Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
Miller Osok
Ganesha
Gold I
Level 146
God Stats
4W - 5L
1,521 SR
Queue Stats
164W - 153L
1,583 MMR
Solo
Nu Wa
Nu Wa
Gold I
SPEEDLESS306
Nu Wa
Gold I
Level 124
God Stats
40W - 28L
1,629 SR
Queue Stats
383W - 382L
1,722 MMR
Solo
Ravana
Ravana
Gold I
spikerslol
Ravana
Gold I
Level 163
God Stats
2W - 4L
1,134 SR
Queue Stats
255W - 237L
1,691 MMR
Solo
Ullr
Ullr
Gold III
thugniffi
Ullr
Gold III
Level 164
God Stats
4W - 3L
1,530 SR
Queue Stats
656W - 657L
1,511 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,463 SR
1,602 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,612 SR
1,618 MMR
Danzaburou
Danzaburou
Gold II
Gambit4643
Danzaburou
Gold II
Level 154
God Stats
106W - 86L
1,625 SR
Queue Stats
312W - 347L
1,620 MMR
Solo
Da Ji
Da Ji
Gold I
ShadyDinosaur
Da Ji
Gold I
Level 158
God Stats
0W - 1L
1,821 SR
Queue Stats
70W - 61L
1,697 MMR
Solo
Xing Tian
Xing Tian
Gold III
deivid DEI
Xing Tian
Gold III
Level 134
God Stats
65W - 54L
1,581 SR
Queue Stats
375W - 386L
1,492 MMR
Solo
Ix Chel
Ix Chel
Gold I
jaredmatisse8
Ix Chel
Gold I
Level 157
God Stats
4W - 11L
1,404 SR
Queue Stats
161W - 158L
1,738 MMR
Solo
Amaterasu
Amaterasu
Gold II
xSplattyy
Amaterasu
Gold II
Level 124
God Stats
4W - 4L
1,630 SR
Queue Stats
444W - 445L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 0 / 4
6,763
676
6,903
4,825
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Miller Osok
Ganesha
10
0 / 0 / 5
6,065
607
2,632
6,593
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 6
6,322
632
6,252
3,836
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
spikerslol
Ravana
13
6 / 0 / 1
7,870
787
7,857
4,144
1,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ullr
11
0 / 0 / 0
5,881
588
4,052
4,813
1,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThorDiscordiaJanusThanatosAo Kuang

VS

Bans
HachimanAphroditeSun WukongChang'eHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gambit4643
Danzaburou
10
0 / 1 / 0
5,113
511
1,649
3,328
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
4,624
462
3,140
8,071
2,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
deivid DEI
Xing Tian
8
0 / 2 / 0
4,857
486
3,374
13,010
4,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
10
0 / 4 / 0
5,220
522
2,602
6,384
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
xSplattyy
Amaterasu
9
0 / 4 / 0
5,163
516
2,687
11,235
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
15
Kills
0
0
Deaths
15
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
4
10
L
Danzaburou
Gambit4643
Danzaburou
0
1
0
0
W
Ganesha
Miller Osok
Ganesha
0
0
5
2.5
W
1
0
6
4
L
0
4
0
0
L
Xing Tian
deivid DEI
Xing Tian
0
2
0
0
L
Ix Chel
0
4
0
0
W
Ravana
spikerslol
Ravana
6
0
1
6.5
W
Ullr
0
0
0
0
L
Amaterasu
xSplattyy
Amaterasu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,696
Damage
13,452
24,211
Taken
42,028
9,863
Mitigated
14,236
8,754
Healing
12,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,903
1,412
0
910
4,825
1,902
0
754
3,963
0
38,291
L
Danzaburou
Gambit4643
Danzaburou
1,649
430
0
991
3,328
916
0
402
2,886
0
35,761
W
Ganesha
Miller Osok
Ganesha
2,632
236
0
3,392
6,593
3,950
0
2,758
3,701
21,205
381
W
6,252
2,259
78
1,194
3,836
957
765
1,037
2,717
39,375
1,645
L
3,140
322
0
906
8,071
2,542
0
1,154
6,745
0
33,221
L
Xing Tian
deivid DEI
Xing Tian
3,374
419
1,058
3,562
13,010
4,614
0
3,833
9,035
15,353
0
L
Ix Chel
2,602
353
257
1,101
6,384
1,510
0
2,380
3,703
41,200
0
W
Ravana
spikerslol
Ravana
7,857
3,082
0
1,596
4,144
1,593
706
0
3,961
0
55,387
W
Ullr
4,052
1,352
0
1,584
4,813
1,461
0
1,103
3,710
0
41,795
L
Amaterasu
xSplattyy
Amaterasu
2,687
1,211
0
4,656
11,235
4,654
0
290
10,461
0
27,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,901
Gold Earned
24,977
364
Minions Killed
302
0
Camps Cleared
0
1,023,817
Distance Traveled
963,522
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,763
676
65
7
0
267,635
2
L
Danzaburou
5,113
511
77
8
0
183,665
4
W
Ganesha
6,065
607
12
1
0
192,711
6
W
Nu Wa
6,322
632
91
9
0
198,445
0
L
Da Ji
4,624
462
56
6
0
224,708
3
L
Xing Tian
4,857
486
22
2
0
195,234
0
L
Ix Chel
5,220
522
86
9
0
174,247
2
W
Ravana
7,870
787
92
9
0
189,745
0
W
Ullr
5,881
588
104
10
0
175,281
2
L
Amaterasu
5,163
516
61
6
0
185,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role