Player Matchup

Janus
Janus
MoneyMako4675
Janus
Level 123
God Stats
10W - 14L
1,484 SR
Queue Stats
591W - 541L
1,515 Elo+
Party 2
Nox
Nox
ReapUrSoulz
Nox
Level 47
God Stats
1W - 1L
1,305 SR
Queue Stats
131W - 149L
1,421 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TTyme412
Ah Muzen Cab
Level 147
God Stats
26W - 19L
1,542 SR
Queue Stats
900W - 886L
1,547 Elo+
Party 2
Sobek
Sobek
ill Anomaly
Sobek
Level 181
God Stats
7W - 9L
1,404 SR
Queue Stats
526W - 526L
1,541 Elo+
Party 2
Shiva
Shiva
oHalfLife
Shiva
Level 196
God Stats
22W - 6L
1,810 SR
Queue Stats
479W - 335L
1,542 Elo+
Party 2
Team Averages
Level 139
1,509 SR
1,513 Elo+

VS

Team Averages
Level 130
1,473 SR
1,503 Elo+
Xbalanque
Xbalanque
Juliuz8566
Xbalanque
Level 54
God Stats
15W - 7L
1,542 SR
Queue Stats
240W - 283L
1,443 Elo+
Solo
King Arthur
King Arthur
NV Madman
King Arthur
Level 143
God Stats
2W - 2L
1,491 SR
Queue Stats
214W - 223L
1,557 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheQuickNDirty
Morgan Le Fay
Level 110
God Stats
2W - 6L
1,311 SR
Queue Stats
353W - 337L
1,555 Elo+
Solo
Maui
Maui
Vooodooochiild
Maui
Level 146
God Stats
2W - 4L
1,448 SR
Queue Stats
285W - 290L
1,485 Elo+
Party 1
Vamana
Vamana
elerocks1515
Vamana
Level 197
God Stats
4W - 4L
1,575 SR
Queue Stats
534W - 536L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 10
11,064
922
13,515
6,840
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
6 / 4 / 8
10,741
895
7,041
7,872
3,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TTyme412
Ah Muzen Cab
15
1 / 5 / 8
9,123
760
11,374
11,944
5,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 5 / 6
8,588
716
3,785
12,721
13,495
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Shiva
oHalfLife
Shiva
20
8 / 3 / 8
11,942
995
20,082
18,937
23,564
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Juliuz8566
Xbalanque
6
0 / 1 / 1
6,362
530
966
1,746
482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

King Arthur
NV Madman
King Arthur
15
3 / 5 / 6
8,587
716
6,645
20,396
15,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
TheQuickNDirty
Morgan Le Fay
14
2 / 5 / 6
8,831
736
4,217
8,795
3,911
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 4 / 11
9,838
820
6,659
14,560
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
18
7 / 4 / 5
10,253
854
13,092
14,270
14,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
19
Kills
15
19
Deaths
19
40
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Juliuz8566
Xbalanque
0
1
1
0.5
W
3
2
10
4
L
King Arthur
NV Madman
King Arthur
3
5
6
1.2
W
6
4
8
2.5
W
Ah Muzen Cab
TTyme412
Ah Muzen Cab
1
5
8
1
L
Morgan Le Fay
TheQuickNDirty
Morgan Le Fay
2
5
6
1
L
3
4
11
2.13
L
Vamana
7
4
5
2.38
W
1
5
6
0.8
W
Shiva
oHalfLife
Shiva
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,797
Damage
31,579
58,314
Taken
59,767
49,404
Mitigated
48,162
13,100
Healing
15,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Juliuz8566
Xbalanque
966
320
439
543
1,746
482
0
554
1,100
0
3,977
W
13,515
369
1,265
1,065
6,840
3,295
906
2,462
4,378
35,807
0
L
King Arthur
NV Madman
King Arthur
6,645
141
668
4,350
20,396
15,017
0
7,979
11,836
0
11,231
W
7,041
674
0
0
7,872
3,820
385
2,507
5,365
10,813
0
W
Ah Muzen Cab
TTyme412
Ah Muzen Cab
11,374
3,241
356
820
11,944
5,230
2,554
1,045
10,899
0
26,598
L
Morgan Le Fay
TheQuickNDirty
Morgan Le Fay
4,217
805
375
1,306
8,795
3,911
0
2,875
5,591
12,924
0
L
6,659
625
1,271
2,141
14,560
14,323
0
5,821
7,630
16,427
0
L
Vamana
13,092
7,071
225
4,088
14,270
14,429
0
5,389
8,071
0
34,423
W
3,785
33
440
1,881
12,721
13,495
72
2,663
10,058
6,081
0
W
Shiva
oHalfLife
Shiva
20,082
2,046
2,184
5,089
18,937
23,564
285
2,199
16,738
0
35,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,458
Gold Earned
43,871
147
Minions Killed
131
0
Camps Cleared
0
1,083,179
Distance Traveled
837,125
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,362
530
8
1
0
37,321
0
W
Janus
11,064
922
73
6
0
243,350
0
L
King Arthur
8,587
716
18
2
0
203,567
0
W
Nox
10,741
895
11
1
0
182,243
0
W
Ah Muzen Cab
9,123
760
30
3
0
221,279
1
L
Morgan Le Fay
8,831
736
21
2
0
149,721
0
L
Maui
9,838
820
25
2
0
225,724
0
L
Vamana
10,253
854
59
5
0
220,792
0
W
Sobek
8,588
716
1
0
0
184,090
0
W
Shiva
11,942
995
32
3
0
252,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role