Player Matchup

Hun Batz
Hun Batz
Furamon
Hun Batz
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 176L
1,455 Elo+
Solo
Thoth
Thoth
Gronkh1109
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 67L
1,383 Elo+
Solo
Bakasura
Bakasura
HansSoloQ
Bakasura
Level 42
God Stats
0W - 2L
1,385 SR
Queue Stats
14W - 42L
1,292 Elo+
Solo
Anhur
Anhur
John001
Anhur
Level 174
God Stats
3W - 3L
1,555 SR
Queue Stats
80W - 79L
1,540 Elo+
Solo
He Bo
He Bo
gromila
He Bo
Level 105
God Stats
1W - 3L
1,413 SR
Queue Stats
249W - 256L
1,545 Elo+
Solo
Team Averages
Level 120
1,470 SR
1,443 Elo+

VS

Team Averages
Level 101
1,459 SR
1,406 Elo+
Pele
Pele
AirPriest
Pele
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,492 Elo+
Solo
Mercury
Mercury
Bambii423
Mercury
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 39L
1,256 Elo+
Party 1
Cabrakan
Cabrakan
Marduk3280
Cabrakan
Level 86
God Stats
1W - 3L
1,294 SR
Queue Stats
83W - 128L
1,285 Elo+
Party 1
Medusa
Medusa
MinyX
Medusa
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 106L
1,480 Elo+
Solo
Serqet
Serqet
TheMrMeener
Serqet
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Furamon
Hun Batz
12
3 / 3 / 5
7,489
832
4,977
6,341
2,985
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
15
0 / 3 / 10
7,766
863
8,060
6,534
1,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
HansSoloQ
Bakasura
13
7 / 0 / 6
7,998
889
5,158
5,218
5,517
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Anhur
John001
Anhur
15
4 / 3 / 9
8,370
930
8,207
6,727
2,647
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

He Bo
gromila
He Bo
7
0 / 3 / 2
5,855
651
2,506
3,327
810
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
5 / 3 / 5
8,901
989
7,160
8,332
2,983
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mercury
Bambii423
Mercury
12
0 / 3 / 4
6,999
778
778
5,509
1,645
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
Marduk3280
Cabrakan
13
3 / 3 / 6
8,271
919
2,029
6,763
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
MinyX
Medusa
14
2 / 3 / 6
8,207
912
9,967
6,128
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
15
2 / 2 / 7
8,719
969
4,207
8,225
8,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
40
14
Kills
12
12
Deaths
14
32
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Pele
5
3
5
2.5
W
Mercury
Bambii423
Mercury
0
3
4
0.67
L
Hun Batz
Furamon
Hun Batz
3
3
5
1.83
L
Thoth
0
3
10
1.67
L
Bakasura
HansSoloQ
Bakasura
7
0
6
10
L
Anhur
John001
Anhur
4
3
9
2.83
W
Cabrakan
Marduk3280
Cabrakan
3
3
6
2
W
Medusa
MinyX
Medusa
2
3
6
1.67
W
Serqet
2
2
7
2.75
L
He Bo
gromila
He Bo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,908
Damage
24,141
28,147
Taken
34,957
13,919
Mitigated
23,170
8,793
Healing
9,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
7,160
1,278
1,257
2,165
8,332
2,983
539
2,636
5,309
0
18,580
W
Mercury
Bambii423
Mercury
778
408
33
300
5,509
1,645
396
1,912
3,078
0
1,988
L
Hun Batz
Furamon
Hun Batz
4,977
758
1,095
1,756
6,341
2,985
0
255
6,086
0
10,724
L
Thoth
8,060
290
113
1,361
6,534
1,960
511
394
5,942
27,020
0
L
Bakasura
HansSoloQ
Bakasura
5,158
2,762
199
1,847
5,218
5,517
360
1,017
4,111
0
6,435
L
Anhur
John001
Anhur
8,207
5,491
398
1,359
6,727
2,647
707
158
6,519
0
18,102
W
Cabrakan
Marduk3280
Cabrakan
2,029
166
538
361
6,763
7,694
230
1,124
5,017
6,382
405
W
Medusa
MinyX
Medusa
9,967
3,738
457
341
6,128
2,166
2,374
2,464
3,446
0
32,298
W
Serqet
4,207
766
1,000
2,809
8,225
8,682
258
2,256
5,743
0
7,774
L
He Bo
gromila
He Bo
2,506
145
318
347
3,327
810
0
161
3,166
2,967
217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,478
Gold Earned
41,097
92
Minions Killed
97
0
Camps Cleared
0
687,632
Distance Traveled
896,227
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,901
989
12
1
0
173,193
0
W
Mercury
6,999
778
3
0
0
181,551
0
L
Hun Batz
7,489
832
9
1
0
167,772
0
L
Thoth
7,766
863
35
4
0
174,417
0
L
Bakasura
7,998
889
19
2
0
142,972
1
L
Anhur
8,370
930
25
3
0
136,633
0
W
Cabrakan
8,271
919
14
2
0
172,723
0
W
Medusa
8,207
912
61
7
0
173,858
0
W
Serqet
8,719
969
7
1
0
194,902
0
L
He Bo
5,855
651
4
0
0
65,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role