Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Angel Of Hel206
Scylla
Level 140
God Stats
43W - 54L
1,456 SR
Queue Stats
257W - 244L
1,445 Elo+
Solo
Sobek
Sobek
Quirós
Sobek
Level 96
God Stats
10W - 8L
1,496 SR
Queue Stats
348W - 331L
1,428 Elo+
Solo
Mulan
Mulan
WyvernRyd3r
Mulan
Level 119
God Stats
21W - 14L
1,605 SR
Queue Stats
167W - 159L
1,522 Elo+
Solo
Xbalanque
Xbalanque
rehan820
Xbalanque
Level 122
God Stats
8W - 8L
1,504 SR
Queue Stats
277W - 264L
1,520 Elo+
Solo
Team Averages
Level 119
1,512 SR
1,483 Elo+

VS

Team Averages
Level 115
1,548 SR
1,484 Elo+
Thor
Thor
A1_domin8tor
Thor
Level 105
God Stats
2W - 2L
1,642 SR
Queue Stats
99W - 87L
1,511 Elo+
Solo
Arachne
Arachne
Melascula4486
Arachne
Level 108
God Stats
2W - 6L
1,337 SR
Queue Stats
88W - 85L
1,498 Elo+
Solo
Sylvanus
Sylvanus
desecho_opcional
Sylvanus
Level 155
God Stats
7W - 5L
1,663 SR
Queue Stats
569W - 553L
1,419 Elo+
Solo
Chang'e
Chang'e
jumper17
Chang'e
Level 107
God Stats
1W - 1L
1,628 SR
Queue Stats
74W - 60L
1,540 Elo+
Solo
Sol
Sol
romi0walker
Sol
Level 101
God Stats
24W - 31L
1,468 SR
Queue Stats
360W - 361L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 1 / 2
4,719
524
3,593
6,559
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 1
4,799
533
2,320
3,017
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sobek
Quirós
Sobek
7
1 / 0 / 0
4,654
517
1,885
5,051
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 0 / 1
6,521
725
5,223
6,034
2,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
rehan820
Xbalanque
9
1 / 1 / 0
5,110
568
2,232
4,212
1,128
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,703
523
2,872
6,639
2,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Arachne
7
0 / 3 / 2
4,487
499
2,567
7,881
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 0
4,889
543
2,458
5,538
3,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
jumper17
Chang'e
10
1 / 0 / 0
5,625
625
4,265
5,388
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 0
3,938
438
132
1,946
438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
6
Kills
2
2
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
2
2
L
0
3
0
0
W
0
0
1
0.5
L
Arachne
0
3
2
0.33
W
Sobek
Quirós
Sobek
1
0
0
1
W
3
0
1
3.5
L
1
0
0
1
L
Chang'e
jumper17
Chang'e
1
0
0
1
W
Xbalanque
rehan820
Xbalanque
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,253
Damage
12,294
24,873
Taken
27,392
9,553
Mitigated
10,283
10,665
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,593
836
0
3,025
6,559
1,941
0
1,743
4,594
0
30,608
L
2,872
365
0
1,405
6,639
2,371
0
0
6,639
0
25,226
W
2,320
395
0
976
3,017
714
0
1,499
1,336
26,230
0
L
Arachne
2,567
1,990
109
1,108
7,881
2,270
0
1,014
6,759
0
22,005
W
Sobek
Quirós
Sobek
1,885
65
0
1,921
5,051
2,848
0
914
4,077
11,432
252
W
5,223
397
0
3,056
6,034
2,922
0
385
5,266
0
44,742
L
2,458
442
562
2,791
5,538
3,672
0
1,121
4,371
16,313
1,655
L
Chang'e
jumper17
Chang'e
4,265
230
80
3,118
5,388
1,532
0
1,681
3,535
33,361
1,525
W
Xbalanque
rehan820
Xbalanque
2,232
855
0
1,687
4,212
1,128
0
1,475
2,737
0
34,425
L
132
0
0
560
1,946
438
0
0
1,946
13,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
23,642
284
Minions Killed
222
0
Camps Cleared
0
948,555
Distance Traveled
859,020
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,719
524
45
5
0
224,031
0
L
Thor
4,703
523
52
6
0
135,674
0
W
Scylla
4,799
533
69
8
0
182,783
2
L
Arachne
4,487
499
36
4
0
224,140
1
W
Sobek
4,654
517
14
2
0
194,099
0
W
Mulan
6,521
725
89
10
0
172,157
0
L
Sylvanus
4,889
543
31
3
0
188,923
2
L
Chang'e
5,625
625
79
9
0
215,890
0
W
Xbalanque
5,110
568
67
7
0
175,485
2
L
Sol
3,938
438
24
3
0
94,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role