Player Matchup

Cthulhu
Cthulhu
Gold I
GGodDruid
Cthulhu
Gold I
Level 209
God Stats
10W - 10L
1,572 SR
Queue Stats
162W - 156L
1,727 MMR
Party 1
Cupid
Cupid
Silver I
JayKinqHD
Cupid
Silver I
Level 125
God Stats
15W - 12L
1,565 SR
Queue Stats
196W - 223L
1,176 MMR
Solo
Ra
Ra
Gold III
OGxHammer
Ra
Gold III
Level 176
God Stats
12W - 5L
2,007 SR
Queue Stats
71W - 98L
1,519 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 170
1,715 SR
1,474 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,535 SR
1,525 MMR
Medusa
Medusa
Bronze III
Barb_CB
Medusa
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum III
KPDxYagamiLigth
Vulcan
Platinum III
Level 156
God Stats
35W - 33L
1,585 SR
Queue Stats
129W - 143L
2,193 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
jonathanandrade2
Kuzenbo
Silver IV
Level 127
God Stats
10W - 14L
1,521 SR
Queue Stats
117W - 159L
882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GGodDruid
Cthulhu
15
1 / 4 / 0
9,723
748
7,772
18,140
9,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
JayKinqHD
Cupid
14
0 / 4 / 1
8,957
689
2,721
10,327
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
0 / 2 / 0
9,547
734
4,571
9,727
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
SerqetNe ZhaFafnirAthenaCabrakan

VS

Bans
ThothCerberusAnhurKumbhakarnaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Barb_CB
Medusa
18
4 / 0 / 5
11,360
874
12,437
7,700
3,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

19
3 / 0 / 6
12,145
934
16,494
8,678
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
3 / 1 / 7
10,665
820
7,298
10,830
13,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
Barb_CB
Medusa
4
0
5
6.5
L
Cthulhu
GGodDruid
Cthulhu
1
4
0
0.25
L
Cupid
JayKinqHD
Cupid
0
4
1
0.13
W
3
0
6
6
L
0
2
0
0
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,064
Damage
36,229
38,194
Taken
27,208
15,401
Mitigated
19,880
10,016
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Barb_CB
Medusa
12,437
5,063
0
2,606
7,700
3,069
3,432
2,639
4,749
0
54,548
L
Cthulhu
GGodDruid
Cthulhu
7,772
217
0
2,530
18,140
9,989
0
10,033
7,689
33,147
1,985
L
Cupid
JayKinqHD
Cupid
2,721
1,551
461
2,170
10,327
2,589
0
6,693
3,371
0
23,503
W
16,494
237
0
1,561
8,678
3,587
443
4,196
4,072
74,016
1,268
L
4,571
184
1,989
2,866
9,727
2,823
0
5,291
3,976
40,408
285
W
7,298
2,727
0
2,092
10,830
13,224
308
3,979
6,465
18,913
1,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,227
Gold Earned
34,170
201
Minions Killed
213
0
Camps Cleared
0
738,705
Distance Traveled
833,065
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,360
874
72
6
0
267,818
0
L
Cthulhu
9,723
748
85
7
0
257,088
2
L
Cupid
8,957
689
38
3
0
238,657
2
W
Vulcan
12,145
934
118
9
0
288,760
0
L
Ra
9,547
734
78
6
0
242,960
5
W
Kuzenbo
10,665
820
23
2
0
276,487
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role