Player Matchup

Tiamat
Tiamat
Gibby_Gobson
Tiamat
Level 200
God Stats
9W - 6L
1,596 SR
Queue Stats
486W - 514L
1,534 Elo+
Solo
Artemis
Artemis
IbrahDinho
Artemis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 52L
1,516 Elo+
Party 1
Ix Chel
Ix Chel
MinyX
Ix Chel
Level 124
God Stats
3W - 1L
1,836 SR
Queue Stats
67W - 80L
1,463 Elo+
Solo
Bellona
Bellona
SG x ViSioNZz X
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,534 Elo+
Party 1
Discordia
Discordia
TajkMajkson
Discordia
Level 108
God Stats
9W - 9L
1,593 SR
Queue Stats
318W - 318L
1,550 Elo+
Solo
Team Averages
Level 125
1,605 SR
1,520 Elo+

VS

Team Averages
Level 150
1,380 SR
1,530 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ABU-MOH
Ullr
Level 155
God Stats
4W - 7L
1,414 SR
Queue Stats
419W - 433L
1,490 Elo+
Solo
Anubis
Anubis
Katastrotic
Anubis
Level 149
God Stats
0W - 2L
1,189 SR
Queue Stats
85W - 80L
1,573 Elo+
Solo
Rama
Rama
oorius
Rama
Level 157
God Stats
0W - 2L
1,295 SR
Queue Stats
26W - 19L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 1 / 18
7,623
953
4,271
3,698
4,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
IbrahDinho
Artemis
13
5 / 2 / 8
7,798
975
7,756
8,369
3,780
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
MinyX
Ix Chel
11
2 / 4 / 10
7,283
910
5,433
7,501
2,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 3 / 12
8,423
1,053
10,230
12,960
13,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Discordia
TajkMajkson
Discordia
15
9 / 0 / 11
9,334
1,167
11,681
5,095
1,973
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 3 / 2
6,910
864
9,034
10,796
9,424
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nike
 
Nike
12
3 / 5 / 3
6,847
856
5,639
11,606
10,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
ABU-MOH
Ullr
9
1 / 4 / 1
5,872
734
2,453
5,518
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
14
3 / 5 / 3
7,922
990
5,263
9,297
4,551
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
oorius
Rama
9
0 / 5 / 1
5,553
694
1,879
6,220
2,101
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
22
Kills
9
10
Deaths
22
59
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
2
1
L
Nike
 
Nike
3
5
3
0.9
L
Ullr
ABU-MOH
Ullr
1
4
1
0.38
W
Tiamat
0
1
18
9
W
Artemis
IbrahDinho
Artemis
5
2
8
4.5
L
Anubis
3
5
3
0.9
W
Ix Chel
MinyX
Ix Chel
2
4
10
1.75
W
6
3
12
4
W
Discordia
TajkMajkson
Discordia
9
0
11
14.5
L
Rama
oorius
Rama
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
24,268
37,623
Taken
43,437
25,908
Mitigated
27,992
13,458
Healing
9,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
9,034
952
2,103
3,856
10,796
9,424
0
4,761
5,713
11,552
0
L
Nike
 
Nike
5,639
282
216
587
11,606
10,082
0
4,877
6,336
0
10,631
L
Ullr
ABU-MOH
Ullr
2,453
284
190
374
5,518
1,834
0
3,504
1,905
0
6,387
W
Tiamat
4,271
452
655
1,126
3,698
4,234
681
916
2,782
8,296
0
W
Artemis
IbrahDinho
Artemis
7,756
3,022
192
1,458
8,369
3,780
2,668
3,227
5,142
0
12,793
L
Anubis
5,263
119
0
2,129
9,297
4,551
0
6,003
2,958
19,111
0
W
Ix Chel
MinyX
Ix Chel
5,433
651
4,212
1,810
7,501
2,174
297
3,524
3,977
10,158
716
W
10,230
2,153
336
2,821
12,960
13,747
80
5,196
7,764
2,068
12,630
W
Discordia
TajkMajkson
Discordia
11,681
358
92
756
5,095
1,973
1,393
1,434
3,661
27,816
2,785
L
Rama
oorius
Rama
1,879
1,521
0
351
6,220
2,101
0
2,499
3,492
0
5,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,461
Gold Earned
33,104
97
Minions Killed
75
0
Camps Cleared
0
765,162
Distance Traveled
604,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,910
864
6
1
0
140,403
0
L
Nike
6,847
856
15
2
0
129,573
0
L
Ullr
5,872
734
7
1
0
124,788
0
W
Tiamat
7,623
953
11
1
0
157,807
0
W
Artemis
7,798
975
20
3
0
141,343
0
L
Anubis
7,922
990
35
4
0
114,415
0
W
Ix Chel
7,283
910
8
1
0
147,255
0
W
Bellona
8,423
1,053
13
2
0
154,843
0
W
Discordia
9,334
1,167
45
6
0
163,914
0
L
Rama
5,553
694
12
2
0
94,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role