Player Matchup

Cabrakan
Cabrakan
BigChungus426
Cabrakan
Level 27
God Stats
7W - 0L
1,735 SR
Queue Stats
12W - 5L
1,645 Elo+
Party 1
Da Ji
Da Ji
Bigman6453
Da Ji
Level 125
God Stats
1W - 0L
1,401 SR
Queue Stats
25W - 18L
1,588 Elo+
Party 1
Ix Chel
Ix Chel
Zallish
Ix Chel
Level 205
God Stats
1W - 0L
1,682 SR
Queue Stats
30W - 28L
1,555 Elo+
Party 1
Team Averages
Level 119
1,606 SR
1,596 Elo+

VS

Team Averages
Level 120
1,430 SR
1,507 Elo+
Cu Chulainn
Cu Chulainn
Khohva
Cu Chulainn
Level 76
God Stats
5W - 16L
1,115 SR
Queue Stats
445W - 464L
1,532 Elo+
Solo
Zhong Kui
Zhong Kui
Vonamberg
Zhong Kui
Level 126
God Stats
6W - 9L
1,675 SR
Queue Stats
226W - 233L
1,480 Elo+
Solo
Bakasura
Bakasura
veitals
Bakasura
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 137L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BigChungus426
Cabrakan
13
5 / 2 / 4
8,114
1,014
3,237
7,004
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Da Ji
13
4 / 4 / 5
7,900
988
7,180
8,082
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Zallish
Ix Chel
13
1 / 2 / 8
7,649
956
6,567
5,177
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Khohva
Cu Chulainn
10
1 / 5 / 4
6,272
784
5,819
9,064
3,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Zhong Kui
Vonamberg
Zhong Kui
14
4 / 1 / 4
8,003
1,000
7,299
5,722
4,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
veitals
Bakasura
11
3 / 4 / 2
6,869
859
3,951
7,591
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
10
Kills
8
8
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BigChungus426
Cabrakan
5
2
4
3.5
W
Da Ji
4
4
5
1.63
L
Cu Chulainn
Khohva
Cu Chulainn
1
5
4
0.6
L
Zhong Kui
Vonamberg
Zhong Kui
4
1
4
6
W
Ix Chel
Zallish
Ix Chel
1
2
8
2.5
L
Bakasura
veitals
Bakasura
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,984
Damage
17,069
20,263
Taken
22,377
12,108
Mitigated
11,931
3,403
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BigChungus426
Cabrakan
3,237
917
0
588
7,004
6,748
345
2,187
4,817
9,588
281
W
Da Ji
7,180
1,622
0
773
8,082
3,587
621
2,867
4,864
0
21,317
L
Cu Chulainn
Khohva
Cu Chulainn
5,819
1,199
0
708
9,064
3,372
0
3,236
5,690
0
19,880
L
Zhong Kui
Vonamberg
Zhong Kui
7,299
771
0
3,250
5,722
4,733
0
3,356
2,250
22,289
0
W
Ix Chel
Zallish
Ix Chel
6,567
1,123
1,414
628
5,177
1,773
358
2,257
2,917
33,558
506
L
Bakasura
veitals
Bakasura
3,951
2,800
0
1,501
7,591
3,826
0
2,642
4,844
0
12,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,663
Gold Earned
21,144
109
Minions Killed
107
0
Camps Cleared
0
444,145
Distance Traveled
403,664
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,114
1,014
17
2
0
144,445
0
W
Da Ji
7,900
988
45
6
0
149,997
0
L
Cu Chulainn
6,272
784
17
2
0
120,148
0
L
Zhong Kui
8,003
1,000
53
7
0
142,172
0
W
Ix Chel
7,649
956
47
6
0
149,703
0
L
Bakasura
6,869
859
37
5
0
141,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role