Player Matchup

Thor
Thor
 
Thor
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ISuga-KittyI
Hel
Level 63
God Stats
5W - 1L
1,940 SR
Queue Stats
332W - 221L
1,629 Elo+
Solo
Zhong Kui
Zhong Kui
Rinderfond
Zhong Kui
Level 116
God Stats
18W - 13L
1,606 SR
Queue Stats
554W - 551L
1,469 Elo+
Solo
Mulan
Mulan
TeK-SQuIrT-08
Mulan
Level 104
God Stats
2W - 2L
1,768 SR
Queue Stats
67W - 67L
1,520 Elo+
Solo
Bellona
Bellona
l zenithar l
Bellona
Level 185
God Stats
2W - 2L
1,607 SR
Queue Stats
550W - 608L
1,417 Elo+
Solo
Team Averages
Level 122
1,684 SR
1,507 Elo+

VS

Team Averages
Level 100
1,581 SR
1,561 Elo+
Scylla
Scylla
MaPlExV
Scylla
Level 110
God Stats
5W - 2L
1,736 SR
Queue Stats
345W - 161L
1,705 Elo+
Party 1
Khepri
Khepri
Maggico9301
Khepri
Level 138
God Stats
1W - 2L
1,268 SR
Queue Stats
97W - 95L
1,491 Elo+
Solo
Artemis
Artemis
Treuraap
Artemis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,440 Elo+
Solo
Jormungandr
Jormungandr
WeedTojas97
Jormungandr
Level 109
God Stats
10W - 1L
1,902 SR
Queue Stats
303W - 139L
1,604 Elo+
Party 1
Aphrodite
Aphrodite
fififaerie
Aphrodite
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 6 / 3
7,874
787
11,440
14,211
5,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 4 / 6
7,288
729
4,606
10,837
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zhong Kui
Rinderfond
Zhong Kui
14
1 / 6 / 7
7,503
750
9,530
17,076
17,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 6 / 5
7,054
705
8,556
14,922
11,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bellona
l zenithar l
Bellona
14
1 / 3 / 8
7,735
774
10,415
13,541
14,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MaPlExV
Scylla
17
6 / 1 / 13
9,653
965
16,845
5,471
2,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Khepri
15
4 / 2 / 18
9,581
958
7,869
13,611
10,860
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Treuraap
Artemis
17
6 / 2 / 17
9,484
948
19,864
11,721
6,725
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
WeedTojas97
Jormungandr
15
6 / 2 / 17
8,951
895
12,454
12,364
14,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
fififaerie
Aphrodite
14
3 / 2 / 18
8,763
876
7,568
12,955
9,778
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
108
9
Kills
25
25
Deaths
9
29
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
6
3
1.08
L
1
4
6
1
W
Scylla
MaPlExV
Scylla
6
1
13
12.5
W
Khepri
4
2
18
6.5
L
Zhong Kui
Rinderfond
Zhong Kui
1
6
7
0.75
L
1
6
5
0.58
W
Artemis
Treuraap
Artemis
6
2
17
7.25
W
Jormungandr
WeedTojas97
Jormungandr
6
2
17
7.25
W
Aphrodite
fififaerie
Aphrodite
3
2
18
6
L
Bellona
l zenithar l
Bellona
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,547
Damage
64,600
70,587
Taken
56,122
54,957
Mitigated
44,395
26,191
Healing
29,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,440
1,019
138
566
14,211
5,950
0
8,892
4,901
0
17,958
L
4,606
292
10,875
5,078
10,837
4,780
0
7,295
3,330
14,649
534
W
Scylla
MaPlExV
Scylla
16,845
726
1,034
832
5,471
2,716
624
879
4,490
32,417
1,094
W
Khepri
7,869
459
2,371
3,152
13,611
10,860
372
3,555
9,911
11,318
0
L
Zhong Kui
Rinderfond
Zhong Kui
9,530
1,380
655
2,502
17,076
17,785
0
10,497
6,203
20,328
0
L
8,556
515
313
2,888
14,922
11,995
0
7,014
7,388
0
12,230
W
Artemis
Treuraap
Artemis
19,864
9,528
692
1,481
11,721
6,725
1,304
3,060
8,517
0
32,464
W
Jormungandr
WeedTojas97
Jormungandr
12,454
475
744
1,735
12,364
14,316
429
3,370
8,793
21,608
687
W
Aphrodite
fififaerie
Aphrodite
7,568
1,613
9,894
7,351
12,955
9,778
306
3,474
9,286
15,501
213
L
Bellona
l zenithar l
Bellona
10,415
1,050
892
2,284
13,541
14,447
0
7,516
5,465
470
16,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,454
Gold Earned
46,432
70
Minions Killed
120
0
Camps Cleared
0
908,640
Distance Traveled
946,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,874
787
13
1
0
170,830
0
L
Hel
7,288
729
17
2
0
194,290
0
W
Scylla
9,653
965
45
5
0
212,468
0
W
Khepri
9,581
958
7
1
0
187,760
0
L
Zhong Kui
7,503
750
19
2
0
184,756
0
L
Mulan
7,054
705
8
1
0
159,982
0
W
Artemis
9,484
948
28
3
0
177,155
0
W
Jormungandr
8,951
895
11
1
0
199,410
0
W
Aphrodite
8,763
876
29
3
0
169,585
0
L
Bellona
7,735
774
13
1
0
198,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role