Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GillGameSHh
Chang'e
Level 149
God Stats
9W - 6L
1,517 SR
Queue Stats
486W - 482L
1,582 Elo+
Solo
Ah Puch
Ah Puch
MadEd
Ah Puch
Level 129
God Stats
67W - 51L
1,634 SR
Queue Stats
154W - 142L
1,511 Elo+
Solo
Surtr
Surtr
MrMcBobberton
Surtr
Level 63
God Stats
65W - 56L
1,558 SR
Queue Stats
158W - 158L
1,506 Elo+
Solo
Danzaburou
Danzaburou
Xentril
Danzaburou
Level 158
God Stats
3W - 2L
1,801 SR
Queue Stats
51W - 44L
1,488 Elo+
Solo
Team Averages
Level 121
1,602 SR
1,517 Elo+

VS

Team Averages
Level 118
1,474 SR
1,505 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BLARFOOT
Izanami
Level 87
God Stats
131W - 105L
1,526 SR
Queue Stats
409W - 394L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Havoc1995
Nu Wa
Level 62
God Stats
2W - 4L
1,428 SR
Queue Stats
128W - 150L
1,475 Elo+
Solo
Geb
Geb
o Ethxn o
Geb
Level 143
God Stats
3W - 7L
1,441 SR
Queue Stats
364W - 357L
1,504 Elo+
Party 1
Arachne
Arachne
owenbabowen
Arachne
Level 124
God Stats
4W - 2L
1,476 SR
Queue Stats
271W - 248L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 0 / 1
6,204
620
1,750
7,207
6,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
GillGameSHh
Chang'e
12
0 / 0 / 1
6,664
666
2,474
3,753
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
MadEd
Ah Puch
12
3 / 0 / 2
6,772
677
7,027
6,424
1,901
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 2 / 1
6,228
623
4,872
7,817
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
Xentril
Danzaburou
10
1 / 1 / 0
5,569
557
4,108
5,801
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 4 / 0
5,481
548
4,780
10,335
10,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
BLARFOOT
Izanami
10
2 / 0 / 0
5,899
590
3,406
3,410
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nu Wa
Havoc1995
Nu Wa
11
0 / 1 / 1
5,598
560
3,564
4,646
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 3
5,792
579
4,574
6,706
4,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
owenbabowen
Arachne
10
1 / 3 / 1
5,165
517
2,669
7,735
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
9
Kills
3
3
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
1
1.5
L
Kuzenbo
 
Kuzenbo
0
4
0
0
L
Izanami
BLARFOOT
Izanami
2
0
0
2
W
Chang'e
GillGameSHh
Chang'e
0
0
1
0.5
L
Nu Wa
Havoc1995
Nu Wa
0
1
1
0.5
W
Ah Puch
MadEd
Ah Puch
3
0
2
4
W
4
2
1
2.25
W
Danzaburou
Xentril
Danzaburou
1
1
0
1
L
0
1
3
1.5
L
Arachne
owenbabowen
Arachne
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,231
Damage
18,993
31,002
Taken
32,832
14,871
Mitigated
19,071
16,531
Healing
8,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,750
252
0
3,774
7,207
6,555
0
2,005
5,124
11,925
0
L
Kuzenbo
 
Kuzenbo
4,780
1,036
0
1,904
10,335
10,201
8
6,651
3,684
30,253
1,084
L
Izanami
BLARFOOT
Izanami
3,406
2,006
0
1,191
3,410
1,141
0
542
2,868
0
45,293
W
Chang'e
GillGameSHh
Chang'e
2,474
59
339
2,715
3,753
1,051
894
1,101
2,541
51,114
1,557
L
Nu Wa
Havoc1995
Nu Wa
3,564
397
0
875
4,646
1,219
0
1,990
2,422
40,626
1,222
W
Ah Puch
MadEd
Ah Puch
7,027
349
0
4,204
6,424
1,901
0
4,410
1,446
46,415
934
W
4,872
1,909
0
3,147
7,817
3,188
0
1,779
5,890
1,489
46,198
W
Danzaburou
Xentril
Danzaburou
4,108
2,145
0
2,352
5,801
2,176
0
2,356
3,367
0
46,108
L
4,574
138
0
1,794
6,706
4,135
0
1,169
5,537
20,595
882
L
Arachne
owenbabowen
Arachne
2,669
1,613
0
2,754
7,735
2,375
0
821
6,858
0
30,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,437
Gold Earned
27,935
395
Minions Killed
322
0
Camps Cleared
0
1,068,334
Distance Traveled
1,026,602
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,204
620
26
3
0
227,298
2
L
Kuzenbo
5,481
548
66
7
0
184,781
0
L
Izanami
5,899
590
96
10
0
205,602
0
W
Chang'e
6,664
666
116
12
0
208,460
6
L
Nu Wa
5,598
560
82
8
0
194,840
0
W
Ah Puch
6,772
677
90
9
0
204,368
6
W
Surtr
6,228
623
72
7
0
251,603
0
W
Danzaburou
5,569
557
91
9
0
176,605
1
L
Geb
5,792
579
29
3
0
208,429
4
L
Arachne
5,165
517
49
5
0
232,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role