Player Matchup

Horus
Horus
 
Horus
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Clankuwu
Ares
Level 65
God Stats
3W - 4L
1,408 SR
Queue Stats
244W - 243L
1,529 Elo+
Solo
Charybdis
Charybdis
DooDooOnThatBeat
Charybdis
Level 103
God Stats
5W - 3L
1,521 SR
Queue Stats
261W - 264L
1,514 Elo+
Solo
Hel
Hel
Joey1036
Hel
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 28L
1,694 Elo+
Party 2
Gilgamesh
Gilgamesh
Neseter
Gilgamesh
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 27L
1,761 Elo+
Party 2
Team Averages
Level 139
1,486 SR
1,600 Elo+

VS

Team Averages
Level 150
1,581 SR
1,524 Elo+
Arachne
Arachne
BlitzComett
Arachne
Level 154
God Stats
17W - 13L
1,595 SR
Queue Stats
96W - 121L
1,434 Elo+
Party 1
Hades
Hades
FreightTrain050
Hades
Level 156
God Stats
2W - 1L
1,861 SR
Queue Stats
115W - 93L
1,599 Elo+
Party 3
Aphrodite
Aphrodite
ScorpionSaibot
Aphrodite
Level 157
God Stats
4W - 5L
1,602 SR
Queue Stats
574W - 585L
1,501 Elo+
Party 1
Hercules
Hercules
Slayer5337
Hercules
Level 158
God Stats
5W - 10L
1,507 SR
Queue Stats
213W - 184L
1,529 Elo+
Party 3
Cupid
Cupid
WittleGaymerTTV
Cupid
Level 124
God Stats
3W - 13L
1,339 SR
Queue Stats
598W - 632L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 1 / 2
5,746
575
4,783
8,587
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ares
8
1 / 2 / 2
5,354
535
3,091
8,971
7,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
11
0 / 0 / 4
5,966
597
4,633
3,887
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
6 / 0 / 1
7,364
736
8,210
3,981
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Neseter
Gilgamesh
11
0 / 2 / 3
6,416
642
6,157
11,651
4,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BlitzComett
Arachne
9
2 / 3 / 0
5,127
513
2,914
9,854
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
0 / 2 / 3
5,636
564
5,526
6,522
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
ScorpionSaibot
Aphrodite
8
1 / 3 / 2
4,742
474
4,261
8,586
2,771
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
Slayer5337
Hercules
11
2 / 1 / 0
6,440
644
7,631
9,737
6,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 1
4,982
498
3,605
7,403
1,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
9
Kills
5
5
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
2
3
L
Arachne
BlitzComett
Arachne
2
3
0
0.67
W
Ares
1
2
2
1
W
Charybdis
0
0
4
2
L
0
2
3
0.75
W
6
0
1
6.5
W
Gilgamesh
Neseter
Gilgamesh
0
2
3
0.75
L
Aphrodite
ScorpionSaibot
Aphrodite
1
3
2
0.67
L
Hercules
Slayer5337
Hercules
2
1
0
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,874
Damage
23,937
37,077
Taken
42,102
18,413
Mitigated
16,550
12,557
Healing
18,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,783
1,722
264
1,226
8,587
4,159
0
3,477
5,110
0
36,260
L
Arachne
BlitzComett
Arachne
2,914
2,179
0
1,670
9,854
3,197
0
1,289
8,495
0
25,601
W
Ares
3,091
0
0
2,467
8,971
7,119
0
2,911
6,060
11,716
1,642
W
Charybdis
4,633
2,684
0
2,443
3,887
1,255
0
838
3,049
0
45,604
L
5,526
173
912
3,729
6,522
2,153
0
2,724
3,518
44,639
0
W
8,210
116
863
3,109
3,981
1,318
0
1,249
2,732
53,492
0
W
Gilgamesh
Neseter
Gilgamesh
6,157
1,963
0
2,185
11,651
4,562
0
1,027
10,624
0
50,148
L
Aphrodite
ScorpionSaibot
Aphrodite
4,261
474
2,670
3,545
8,586
2,771
0
2,478
6,104
21,079
329
L
Hercules
Slayer5337
Hercules
7,631
2,224
0
4,236
9,737
6,571
0
2,629
6,944
0
47,004
L
3,605
1,627
231
1,582
7,403
1,858
0
1,342
6,061
0
34,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,846
Gold Earned
26,927
364
Minions Killed
314
0
Camps Cleared
0
1,073,564
Distance Traveled
1,053,205
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,746
575
66
7
0
232,804
0
L
Arachne
5,127
513
44
4
0
250,518
0
W
Ares
5,354
535
15
2
0
212,102
6
W
Charybdis
5,966
597
83
8
0
184,846
0
L
Hades
5,636
564
83
8
0
209,880
0
W
Hel
7,364
736
111
11
0
236,770
0
W
Gilgamesh
6,416
642
89
9
0
207,042
0
L
Aphrodite
4,742
474
29
3
0
197,864
2
L
Hercules
6,440
644
98
10
0
201,645
0
L
Cupid
4,982
498
60
6
0
193,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role