Player Matchup

Atlas
Atlas
 
Atlas
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Terblode333
Neith
Level 125
God Stats
1W - 0L
1,403 SR
Queue Stats
276W - 234L
1,544 Elo+
Solo
Olorun
Olorun
TheTallGuyy
Olorun
Level 137
God Stats
2W - 1L
1,534 SR
Queue Stats
49W - 36L
1,518 Elo+
Solo
Geb
Geb
o Ethxn o
Geb
Level 143
God Stats
3W - 7L
1,341 SR
Queue Stats
364W - 357L
1,492 Elo+
Party 1
Arachne
Arachne
owenbabowen
Arachne
Level 124
God Stats
4W - 2L
1,326 SR
Queue Stats
271W - 248L
1,494 Elo+
Party 1
Team Averages
Level 151
1,421 SR
1,510 Elo+

VS

Team Averages
Level 119
1,474 SR
1,508 Elo+
Maui
Maui
 
Maui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AORDS
Hachiman
Level 81
God Stats
18W - 23L
1,472 SR
Queue Stats
411W - 404L
1,456 Elo+
Solo
Ra
Ra
BoxBoxRivenGOD
Ra
Level 46
God Stats
1W - 3L
1,252 SR
Queue Stats
8W - 8L
1,585 Elo+
Solo
Sobek
Sobek
PersEjd
Sobek
Level 154
God Stats
55W - 56L
1,554 SR
Queue Stats
496W - 484L
1,495 Elo+
Solo
Ravana
Ravana
lovexiatian
Ravana
Level 167
God Stats
12W - 11L
1,590 SR
Queue Stats
316W - 323L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 0 / 0
3,583
717
1,547
3,274
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
1 / 2 / 0
3,575
715
1,460
3,099
856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
7
1 / 1 / 0
3,847
769
884
1,471
384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 3
3,673
735
1,195
3,098
1,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
owenbabowen
Arachne
6
1 / 0 / 1
3,400
680
924
3,723
810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
5
2 / 1 / 1
3,573
715
1,930
3,140
1,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
AORDS
Hachiman
3
0 / 1 / 1
2,815
563
859
1,065
206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 0 / 1
4,186
837
1,396
890
209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
PersEjd
Sobek
7
0 / 0 / 0
3,750
750
1,164
2,779
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
6
0 / 1 / 3
3,523
705
1,768
2,235
740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
4
4
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
0
0
L
Maui
 
Maui
2
1
1
2.5
L
Hachiman
AORDS
Hachiman
0
1
1
0.5
L
2
0
1
2.5
L
Sobek
PersEjd
Sobek
0
0
0
0
W
1
2
0
0.5
W
Olorun
1
1
0
1
L
Ravana
0
1
3
1.5
W
0
1
3
1.5
W
Arachne
owenbabowen
Arachne
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,010
Damage
7,117
14,665
Taken
10,109
4,336
Mitigated
4,140
5,946
Healing
4,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
1,547
351
0
1,994
3,274
1,003
0
796
2,288
16,195
431
L
Maui
 
Maui
1,930
951
0
1,160
3,140
1,729
0
787
2,353
9,680
605
L
Hachiman
AORDS
Hachiman
859
511
0
290
1,065
206
0
299
766
0
5,081
L
1,396
143
132
436
890
209
0
474
416
21,889
48
L
Sobek
PersEjd
Sobek
1,164
74
0
1,777
2,779
1,256
0
1,159
1,298
12,918
900
W
1,460
695
0
874
3,099
856
0
1,330
1,769
0
18,771
W
Olorun
884
468
180
414
1,471
384
0
161
1,310
23,911
0
L
Ravana
1,768
442
0
978
2,235
740
0
519
1,716
0
16,523
W
1,195
317
0
806
3,098
1,283
0
1,467
1,578
8,362
0
W
Arachne
owenbabowen
Arachne
924
406
0
1,678
3,723
810
0
279
3,440
0
12,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,078
Gold Earned
17,847
164
Minions Killed
149
0
Camps Cleared
0
553,572
Distance Traveled
490,118
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,583
717
35
7
0
103,126
0
L
Maui
3,573
715
9
2
0
119,180
3
L
Hachiman
2,815
563
11
2
0
30,331
0
L
Ra
4,186
837
48
10
0
117,794
0
L
Sobek
3,750
750
43
9
0
104,969
0
W
Neith
3,575
715
35
7
0
105,537
0
W
Olorun
3,847
769
53
11
0
104,099
0
L
Ravana
3,523
705
38
8
0
117,844
0
W
Geb
3,673
735
14
3
0
110,365
2
W
Arachne
3,400
680
27
5
0
130,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role