Player Matchup

Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CapDanvers
Jormungandr
Level 102
God Stats
2W - 1L
1,574 SR
Queue Stats
222W - 212L
1,483 Elo+
Solo
Cernunnos
Cernunnos
ElHerny
Cernunnos
Level 129
God Stats
3W - 0L
1,882 SR
Queue Stats
17W - 17L
1,631 Elo+
Solo
Team Averages
Level 130
1,591 SR
1,523 Elo+

VS

Team Averages
Level 156
1,663 SR
1,521 Elo+
Odin
Odin
 
Odin
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CarvalhoB
Chronos
Level 113
God Stats
16W - 15L
1,496 SR
Queue Stats
216W - 212L
1,503 Elo+
Solo
Xbalanque
Xbalanque
Santiago1102
Xbalanque
Level 156
God Stats
2W - 2L
1,831 SR
Queue Stats
110W - 121L
1,493 Elo+
Solo
Ix Chel
Ix Chel
TheB3stBr
Ix Chel
Level 176
God Stats
1W - 1L
1,987 SR
Queue Stats
124W - 88L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
3 / 0 / 0
5,102
729
3,163
5,394
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
 
Sol
8
0 / 3 / 1
4,642
663
1,599
5,310
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
7
1 / 1 / 3
4,027
575
3,395
4,137
2,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
CapDanvers
Jormungandr
9
2 / 1 / 0
5,274
753
3,126
3,697
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cernunnos
ElHerny
Cernunnos
8
1 / 0 / 2
4,342
620
2,932
3,556
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
1 / 2 / 1
4,256
608
1,132
6,229
2,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
 
Sobek
6
0 / 2 / 1
3,682
526
1,389
4,200
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos
CarvalhoB
Chronos
6
1 / 0 / 2
4,027
575
2,733
4,545
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Xbalanque
Santiago1102
Xbalanque
8
1 / 2 / 0
4,382
626
2,426
3,636
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ix Chel
TheB3stBr
Ix Chel
10
2 / 1 / 1
5,283
755
4,233
3,442
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
5
5
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
0
3
W
Sol
 
Sol
0
3
1
0.17
W
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Odin
 
Odin
1
2
1
0.75
L
Sobek
 
Sobek
0
2
1
0.25
W
Jormungandr
CapDanvers
Jormungandr
2
1
0
2
L
Chronos
CarvalhoB
Chronos
1
0
2
2
W
Cernunnos
ElHerny
Cernunnos
1
0
2
2
L
Xbalanque
Santiago1102
Xbalanque
1
2
0
0.5
L
Ix Chel
TheB3stBr
Ix Chel
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,215
Damage
11,913
22,094
Taken
22,052
7,298
Mitigated
6,959
9,897
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,163
1,471
0
3,488
5,394
1,552
0
1,235
4,159
0
37,637
W
Sol
 
Sol
1,599
1,029
0
1,874
5,310
1,311
0
3,834
1,476
21,076
1,964
W
Cthulhu
 
Cthulhu
3,395
480
111
1,432
4,137
2,259
0
859
3,278
15,450
0
L
Odin
 
Odin
1,132
23
0
1,788
6,229
2,267
0
1,188
4,909
0
11,681
L
Sobek
 
Sobek
1,389
89
0
1,961
4,200
1,564
0
2,606
1,150
13,337
590
W
Jormungandr
CapDanvers
Jormungandr
3,126
580
0
934
3,697
1,224
0
1,356
2,341
28,826
419
L
Chronos
CarvalhoB
Chronos
2,733
734
0
1,804
4,545
1,082
117
1,193
3,183
15,346
0
W
Cernunnos
ElHerny
Cernunnos
2,932
907
0
2,058
3,556
952
0
834
2,722
0
28,289
L
Xbalanque
Santiago1102
Xbalanque
2,426
779
0
1,273
3,636
1,005
78
799
2,658
0
23,828
L
Ix Chel
TheB3stBr
Ix Chel
4,233
473
100
1,672
3,442
1,041
0
1,388
2,054
31,437
1,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,387
Gold Earned
21,630
238
Minions Killed
182
0
Camps Cleared
0
780,586
Distance Traveled
744,643
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,102
729
72
10
0
162,293
0
W
Sol
4,642
663
46
7
0
137,177
2
W
Cthulhu
4,027
575
14
2
0
176,485
2
L
Odin
4,256
608
15
2
0
171,605
0
L
Sobek
3,682
526
22
3
0
110,440
0
W
Jormungandr
5,274
753
54
8
0
155,196
5
L
Chronos
4,027
575
27
4
0
171,373
0
W
Cernunnos
4,342
620
52
7
0
149,435
0
L
Xbalanque
4,382
626
48
7
0
135,161
0
L
Ix Chel
5,283
755
70
10
0
156,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role