Player Matchup

Chronos
Chronos
 
Chronos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Inferno ZS
Izanami
Level 129
God Stats
4W - 6L
1,445 SR
Queue Stats
357W - 364L
1,474 Elo+
Solo
Sylvanus
Sylvanus
Kaesuhdeeuh
Sylvanus
Level 145
God Stats
5W - 6L
1,607 SR
Queue Stats
335W - 305L
1,591 Elo+
Solo
Hun Batz
Hun Batz
Kiratons
Hun Batz
Level 83
God Stats
3W - 6L
1,698 SR
Queue Stats
196W - 198L
1,520 Elo+
Solo
Tiamat
Tiamat
yai811
Tiamat
Level 120
God Stats
1W - 4L
1,352 SR
Queue Stats
247W - 238L
1,515 Elo+
Solo
Team Averages
Level 125
1,520 SR
1,520 Elo+

VS

Team Averages
Level 106
1,569 SR
1,516 Elo+
Vulcan
Vulcan
Adrianex7000
Vulcan
Level 158
God Stats
44W - 38L
1,517 SR
Queue Stats
515W - 521L
1,447 Elo+
Solo
Xing Tian
Xing Tian
Teradactylman
Xing Tian
Level 46
God Stats
9W - 8L
1,559 SR
Queue Stats
28W - 23L
1,501 Elo+
Solo
Hou Yi
Hou Yi
TheUnSweetTea
Hou Yi
Level 69
God Stats
5W - 1L
1,713 SR
Queue Stats
369W - 327L
1,578 Elo+
Solo
Arachne
Arachne
Utibile
Arachne
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,518 Elo+
Solo
Osiris
Osiris
blackeon1
Osiris
Level 154
God Stats
15W - 13L
1,556 SR
Queue Stats
555W - 539L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 3 / 1
5,944
594
5,494
8,524
3,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Inferno ZS
Izanami
9
0 / 6 / 0
4,894
489
2,261
7,307
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Kaesuhdeeuh
Sylvanus
8
0 / 1 / 0
5,106
511
2,261
7,801
3,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
Kiratons
Hun Batz
10
3 / 3 / 1
5,851
585
3,336
6,957
2,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
yai811
Tiamat
10
1 / 4 / 2
5,574
557
3,220
7,615
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
4 / 2 / 0
7,024
702
6,731
4,878
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Teradactylman
Xing Tian
11
5 / 0 / 4
7,185
719
4,933
8,074
3,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 0 / 5
7,168
717
6,506
5,856
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Utibile
Arachne
10
2 / 2 / 1
5,464
546
2,329
6,460
1,939
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
blackeon1
Osiris
12
2 / 0 / 2
6,661
666
5,125
9,543
5,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
17
17
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
1
0.17
W
Vulcan
4
2
0
2
L
Izanami
Inferno ZS
Izanami
0
6
0
0
L
Sylvanus
Kaesuhdeeuh
Sylvanus
0
1
0
0
L
Hun Batz
Kiratons
Hun Batz
3
3
1
1.17
W
Xing Tian
Teradactylman
Xing Tian
5
0
4
7
W
4
0
5
6.5
W
Arachne
Utibile
Arachne
2
2
1
1.25
W
Osiris
blackeon1
Osiris
2
0
2
3
L
Tiamat
yai811
Tiamat
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,572
Damage
25,624
38,204
Taken
34,811
14,988
Mitigated
15,015
9,997
Healing
12,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,494
1,579
0
2,552
8,524
3,908
0
762
7,269
41,803
1,768
W
Vulcan
6,731
369
0
288
4,878
1,507
0
2,824
2,054
48,808
0
L
Izanami
Inferno ZS
Izanami
2,261
1,417
0
1,800
7,307
2,078
0
860
6,447
0
25,573
L
Sylvanus
Kaesuhdeeuh
Sylvanus
2,261
532
84
2,340
7,801
3,814
0
3,291
4,510
28,771
2,457
L
Hun Batz
Kiratons
Hun Batz
3,336
428
0
1,749
6,957
2,309
0
525
6,403
0
32,683
W
Xing Tian
Teradactylman
Xing Tian
4,933
625
2,133
2,409
8,074
3,943
0
1,717
6,278
26,569
2,300
W
6,506
3,565
0
2,189
5,856
1,931
864
657
5,199
0
52,727
W
Arachne
Utibile
Arachne
2,329
1,554
0
2,396
6,460
1,939
0
746
5,683
0
31,090
W
Osiris
blackeon1
Osiris
5,125
1,133
0
3,015
9,543
5,695
0
3,814
5,184
0
48,115
L
Tiamat
yai811
Tiamat
3,220
488
0
1,472
7,615
2,879
0
6,141
1,474
30,701
1,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,369
Gold Earned
33,502
308
Minions Killed
362
0
Camps Cleared
0
873,929
Distance Traveled
1,078,954
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,944
594
85
9
0
174,118
1
W
Vulcan
7,024
702
102
10
0
200,137
0
L
Izanami
4,894
489
41
4
0
143,461
0
L
Sylvanus
5,106
511
51
5
0
121,010
0
L
Hun Batz
5,851
585
65
7
0
241,747
3
W
Xing Tian
7,185
719
28
3
0
215,458
0
W
Hou Yi
7,168
717
100
10
0
199,299
0
W
Arachne
5,464
546
53
5
0
264,442
0
W
Osiris
6,661
666
79
8
0
199,618
3
L
Tiamat
5,574
557
66
7
0
193,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role