Player Matchup

Xing Tian
Xing Tian
Diamond V
DiIly Dylan
Xing Tian
Diamond V
Level 155
God Stats
80W - 91L
1,453 SR
Queue Stats
511W - 572L
2,057 MMR
Solo
Tiamat
Tiamat
Platinum IV
Stuntlord024
Tiamat
Platinum IV
Level 128
God Stats
35W - 44L
1,578 SR
Queue Stats
245W - 261L
1,767 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
xzolec
Hou Yi
Diamond IV
Level 64
God Stats
2W - 2L
1,714 SR
Queue Stats
66W - 47L
2,112 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,582 SR
1,979 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 166
1,623 SR
2,250 MMR
Ymir
Ymir
Platinum III
ILoseBuffs
Ymir
Platinum III
Level 188
God Stats
14W - 17L
1,544 SR
Queue Stats
709W - 817L
1,694 MMR
Solo
Geb
Geb
Masters
Zashary
Geb
Masters
Level 154
God Stats
16W - 8L
1,697 SR
Queue Stats
88W - 65L
2,606 MMR
Party 1
Anhur
Anhur
Diamond I
waynedude
Anhur
Diamond I
Level 156
God Stats
10W - 4L
1,627 SR
Queue Stats
93W - 72L
2,449 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DiIly Dylan
Xing Tian
14
1 / 1 / 0
8,363
697
5,999
11,785
10,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Tiamat
14
0 / 4 / 0
8,444
704
3,813
5,885
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
xzolec
Hou Yi
15
0 / 1 / 0
8,752
729
8,372
11,154
3,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CabrakanSobekCthulhuKuzenboSerqet

VS

Bans
AtlasDiscordiaArtioHeraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 4
9,762
814
6,025
11,342
9,550
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Geb
16
0 / 1 / 6
9,297
775
5,099
8,137
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
waynedude
Anhur
17
4 / 0 / 2
10,349
862
13,821
7,488
3,995
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
6
6
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
DiIly Dylan
Xing Tian
1
1
0
1
W
2
0
4
4
L
Tiamat
0
4
0
0
W
Geb
0
1
6
3
W
Anhur
waynedude
Anhur
4
0
2
5
L
Hou Yi
xzolec
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,184
Damage
24,945
28,824
Taken
26,967
17,199
Mitigated
20,173
4,293
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
DiIly Dylan
Xing Tian
5,999
170
0
1,084
11,785
10,610
0
2,575
8,745
12,877
249
W
6,025
570
0
3,723
11,342
9,550
300
4,410
6,675
29,734
1,932
L
Tiamat
3,813
640
0
1,000
5,885
2,855
0
1,305
4,427
30,891
0
W
Geb
5,099
300
0
2,038
8,137
6,628
615
2,524
5,309
13,931
973
W
Anhur
waynedude
Anhur
13,821
8,347
0
3,152
7,488
3,995
2,616
2,249
4,990
0
65,617
L
Hou Yi
xzolec
Hou Yi
8,372
4,676
0
2,209
11,154
3,734
0
5,132
5,265
0
43,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,559
Gold Earned
29,408
147
Minions Killed
166
0
Camps Cleared
0
632,115
Distance Traveled
698,746
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,363
697
18
2
0
219,127
0
W
Ymir
9,762
814
40
3
0
225,314
0
L
Tiamat
8,444
704
69
6
0
190,967
3
W
Geb
9,297
775
26
2
0
240,204
0
W
Anhur
10,349
862
100
8
0
233,228
0
L
Hou Yi
8,752
729
60
5
0
222,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role