947
10,259
6,359
965
4,604
5,655
0
44,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
49,371
106
Minions Killed
145
0
Camps Cleared
0
953,156
Distance Traveled
1,138,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,605
634
9
1
0
190,986
0
W
Ganesha
9,274
773
2
0
0
202,420
0
L
Atlas
7,170
598
9
1
0
195,295
0
L
Neith
7,997
666
44
4
0
173,329
0
L
Merlin
8,400
700
36
3
0
187,400
0
W
Neith
9,120
760
23
2
0
232,126
0
W
Ra
9,529
794
53
4
0
243,423
0
L
Kumbhakarna
8,052
671
8
1
0
206,146
0
W
Ymir
10,845
904
26
2
0
215,879
0
W
Ne Zha
10,603
884
41
3
0
244,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role