Player Matchup

Sun Wukong
Sun Wukong
Khazrag
Sun Wukong
Level 181
God Stats
4W - 2L
1,579 SR
Queue Stats
310W - 289L
1,509 Elo+
Party 2
Hun Batz
Hun Batz
Paiinnnn
Hun Batz
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,424 Elo+
Solo
Thoth
Thoth
SpyroWasTaken
Thoth
Level 314
God Stats
2W - 0L
1,577 SR
Queue Stats
443W - 355L
1,647 Elo+
Party 2
Anhur
Anhur
midcasterminion
Anhur
Level 153
God Stats
6W - 1L
1,731 SR
Queue Stats
137W - 48L
1,715 Elo+
Party 2
Horus
Horus
wollis53
Horus
Level 118
God Stats
202W - 161L
1,602 SR
Queue Stats
384W - 351L
1,531 Elo+
Party 2
Team Averages
Level 187
1,598 SR
1,565 Elo+

VS

Team Averages
Level 127
1,562 SR
1,614 Elo+
Arachne
Arachne
 
Arachne
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Augustus42069
Morgan Le Fay
Level 204
God Stats
0W - 3L
1,739 SR
Queue Stats
98W - 88L
1,540 Elo+
Solo
Mulan
Mulan
D3formed
Mulan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 11L
1,713 Elo+
Party 1
Fafnir
Fafnir
SC00CHY
Fafnir
Level 106
God Stats
4W - 4L
1,537 SR
Queue Stats
355W - 339L
1,510 Elo+
Solo
Neith
Neith
spαceglider
Neith
Level 27
God Stats
0W - 2L
1,535 SR
Queue Stats
46W - 11L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Khazrag
Sun Wukong
8
3 / 0 / 0
4,500
900
2,437
3,484
1,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Paiinnnn
Hun Batz
6
1 / 0 / 1
3,718
744
1,500
2,276
547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 1
3,837
767
1,591
2,043
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 2 / 0
3,471
694
1,424
3,221
846
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
wollis53
Horus
5
0 / 0 / 1
3,225
645
2,005
2,005
745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 1 / 1
3,538
708
1,481
4,100
1,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morgan Le Fay
Augustus42069
Morgan Le Fay
8
2 / 1 / 0
3,880
776
921
2,737
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
D3formed
Mulan
6
0 / 3 / 0
3,379
676
1,572
5,002
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fafnir
SC00CHY
Fafnir
5
1 / 0 / 0
3,500
700
1,750
3,044
2,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

3
0 / 0 / 0
2,839
568
85
174
40
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
4
4
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
1
1.5
L
Morgan Le Fay
Augustus42069
Morgan Le Fay
2
1
0
2
L
Mulan
D3formed
Mulan
0
3
0
0
W
Sun Wukong
Khazrag
Sun Wukong
3
0
0
3
W
Hun Batz
Paiinnnn
Hun Batz
1
0
1
1.5
L
Fafnir
SC00CHY
Fafnir
1
0
0
1
W
0
2
1
0.25
W
1
2
0
0.5
L
0
0
0
0
W
Horus
wollis53
Horus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,957
Damage
5,809
13,029
Taken
15,057
3,889
Mitigated
6,193
4,978
Healing
4,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,481
734
0
1,282
4,100
1,126
0
0
4,040
0
16,626
L
Morgan Le Fay
Augustus42069
Morgan Le Fay
921
0
0
125
2,737
640
0
1,377
1,146
16,993
0
L
Mulan
D3formed
Mulan
1,572
353
0
1,001
5,002
2,108
0
191
4,811
0
18,372
W
Sun Wukong
Khazrag
Sun Wukong
2,437
751
0
1,327
3,484
1,299
0
0
3,484
560
26,387
W
Hun Batz
Paiinnnn
Hun Batz
1,500
669
0
1,470
2,276
547
0
175
2,091
0
16,760
L
Fafnir
SC00CHY
Fafnir
1,750
643
0
1,655
3,044
2,279
0
0
2,920
5,959
0
W
1,591
42
0
255
2,043
452
0
687
1,244
20,059
0
W
1,424
984
0
703
3,221
846
0
1,413
1,808
0
15,846
L
85
0
0
75
174
40
0
0
174
0
6,273
W
Horus
wollis53
Horus
2,005
965
104
1,119
2,005
745
0
274
1,731
0
10,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,751
Gold Earned
17,136
184
Minions Killed
134
0
Camps Cleared
0
523,406
Distance Traveled
464,398
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,538
708
37
7
0
131,139
0
L
Morgan Le Fay
3,880
776
48
10
0
113,106
0
L
Mulan
3,379
676
32
6
0
111,383
0
W
Sun Wukong
4,500
900
56
11
0
102,440
1
W
Hun Batz
3,718
744
37
7
0
126,266
0
L
Fafnir
3,500
700
2
0
0
81,251
2
W
Thoth
3,837
767
37
7
0
103,587
0
W
Anhur
3,471
694
40
8
0
96,461
0
L
Neith
2,839
568
15
3
0
27,519
0
W
Horus
3,225
645
14
3
0
94,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role