Player Matchup

Ymir
Ymir
 
Ymir
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Mindvault02
Maui
Level 156
God Stats
78W - 19L
1,776 SR
Queue Stats
410W - 182L
1,667 Elo+
Party 1
Chaac
Chaac
OV3RLORD26011986
Chaac
Level 109
God Stats
2W - 1L
1,566 SR
Queue Stats
371W - 349L
1,507 Elo+
Solo
Rama
Rama
Sοlomon
Rama
Level 217
God Stats
13W - 10L
1,775 SR
Queue Stats
808W - 308L
1,704 Elo+
Party 1
Thoth
Thoth
Tylisseus
Thoth
Level 196
God Stats
1W - 2L
1,507 SR
Queue Stats
147W - 31L
1,861 Elo+
Party 1
Team Averages
Level 177
1,625 SR
1,648 Elo+

VS

Team Averages
Level 160
1,545 SR
1,555 Elo+
Susano
Susano
ChargingJohnson
Susano
Level 176
God Stats
26W - 30L
1,599 SR
Queue Stats
404W - 394L
1,552 Elo+
Solo
Scylla
Scylla
Kurtillo
Scylla
Level 254
God Stats
20W - 21L
1,619 SR
Queue Stats
253W - 224L
1,573 Elo+
Solo
Rama
Rama
Rustyzipper32
Rama
Level 107
God Stats
1W - 3L
1,385 SR
Queue Stats
338W - 308L
1,530 Elo+
Solo
Agni
Agni
ZIZIFO
Agni
Level 157
God Stats
4W - 4L
1,553 SR
Queue Stats
320W - 279L
1,563 Elo+
Solo
King Arthur
King Arthur
the_Chief358
King Arthur
Level 108
God Stats
5W - 4L
1,567 SR
Queue Stats
149W - 127L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 1 / 6
6,435
536
2,493
6,971
3,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
1 / 0 / 7
7,349
612
3,746
9,178
7,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

6
0 / 3 / 0
4,730
394
1,438
5,595
3,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
14
6 / 1 / 3
7,735
645
7,993
9,220
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Tylisseus
Thoth
14
6 / 3 / 0
7,684
640
5,206
5,744
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,021
585
5,679
9,035
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
Kurtillo
Scylla
14
2 / 2 / 1
7,481
623
3,343
4,353
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 1
5,457
455
4,127
8,456
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
ZIZIFO
Agni
11
0 / 4 / 1
5,779
482
4,709
7,582
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
the_Chief358
King Arthur
12
3 / 1 / 0
7,550
629
4,910
8,815
7,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
8
8
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
6
6
L
3
3
3
1.5
L
Scylla
Kurtillo
Scylla
2
2
1
1.25
W
1
0
7
4.5
W
0
3
0
0
L
0
6
1
0.08
W
Rama
6
1
3
7.5
W
Thoth
Tylisseus
Thoth
6
3
0
2
L
Agni
ZIZIFO
Agni
0
4
1
0.13
L
King Arthur
the_Chief358
King Arthur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,876
Damage
22,768
36,708
Taken
38,241
19,427
Mitigated
14,602
7,842
Healing
9,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,493
315
0
659
6,971
3,026
0
2,634
4,267
35,988
2,497
L
5,679
1,467
0
4,114
9,035
2,216
0
3,401
5,383
0
45,290
L
Scylla
Kurtillo
Scylla
3,343
759
0
817
4,353
1,059
0
2,745
1,398
51,827
0
W
3,746
1,018
0
1,253
9,178
7,907
0
1,318
7,860
29,436
2,025
W
1,438
329
0
1,942
5,595
3,372
0
0
5,595
0
17,416
L
4,127
3,027
0
1,772
8,456
2,289
0
1,211
7,219
0
33,118
W
Rama
7,993
6,089
0
3,578
9,220
3,551
28
1,912
7,268
0
60,654
W
Thoth
Tylisseus
Thoth
5,206
344
0
410
5,744
1,571
37
2,109
3,481
43,180
0
L
Agni
ZIZIFO
Agni
4,709
379
0
1,233
7,582
1,870
0
1,741
5,801
42,996
0
L
King Arthur
the_Chief358
King Arthur
4,910
763
0
1,705
8,815
7,168
0
1,408
7,143
299
48,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,933
Gold Earned
33,288
403
Minions Killed
401
0
Camps Cleared
0
1,291,581
Distance Traveled
1,240,534
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,435
536
73
6
0
295,879
0
L
Susano
7,021
585
74
6
0
291,083
0
L
Scylla
7,481
623
118
10
0
264,274
0
W
Maui
7,349
612
69
6
0
258,741
5
W
Chaac
4,730
394
36
3
0
225,061
0
L
Rama
5,457
455
57
5
0
218,845
0
W
Rama
7,735
645
113
9
0
229,113
0
W
Thoth
7,684
640
112
9
0
282,787
0
L
Agni
5,779
482
67
6
0
232,929
4
L
King Arthur
7,550
629
85
7
0
233,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role