Player Matchup

Hun Batz
Hun Batz
Dariolop
Hun Batz
Level 128
God Stats
1W - 2L
1,572 SR
Queue Stats
23W - 30L
1,511 Elo+
Solo
Cthulhu
Cthulhu
GoatNips420
Cthulhu
Level 86
God Stats
82W - 71L
1,631 SR
Queue Stats
96W - 100L
1,591 Elo+
Solo
Anubis
Anubis
SentinelPrime911
Anubis
Level 118
God Stats
3W - 2L
1,924 SR
Queue Stats
139W - 84L
1,633 Elo+
Solo
Team Averages
Level 111
1,709 SR
1,578 Elo+

VS

Team Averages
Level 100
1,585 SR
1,694 Elo+
Nox
Nox
 
Nox
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
FunKekc
Rama
Level 143
God Stats
1W - 0L
1,656 SR
Queue Stats
39W - 25L
1,702 Elo+
Party 1
Kumbhakarna
Kumbhakarna
freak3
Kumbhakarna
Level 28
God Stats
6W - 4L
1,597 SR
Queue Stats
10W - 5L
1,879 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dariolop
Hun Batz
13
0 / 5 / 6
7,653
765
1,292
8,948
3,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
GoatNips420
Cthulhu
14
3 / 2 / 3
8,315
832
11,889
7,605
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 4 / 3
7,857
786
4,815
8,268
3,341
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
5 / 1 / 6
9,412
941
5,840
6,485
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rama
FunKekc
Rama
14
3 / 3 / 6
8,980
898
7,776
7,569
2,414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
freak3
Kumbhakarna
14
2 / 2 / 9
8,455
846
7,219
12,100
7,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
6
Kills
10
11
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
1
6
8
L
Hun Batz
Dariolop
Hun Batz
0
5
6
0.6
W
Rama
FunKekc
Rama
3
3
6
2
L
Cthulhu
GoatNips420
Cthulhu
3
2
3
2.25
L
3
4
3
1.13
W
Kumbhakarna
freak3
Kumbhakarna
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,996
Damage
20,835
24,821
Taken
26,154
10,493
Mitigated
11,820
2,770
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,840
355
0
1,879
6,485
2,051
431
4,724
1,417
29,562
183
L
Hun Batz
Dariolop
Hun Batz
1,292
222
0
148
8,948
3,794
0
5,410
3,192
0
24,545
W
Rama
FunKekc
Rama
7,776
5,237
0
2,386
7,569
2,414
916
4,702
2,555
0
33,828
L
Cthulhu
GoatNips420
Cthulhu
11,889
473
233
874
7,605
3,358
0
2,247
5,208
26,198
0
L
4,815
208
0
1,515
8,268
3,341
0
4,053
3,933
19,790
0
W
Kumbhakarna
freak3
Kumbhakarna
7,219
185
0
1,755
12,100
7,355
230
6,189
5,438
14,424
2,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,825
Gold Earned
26,847
134
Minions Killed
140
0
Camps Cleared
0
520,222
Distance Traveled
551,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,412
941
56
6
0
187,497
0
L
Hun Batz
7,653
765
41
4
0
165,664
0
W
Rama
8,980
898
63
6
0
177,461
0
L
Cthulhu
8,315
832
43
4
0
201,586
0
L
Anubis
7,857
786
50
5
0
152,972
0
W
Kumbhakarna
8,455
846
21
2
0
186,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role