Player Matchup

Horus
Horus
 
Horus
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JustOwen22
Sylvanus
Level 104
God Stats
0W - 3L
1,143 SR
Queue Stats
2W - 3L
1,394 Elo+
Solo
Izanami
Izanami
NewTerrain
Izanami
Level 65
God Stats
75W - 75L
1,506 SR
Queue Stats
117W - 115L
1,496 Elo+
Solo
Nu Wa
Nu Wa
Quinnley
Nu Wa
Level 104
God Stats
4W - 4L
1,494 SR
Queue Stats
119W - 102L
1,513 Elo+
Solo
Anubis
Anubis
Rort the pro
Anubis
Level 66
God Stats
5W - 10L
1,367 SR
Queue Stats
53W - 70L
1,384 Elo+
Solo
Team Averages
Level 119
1,402 SR
1,457 Elo+

VS

Team Averages
Level 70
1,521 SR
1,445 Elo+
The Morrigan
The Morrigan
PepeDankMan
The Morrigan
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 109L
1,458 Elo+
Solo
Bacchus
Bacchus
Quon-Wick04
Bacchus
Level 85
God Stats
23W - 23L
1,472 SR
Queue Stats
307W - 321L
1,414 Elo+
Solo
Thor
Thor
sotelo123_sotelo
Thor
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 78L
1,488 Elo+
Solo
Artemis
Artemis
theoldGAWKGAWK
Artemis
Level 40
God Stats
16W - 14L
1,537 SR
Queue Stats
54W - 77L
1,415 Elo+
Solo
Ravana
Ravana
vinilin123
Ravana
Level 73
God Stats
26W - 12L
1,598 SR
Queue Stats
215W - 202L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 1 / 0
6,411
458
3,273
8,957
4,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
JustOwen22
Sylvanus
12
1 / 3 / 1
6,553
468
6,924
10,843
5,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
NewTerrain
Izanami
12
0 / 2 / 1
6,582
470
4,167
10,670
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
Quinnley
Nu Wa
12
1 / 3 / 0
6,847
489
6,559
8,001
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
9
2 / 4 / 0
5,840
417
2,988
5,038
1,673
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
PepeDankMan
The Morrigan
12
0 / 2 / 5
7,074
505
3,201
7,463
1,901
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Quon-Wick04
Bacchus
12
1 / 1 / 3
7,765
555
5,344
11,914
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
6 / 1 / 2
7,891
564
5,451
10,750
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 0 / 1
7,813
558
9,025
7,946
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
vinilin123
Ravana
16
3 / 2 / 2
9,401
672
8,386
6,460
3,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
13
13
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
0
2
L
Sylvanus
JustOwen22
Sylvanus
1
3
1
0.5
L
Izanami
NewTerrain
Izanami
0
2
1
0.25
W
The Morrigan
PepeDankMan
The Morrigan
0
2
5
1.25
L
Nu Wa
Quinnley
Nu Wa
1
3
0
0.33
W
Bacchus
Quon-Wick04
Bacchus
1
1
3
2.5
L
Anubis
2
4
0
0.5
W
6
1
2
7
W
3
0
1
3.5
W
Ravana
vinilin123
Ravana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,911
Damage
31,407
43,509
Taken
44,533
17,994
Mitigated
18,284
12,467
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,273
1,578
0
3,793
8,957
4,639
0
497
8,446
0
25,933
L
Sylvanus
JustOwen22
Sylvanus
6,924
1,997
1,314
3,342
10,843
5,477
0
2,876
7,953
30,884
7,069
L
Izanami
NewTerrain
Izanami
4,167
2,927
0
3,143
10,670
4,004
0
3,297
7,359
0
54,925
W
The Morrigan
PepeDankMan
The Morrigan
3,201
258
0
1,585
7,463
1,901
635
3,137
4,088
38,282
2,430
L
Nu Wa
Quinnley
Nu Wa
6,559
1,349
0
875
8,001
2,201
107
1,021
6,840
48,729
0
W
Bacchus
Quon-Wick04
Bacchus
5,344
571
0
5,514
11,914
7,540
0
4,853
6,973
18,905
1,762
L
Anubis
2,988
167
0
0
5,038
1,673
0
696
4,162
19,866
0
W
5,451
608
0
490
10,750
3,264
863
4,184
6,184
0
50,700
W
9,025
3,163
0
2,745
7,946
2,249
1,602
2,653
5,217
0
62,951
W
Ravana
vinilin123
Ravana
8,386
2,786
0
3,542
6,460
3,330
222
470
5,776
1,248
77,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,233
Gold Earned
39,944
307
Minions Killed
412
0
Camps Cleared
0
1,089,154
Distance Traveled
1,426,473
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,411
458
53
4
0
146,543
0
L
Sylvanus
6,553
468
65
5
0
260,281
0
L
Izanami
6,582
470
83
6
0
250,719
0
W
The Morrigan
7,074
505
66
5
0
277,156
0
L
Nu Wa
6,847
489
76
5
0
263,706
0
W
Bacchus
7,765
555
28
2
0
273,272
6
L
Anubis
5,840
417
30
2
0
167,905
1
W
Thor
7,891
564
76
5
0
320,193
0
W
Artemis
7,813
558
107
8
0
267,214
0
W
Ravana
9,401
672
135
10
0
288,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role