Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AugustoMTRs
Rama
Level 103
God Stats
15W - 21L
1,490 SR
Queue Stats
680W - 698L
1,481 Elo+
Solo
Merlin
Merlin
WhiskeeOnIce
Merlin
Level 105
God Stats
8W - 4L
1,466 SR
Queue Stats
27W - 24L
1,549 Elo+
Solo
Artemis
Artemis
bOnEs91
Artemis
Level 65
God Stats
49W - 49L
1,513 SR
Queue Stats
77W - 79L
1,492 Elo+
Solo
Ymir
Ymir
deago618
Ymir
Level 209
God Stats
422W - 383L
1,549 SR
Queue Stats
1,299W - 1,498L
1,501 Elo+
Solo
Team Averages
Level 114
1,504 SR
1,505 Elo+

VS

Team Averages
Level 85
1,466 SR
1,491 Elo+
Nemesis
Nemesis
BobWithTwoOs
Nemesis
Level 75
God Stats
1W - 3L
1,311 SR
Queue Stats
438W - 461L
1,486 Elo+
Solo
Ra
Ra
CrumbyBirch37
Ra
Level 123
God Stats
686W - 684L
1,546 SR
Queue Stats
840W - 871L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Kng_Davd23
Cthulhu
Level 58
God Stats
115W - 121L
1,494 SR
Queue Stats
163W - 200L
1,438 Elo+
Solo
Cupid
Cupid
OmegaStaff
Cupid
Level 100
God Stats
3W - 6L
1,504 SR
Queue Stats
58W - 64L
1,509 Elo+
Solo
Nox
Nox
Zkmpt
Nox
Level 68
God Stats
10W - 12L
1,473 SR
Queue Stats
366W - 365L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 3 / 5
8,887
987
4,897
8,337
4,570
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 2
9,440
1,049
2,940
3,281
1,147
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
15
1 / 3 / 4
9,363
1,040
8,602
6,144
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
bOnEs91
Artemis
15
3 / 0 / 2
9,621
1,069
10,705
3,324
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
0 / 1 / 3
9,236
1,026
4,815
12,693
12,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

262

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BobWithTwoOs
Nemesis
12
0 / 0 / 0
6,215
691
0
0
0
15
4 / 1 / 1
10,249
1,139
11,045
5,987
2,009
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Kng_Davd23
Cthulhu
15
0 / 1 / 6
9,439
1,049
6,383
12,278
7,526
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
15
3 / 2 / 3
9,711
1,079
9,106
9,668
3,654
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
Zkmpt
Nox
14
0 / 2 / 3
8,844
983
4,259
5,553
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
6
Kills
7
7
Deaths
6
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
3
5
0.83
W
2
0
2
3
L
Nemesis
BobWithTwoOs
Nemesis
0
0
0
0
L
4
1
1
4.5
L
Cthulhu
Kng_Davd23
Cthulhu
0
1
6
3
L
Cupid
3
2
3
2.25
W
Merlin
1
3
4
1
L
Nox
Zkmpt
Nox
0
2
3
0.75
W
Artemis
bOnEs91
Artemis
3
0
2
4
W
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,959
Damage
30,793
33,779
Taken
33,486
21,984
Mitigated
15,330
8,041
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,897
142
2,520
3,710
8,337
4,570
0
5,838
2,436
17,492
769
W
2,940
1,805
0
30
3,281
1,147
0
2,606
675
0
18,769
L
Nemesis
BobWithTwoOs
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
11,045
283
2,746
1,844
5,987
2,009
0
4,252
1,735
42,859
657
L
Cthulhu
Kng_Davd23
Cthulhu
6,383
365
153
2,381
12,278
7,526
0
6,592
5,620
26,769
0
L
Cupid
9,106
5,865
84
1,163
9,668
3,654
0
3,351
6,210
0
25,741
W
Merlin
8,602
271
0
333
6,144
2,232
0
2,984
3,123
30,799
0
L
Nox
Zkmpt
Nox
4,259
81
0
0
5,553
2,141
0
3,253
2,300
14,188
0
W
Artemis
bOnEs91
Artemis
10,705
2,461
0
620
3,324
1,220
0
2,588
681
0
27,203
W
Ymir
4,815
391
0
828
12,693
12,815
0
7,227
5,466
14,064
1,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,547
Gold Earned
44,458
187
Minions Killed
200
7
Camps Cleared
7
853,766
Distance Traveled
753,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,887
987
29
3
1
178,537
0
W
Rama
9,440
1,049
39
4
5
164,386
0
L
Nemesis
6,215
691
0
0
0
0
0
L
Ra
10,249
1,139
95
11
1
199,316
0
L
Cthulhu
9,439
1,049
43
5
1
199,882
0
L
Cupid
9,711
1,079
38
4
2
174,380
0
W
Merlin
9,363
1,040
46
5
0
164,737
0
L
Nox
8,844
983
24
3
3
179,716
0
W
Artemis
9,621
1,069
46
5
1
187,319
0
W
Ymir
9,236
1,026
27
3
0
158,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role