Player Matchup

Scylla
Scylla
PyroTracer
Scylla
Level 104
God Stats
1W - 1L
1,528 SR
Queue Stats
217W - 225L
1,405 Elo+
Party 2
Cabrakan
Cabrakan
RJDavisEnthusist
Cabrakan
Level 26
God Stats
5W - 7L
1,500 SR
Queue Stats
90W - 66L
1,550 Elo+
Party 1
Anubis
Anubis
Smurfsal0t
Anubis
Level 18
God Stats
2W - 10L
1,233 SR
Queue Stats
16W - 32L
1,355 Elo+
Party 2
Heimdallr
Heimdallr
aLadNowDead
Heimdallr
Level 107
God Stats
61W - 50L
1,614 SR
Queue Stats
856W - 821L
1,528 Elo+
Party 1
Hercules
Hercules
ibugzbunnyii
Hercules
Level 159
God Stats
0W - 1L
1,574 SR
Queue Stats
101W - 94L
1,494 Elo+
Solo
Team Averages
Level 83
1,490 SR
1,466 Elo+

VS

Team Averages
Level 167
1,490 SR
1,473 Elo+
Ymir
Ymir
AllanOnlyDark
Ymir
Level 117
God Stats
15W - 12L
1,524 SR
Queue Stats
54W - 59L
1,458 Elo+
Party 4
Baron Samedi
Baron Samedi
DaBahBuhYoda
Baron Samedi
Level 192
God Stats
3W - 5L
1,549 SR
Queue Stats
84W - 86L
1,514 Elo+
Party 3
Fenrir
Fenrir
JIBA CROCODILO
Fenrir
Level 208
God Stats
31W - 45L
1,439 SR
Queue Stats
586W - 582L
1,396 Elo+
Party 4
Hou Yi
Hou Yi
LexlicaL
Hou Yi
Level 160
God Stats
1W - 1L
1,502 SR
Queue Stats
94W - 103L
1,498 Elo+
Party 3
Anubis
Anubis
anderson2020
Anubis
Level 156
God Stats
4W - 5L
1,436 SR
Queue Stats
78W - 79L
1,499 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
PyroTracer
Scylla
13
0 / 2 / 4
7,771
457
6,250
5,782
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 0
8,443
497
5,433
12,474
9,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Smurfsal0t
Anubis
17
7 / 3 / 1
10,714
630
10,654
6,911
2,698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heimdallr
aLadNowDead
Heimdallr
17
1 / 3 / 5
10,002
588
13,393
11,052
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
ibugzbunnyii
Hercules
13
2 / 7 / 2
7,857
462
10,872
17,243
11,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 10
8,490
499
4,295
18,136
15,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
DaBahBuhYoda
Baron Samedi
15
3 / 7 / 1
9,560
562
3,634
14,036
9,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 1 / 7
10,238
602
8,301
14,921
8,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
LexlicaL
Hou Yi
17
8 / 2 / 2
10,663
627
11,216
11,543
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
15
2 / 1 / 3
8,904
524
7,330
6,672
2,792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
15
Kills
18
18
Deaths
15
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
4
10
1.25
W
Baron Samedi
DaBahBuhYoda
Baron Samedi
3
7
1
0.5
W
5
1
7
8.5
W
Hou Yi
LexlicaL
Hou Yi
8
2
2
4.5
L
Scylla
PyroTracer
Scylla
0
2
4
1
L
5
3
0
1.67
L
Anubis
Smurfsal0t
Anubis
7
3
1
2.5
L
Heimdallr
aLadNowDead
Heimdallr
1
3
5
1.17
W
Anubis
2
1
3
3.5
L
Hercules
ibugzbunnyii
Hercules
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,602
Damage
34,776
53,462
Taken
65,308
30,017
Mitigated
40,362
15,944
Healing
19,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,295
346
107
2,854
18,136
15,977
0
4,434
13,702
26,731
0
W
Baron Samedi
DaBahBuhYoda
Baron Samedi
3,634
263
0
2,504
14,036
9,524
49
10,063
3,973
53,227
208
W
8,301
2,129
0
5,332
14,921
8,055
304
3,487
11,434
0
82,534
W
Hou Yi
LexlicaL
Hou Yi
11,216
7,117
0
4,653
11,543
4,014
0
1,500
10,043
0
88,138
L
Scylla
PyroTracer
Scylla
6,250
539
0
360
5,782
1,550
0
4,329
1,453
47,427
702
L
5,433
847
0
5,723
12,474
9,390
0
568
11,906
63,657
0
L
Anubis
Smurfsal0t
Anubis
10,654
40
0
2,217
6,911
2,698
670
2,849
3,690
70,481
1,314
L
Heimdallr
aLadNowDead
Heimdallr
13,393
8,329
0
4,057
11,052
5,361
593
915
10,137
0
98,887
W
Anubis
7,330
70
0
4,056
6,672
2,792
0
3,153
3,519
72,189
0
L
Hercules
ibugzbunnyii
Hercules
10,872
2,719
0
3,587
17,243
11,018
0
6,116
11,061
0
31,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,787
Gold Earned
47,855
495
Minions Killed
525
0
Camps Cleared
0
1,492,351
Distance Traveled
1,652,651
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,490
499
32
2
0
351,855
7
W
Baron Samedi
9,560
562
101
6
0
243,894
0
W
Fenrir
10,238
602
121
7
0
400,732
2
W
Hou Yi
10,663
627
147
9
0
330,270
3
L
Scylla
7,771
457
73
4
0
287,386
0
L
Cabrakan
8,443
497
100
6
0
304,152
0
L
Anubis
10,714
630
136
8
0
317,841
0
L
Heimdallr
10,002
588
142
8
0
314,898
0
W
Anubis
8,904
524
124
7
0
325,900
10
L
Hercules
7,857
462
44
3
0
268,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role