Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
AesirSteel
Janus
Gold III
Level 41
God Stats
0W - 2L
1,534 SR
Queue Stats
24W - 18L
1,706 MMR
Solo
Thanatos
Thanatos
Gold V
Jnmvp
Thanatos
Gold V
Level 147
God Stats
13W - 9L
1,593 SR
Queue Stats
185W - 196L
1,469 MMR
Solo
Yemoja
Yemoja
Gold IV
QueezyBreezy_
Yemoja
Gold IV
Level 158
God Stats
17W - 22L
1,501 SR
Queue Stats
187W - 194L
1,453 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,526 SR
1,526 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,692 SR
1,562 MMR
Ra
Ra
Diamond V
DANIELSSF0730
Ra
Diamond V
Level 158
God Stats
5W - 0L
1,814 SR
Queue Stats
50W - 36L
1,883 MMR
Solo
Anhur
Anhur
Gold IV
IngJoe
Anhur
Gold IV
Level 143
God Stats
11W - 10L
1,570 SR
Queue Stats
138W - 132L
1,485 MMR
Party 1
Fenrir
Fenrir
Silver I
TzuyuTwiceJYP
Fenrir
Silver I
Level 117
God Stats
2W - 0L
1,828 SR
Queue Stats
17W - 13L
1,577 MMR
Party 1
Ymir
Ymir
Gold IV
WDK xXGuapozZXx
Ymir
Gold IV
Level 135
God Stats
22W - 17L
1,615 SR
Queue Stats
263W - 252L
1,431 MMR
Solo
Bacchus
Bacchus
Gold II
WiLLYDiLLASQUiD
Bacchus
Gold II
Level 171
God Stats
32W - 22L
1,632 SR
Queue Stats
171W - 176L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 1 / 0
3,460
692
1,989
3,982
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
 
Charybdis
3
0 / 2 / 0
2,607
521
414
1,759
213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
7
0 / 1 / 0
3,632
726
1,154
2,374
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Jnmvp
Thanatos
6
0 / 2 / 0
3,139
628
777
3,142
656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,073
615
593
1,299
687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Bans
BakasuraHerculesArachneCabrakan

VS

Bans
Ao KuangTsukuyomiGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,825
765
1,977
1,864
479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
IngJoe
Anhur
6
1 / 0 / 2
3,737
747
1,306
1,437
299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

6
2 / 0 / 1
3,517
703
1,297
2,447
686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
3,514
703
1,721
3,116
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
2 / 0 / 1
4,088
818
868
2,343
1,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
Charybdis
 
Charybdis
0
2
0
0
L
Janus
0
1
0
0
W
1
0
1
1.5
W
Anhur
IngJoe
Anhur
1
0
2
2
L
Thanatos
Jnmvp
Thanatos
0
2
0
0
L
0
0
0
0
W
2
0
1
2.5
W
0
0
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,927
Damage
7,169
12,556
Taken
11,207
3,228
Mitigated
4,838
4,660
Healing
4,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,989
629
0
1,324
3,982
1,049
0
1,464
2,286
0
17,105
L
Charybdis
 
Charybdis
414
363
0
244
1,759
213
0
350
1,409
0
4,466
L
Janus
1,154
0
0
750
2,374
623
0
1,297
1,077
19,331
162
W
1,977
144
198
306
1,864
479
0
679
1,077
22,216
409
W
Anhur
IngJoe
Anhur
1,306
968
0
750
1,437
299
0
157
1,280
0
20,551
L
Thanatos
Jnmvp
Thanatos
777
72
0
2,007
3,142
656
0
780
2,362
0
9,933
L
593
131
103
232
1,299
687
0
346
953
9,072
0
W
1,297
405
0
1,382
2,447
686
0
265
2,126
0
12,440
W
1,721
442
0
1,185
3,116
1,872
0
0
3,116
13,244
379
W
868
97
0
1,065
2,343
1,502
0
436
1,907
7,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,911
Gold Earned
18,681
135
Minions Killed
147
0
Camps Cleared
0
438,314
Distance Traveled
498,289
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,460
692
35
7
0
110,095
2
L
Charybdis
2,607
521
11
2
0
44,234
0
L
Janus
3,632
726
51
10
0
101,704
0
W
Ra
3,825
765
48
10
0
114,643
0
W
Anhur
3,737
747
41
8
0
84,164
0
L
Thanatos
3,139
628
25
5
0
111,594
0
L
Yemoja
3,073
615
13
3
0
70,687
0
W
Fenrir
3,517
703
28
6
0
115,419
0
W
Ymir
3,514
703
25
5
0
93,801
0
W
Bacchus
4,088
818
5
1
0
90,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role