Player Matchup

Medusa
Medusa
Gold IV
Mashout
Medusa
Gold IV
Level 155
God Stats
1W - 2L
1,317 SR
Queue Stats
43W - 48L
1,714 MMR
Party 2
Osiris
Osiris
Gold III
Negmaton
Osiris
Gold III
Level 118
God Stats
2W - 6L
1,549 SR
Queue Stats
21W - 24L
1,784 MMR
Solo
Sol
Sol
Gold III
heras1
Sol
Gold III
Level 138
God Stats
0W - 2L
1,262 SR
Queue Stats
35W - 41L
1,691 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,376 SR
1,730 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,667 SR
1,897 MMR
Horus
Horus
Diamond IV
GSsix
Horus
Diamond IV
Level 168
God Stats
29W - 18L
1,643 SR
Queue Stats
61W - 65L
2,015 MMR
Party 1
Shiva
Shiva
Diamond IV
general128
Shiva
Diamond IV
Level 161
God Stats
4W - 5L
1,581 SR
Queue Stats
248W - 230L
1,997 MMR
Party 1
Thoth
Thoth
Gold I
vKwikolv
Thoth
Gold I
Level 107
God Stats
2W - 0L
1,776 SR
Queue Stats
292W - 228L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mashout
Medusa
14
0 / 3 / 1
8,739
672
5,743
7,128
1,584
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
Negmaton
Osiris
14
0 / 4 / 1
9,026
694
8,026
12,009
11,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
heras1
Sol
15
1 / 3 / 0
9,230
710
9,588
7,383
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bans
CthulhuIshtarFafnirHou YiAchilles

VS

Bans
XbalanqueDiscordiaScyllaHeimdallrBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GSsix
Horus
18
7 / 0 / 3
11,289
868
9,588
10,682
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Shiva
18
1 / 0 / 9
10,543
811
9,511
14,325
11,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
vKwikolv
Thoth
18
2 / 1 / 7
11,121
855
5,150
6,213
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
GSsix
Horus
7
0
3
8.5
L
Medusa
Mashout
Medusa
0
3
1
0.17
L
Osiris
Negmaton
Osiris
0
4
1
0.13
W
Shiva
1
0
9
5.5
L
Sol
heras1
Sol
1
3
0
0.33
W
Thoth
vKwikolv
Thoth
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,357
Damage
24,249
26,520
Taken
31,220
14,579
Mitigated
22,573
3,440
Healing
17,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
GSsix
Horus
9,588
4,063
2,098
6,047
10,682
8,377
966
4,908
5,555
0
22,862
L
Medusa
Mashout
Medusa
5,743
3,245
0
1,215
7,128
1,584
0
1,072
5,835
0
27,253
L
Osiris
Negmaton
Osiris
8,026
999
0
857
12,009
11,512
0
2,925
8,655
2,314
26,554
W
Shiva
9,511
1,232
515
7,034
14,325
11,903
1,025
5,414
8,601
0
41,342
L
Sol
heras1
Sol
9,588
2,441
0
1,368
7,383
1,483
0
1,076
6,111
31,370
941
W
Thoth
vKwikolv
Thoth
5,150
458
0
1,473
6,213
2,293
1,751
877
4,984
58,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,995
Gold Earned
32,953
156
Minions Killed
179
0
Camps Cleared
0
728,077
Distance Traveled
835,364
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,289
868
16
1
0
274,257
2
L
Medusa
8,739
672
50
4
0
265,816
0
L
Osiris
9,026
694
55
4
0
256,333
2
W
Shiva
10,543
811
42
3
0
292,168
4
L
Sol
9,230
710
51
4
0
205,928
0
W
Thoth
11,121
855
121
9
0
268,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role