Player Matchup

Eset
Eset
 
Eset
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Kukutin35
Neith
Level 40
God Stats
111W - 93L
1,583 SR
Queue Stats
125W - 115L
1,523 Elo+
Party 1
Fenrir
Fenrir
MasterPeanutHead
Fenrir
Level 45
God Stats
3W - 1L
1,391 SR
Queue Stats
50W - 56L
1,449 Elo+
Solo
Nike
Nike
puuhapetzku
Nike
Level 137
God Stats
65W - 21L
1,711 SR
Queue Stats
507W - 523L
1,421 Elo+
Party 1
Team Averages
Level 99
1,537 SR
1,479 Elo+

VS

Team Averages
Level 110
1,379 SR
1,466 Elo+
Nemesis
Nemesis
BIGGERBIGMAN
Nemesis
Level 47
God Stats
8W - 11L
1,546 SR
Queue Stats
60W - 64L
1,476 Elo+
Solo
Serqet
Serqet
PeachRose72
Serqet
Level 104
God Stats
45W - 48L
1,461 SR
Queue Stats
438W - 575L
1,454 Elo+
Party 2
Fenrir
Fenrir
Saggybaggy3
Fenrir
Level 117
God Stats
1W - 8L
1,195 SR
Queue Stats
395W - 370L
1,466 Elo+
Solo
Tiamat
Tiamat
Starkaster21
Tiamat
Level 124
God Stats
0W - 6L
1,037 SR
Queue Stats
350W - 429L
1,483 Elo+
Party 2
Sylvanus
Sylvanus
Yuns22D
Sylvanus
Level 157
God Stats
21W - 11L
1,654 SR
Queue Stats
343W - 319L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 4 / 0
6,493
590
5,381
6,872
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
 
Janus
11
2 / 2 / 2
6,460
587
3,925
4,126
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Kukutin35
Neith
12
4 / 0 / 2
6,363
578
7,779
6,330
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 2
5,245
477
4,728
9,664
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 5
6,112
556
4,487
9,777
5,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BIGGERBIGMAN
Nemesis
9
0 / 1 / 0
5,034
458
1,946
5,523
1,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
9
1 / 1 / 2
6,103
555
3,149
10,208
7,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
6 / 1 / 0
7,448
677
6,509
10,694
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
12
2 / 2 / 0
6,363
578
3,207
6,972
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
Yuns22D
Sylvanus
11
2 / 5 / 2
6,104
555
6,729
10,967
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
11
11
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
4
0
0.25
W
Janus
 
Janus
2
2
2
1.5
L
Nemesis
BIGGERBIGMAN
Nemesis
0
1
0
0
W
Neith
Kukutin35
Neith
4
0
2
5
W
1
3
2
0.67
L
Serqet
1
1
2
2
L
Fenrir
6
1
0
6
L
Tiamat
2
2
0
1
L
Sylvanus
Yuns22D
Sylvanus
2
5
2
0.6
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,300
Damage
21,540
36,769
Taken
44,364
14,131
Mitigated
23,717
11,177
Healing
11,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,381
461
0
2,029
6,872
1,826
0
0
6,565
40,022
711
W
Janus
 
Janus
3,925
625
0
1,250
4,126
1,134
0
1,671
2,289
40,082
169
L
Nemesis
BIGGERBIGMAN
Nemesis
1,946
386
0
574
5,523
1,669
0
1,160
4,149
0
28,360
W
Neith
Kukutin35
Neith
7,779
4,110
0
3,516
6,330
1,877
0
2,364
3,816
0
47,378
W
4,728
1,298
0
1,865
9,664
3,704
0
958
8,417
0
30,721
L
Serqet
3,149
562
0
1,342
10,208
7,657
0
253
9,933
2,644
17,196
L
Fenrir
6,509
1,376
0
3,528
10,694
5,256
0
4,175
5,860
0
40,754
L
Tiamat
3,207
196
0
1,019
6,972
3,819
0
1,944
4,817
35,225
0
L
Sylvanus
Yuns22D
Sylvanus
6,729
3,420
880
4,491
10,967
5,316
24
431
10,486
36,438
12,566
W
4,487
217
0
2,517
9,777
5,590
0
3,499
5,769
0
24,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,673
Gold Earned
31,052
335
Minions Killed
327
0
Camps Cleared
0
1,123,818
Distance Traveled
1,081,280
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,493
590
92
8
0
213,657
0
W
Janus
6,460
587
81
7
0
199,249
4
L
Nemesis
5,034
458
54
5
0
204,138
0
W
Neith
6,363
578
79
7
0
221,361
1
W
Fenrir
5,245
477
50
5
0
269,057
0
L
Serqet
6,103
555
37
3
0
256,292
0
L
Fenrir
7,448
677
72
7
0
204,396
1
L
Tiamat
6,363
578
84
8
0
238,897
4
L
Sylvanus
6,104
555
80
7
0
177,557
0
W
Nike
6,112
556
33
3
0
220,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role