Player Matchup

Danzaburou
Danzaburou
Gebmoves
Danzaburou
Level 120
God Stats
21W - 16L
1,612 SR
Queue Stats
763W - 784L
1,459 Elo+
Party 1
Jormungandr
Jormungandr
ISuga-KittyI
Jormungandr
Level 63
God Stats
2W - 3L
1,346 SR
Queue Stats
330W - 221L
1,643 Elo+
Solo
Hercules
Hercules
LIQUIDSONn
Hercules
Level 131
God Stats
7W - 4L
1,674 SR
Queue Stats
522W - 505L
1,531 Elo+
Party 1
Nemesis
Nemesis
psilouris
Nemesis
Level 129
God Stats
0W - 2L
1,301 SR
Queue Stats
85W - 82L
1,483 Elo+
Solo
Pele
Pele
stunt1killl
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,431 Elo+
Solo
Team Averages
Level 92
1,486 SR
1,509 Elo+

VS

Team Averages
Level 114
1,533 SR
1,474 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Durchlaucht
Chaac
Level 116
God Stats
2W - 0L
1,760 SR
Queue Stats
148W - 144L
1,483 Elo+
Party 2
Awilix
Awilix
Furamon
Awilix
Level 153
God Stats
4W - 4L
1,406 SR
Queue Stats
140W - 164L
1,444 Elo+
Solo
Cerberus
Cerberus
hhr42334
Cerberus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 158L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gebmoves
Danzaburou
14
1 / 6 / 5
8,027
730
6,782
9,834
3,779
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
ISuga-KittyI
Jormungandr
15
3 / 5 / 5
8,911
810
14,928
14,881
14,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
LIQUIDSONn
Hercules
15
1 / 4 / 4
8,390
763
6,374
12,185
13,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
psilouris
Nemesis
15
2 / 5 / 4
8,572
779
3,655
10,216
4,445
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
3 / 6 / 3
8,627
784
5,830
11,625
4,510
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
8 / 1 / 16
10,655
969
18,221
7,609
3,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nu Wa
 
Nu Wa
16
5 / 1 / 18
10,008
910
10,943
5,433
2,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 19
9,302
846
7,773
14,825
18,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Awilix
Furamon
Awilix
15
5 / 1 / 12
9,524
866
5,866
7,191
3,605
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
hhr42334
Cerberus
15
5 / 4 / 19
10,084
917
10,643
22,128
26,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
110
10
Kills
26
26
Deaths
11
21
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
1
16
16
W
Nu Wa
 
Nu Wa
5
1
18
14
W
3
4
19
3.13
W
Awilix
Furamon
Awilix
5
1
12
11
L
Danzaburou
Gebmoves
Danzaburou
1
6
5
0.58
L
Jormungandr
ISuga-KittyI
Jormungandr
3
5
5
1.1
L
Hercules
LIQUIDSONn
Hercules
1
4
4
0.75
W
Cerberus
hhr42334
Cerberus
5
4
19
3.63
L
Nemesis
psilouris
Nemesis
2
5
4
0.8
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,569
Damage
53,446
58,741
Taken
57,186
40,161
Mitigated
54,078
15,897
Healing
19,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
18,221
287
659
1,174
7,609
3,635
1,659
2,314
5,053
37,931
0
W
Nu Wa
 
Nu Wa
10,943
2,302
1,506
956
5,433
2,389
3,459
909
4,491
23,726
0
W
7,773
509
1,072
4,341
14,825
18,231
1,555
3,416
11,248
0
18,174
W
Awilix
Furamon
Awilix
5,866
1,530
1,084
1,282
7,191
3,605
1,094
1,152
6,021
0
14,703
L
Danzaburou
Gebmoves
Danzaburou
6,782
1,979
1,094
1,065
9,834
3,779
1,419
7,459
2,375
0
17,628
L
Jormungandr
ISuga-KittyI
Jormungandr
14,928
3,668
902
3,005
14,881
14,182
104
8,860
6,021
30,407
1,266
L
Hercules
LIQUIDSONn
Hercules
6,374
722
1,316
5,072
12,185
13,245
46
7,950
4,235
0
21,040
W
Cerberus
hhr42334
Cerberus
10,643
480
331
6,753
22,128
26,218
28
5,268
16,464
16,053
0
L
Nemesis
psilouris
Nemesis
3,655
969
398
849
10,216
4,445
0
7,928
2,288
0
12,012
L
5,830
644
470
1,726
11,625
4,510
0
7,610
4,015
0
20,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,527
Gold Earned
49,573
156
Minions Killed
140
0
Camps Cleared
0
978,434
Distance Traveled
1,014,910
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,655
969
42
4
0
217,687
0
W
Nu Wa
10,008
910
30
3
0
181,429
0
W
Chaac
9,302
846
22
2
0
171,316
0
W
Awilix
9,524
866
28
3
0
246,369
0
L
Danzaburou
8,027
730
27
2
0
171,565
1
L
Jormungandr
8,911
810
38
3
0
190,405
0
L
Hercules
8,390
763
37
3
0
197,162
0
W
Cerberus
10,084
917
18
2
0
198,109
0
L
Nemesis
8,572
779
31
3
0
218,394
0
L
Pele
8,627
784
23
2
0
200,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role