Player Matchup

Hou Yi
Hou Yi
Grandmaster
GoIdenn
Hou Yi
Grandmaster
Level 159
God Stats
23W - 1L
1,877 SR
Queue Stats
85W - 5L
3,350 MMR
Party 2
Ymir
Ymir
Masters
Helerine
Ymir
Masters
Level 213
God Stats
4W - 0L
1,863 SR
Queue Stats
172W - 11L
2,616 MMR
Party 2
Shiva
Shiva
Masters
Y3AT
Shiva
Masters
Level 129
God Stats
5W - 0L
1,843 SR
Queue Stats
115W - 26L
3,123 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 167
1,861 SR
3,030 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 161
1,773 SR
2,675 MMR
Cthulhu
Cthulhu
Masters
CammTheGemini
Cthulhu
Masters
Level 159
God Stats
0W - 1L
1,853 SR
Queue Stats
253W - 164L
2,407 MMR
Party 1
Hachiman
Hachiman
Masters
immortallzzzz
Hachiman
Masters
Level 176
God Stats
5W - 7L
1,719 SR
Queue Stats
1,046W - 509L
2,688 MMR
Party 1
Osiris
Osiris
Masters
mudaeboyTTV
Osiris
Masters
Level 147
God Stats
13W - 8L
1,748 SR
Queue Stats
254W - 157L
2,930 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GoIdenn
Hou Yi
20
4 / 2 / 4
13,021
814
20,364
13,553
7,274
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
20
4 / 2 / 3
13,187
824
12,650
20,794
28,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
Y3AT
Shiva
18
1 / 3 / 8
12,213
763
13,895
22,629
27,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
CerberusFafnirSobekSerqet

VS

Bans
CabrakanXing TianAnhurXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
1 / 4 / 6
11,016
689
13,472
18,576
18,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hachiman
immortallzzzz
Hachiman
19
4 / 2 / 3
12,143
759
17,469
9,731
4,179
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
18
2 / 3 / 4
11,734
733
13,148
22,260
26,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
9
Kills
7
7
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
6
1
W
Hou Yi
GoIdenn
Hou Yi
4
2
4
3
W
Ymir
4
2
3
2.75
W
Shiva
Y3AT
Shiva
1
3
8
1.67
L
Hachiman
immortallzzzz
Hachiman
4
2
3
2.75
L
Osiris
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,909
Damage
44,089
56,976
Taken
50,567
62,867
Mitigated
49,349
22,668
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
13,472
568
937
5,517
18,576
18,478
0
4,702
13,221
35,765
0
W
Hou Yi
GoIdenn
Hou Yi
20,364
9,735
0
6,643
13,553
7,274
3,132
3,555
9,732
0
89,871
W
Ymir
12,650
2,359
0
6,231
20,794
28,034
518
5,353
14,879
44,866
0
W
Shiva
Y3AT
Shiva
13,895
1,489
2,068
7,726
22,629
27,559
350
5,073
17,111
0
40,872
L
Hachiman
immortallzzzz
Hachiman
17,469
9,397
0
4,360
9,731
4,179
0
3,076
6,273
0
58,698
L
Osiris
13,148
3,508
0
4,294
22,260
26,692
0
3,973
17,542
0
48,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,421
Gold Earned
34,893
220
Minions Killed
197
0
Camps Cleared
0
920,950
Distance Traveled
883,413
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,016
689
48
3
0
282,718
0
W
Hou Yi
13,021
814
113
7
0
288,232
2
W
Ymir
13,187
824
67
4
0
301,934
4
W
Shiva
12,213
763
40
3
0
330,784
2
L
Hachiman
12,143
759
89
6
0
279,094
0
L
Osiris
11,734
733
60
4
0
321,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role