Player Matchup

Cerberus
Cerberus
ChopinProdigy
Cerberus
Level 35
God Stats
0W - 1L
1,311 SR
Queue Stats
8W - 4L
1,560 Elo+
Solo
Neith
Neith
MicanMikeMe
Neith
Level 157
God Stats
17W - 9L
1,631 SR
Queue Stats
136W - 137L
1,477 Elo+
Solo
Thanatos
Thanatos
WIT_WARM_RSA
Thanatos
Level 63
God Stats
2W - 2L
1,486 SR
Queue Stats
148W - 165L
1,422 Elo+
Solo
Chang'e
Chang'e
x_-SH1N0B1-_x
Chang'e
Level 156
God Stats
3W - 4L
1,503 SR
Queue Stats
444W - 431L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
ЗАЙЦЕВточкаНЕТ
Baron Samedi
Level 189
God Stats
16W - 20L
1,458 SR
Queue Stats
426W - 428L
1,508 Elo+
Solo
Team Averages
Level 120
1,478 SR
1,484 Elo+

VS

Team Averages
Level 97
1,498 SR
1,453 Elo+
Cupid
Cupid
ANTROX_2010
Cupid
Level 38
God Stats
2W - 3L
1,297 SR
Queue Stats
3W - 5L
1,251 Elo+
Solo
Ra
Ra
Edelweiss216583
Ra
Level 49
God Stats
2W - 0L
1,673 SR
Queue Stats
17W - 15L
1,534 Elo+
Solo
Anhur
Anhur
NefiKimori
Anhur
Level 108
God Stats
9W - 5L
1,554 SR
Queue Stats
106W - 86L
1,596 Elo+
Solo
Hachiman
Hachiman
Raulalfac
Hachiman
Level 147
God Stats
10W - 8L
1,405 SR
Queue Stats
370W - 364L
1,390 Elo+
Solo
Mercury
Mercury
Vielfalt
Mercury
Level 141
God Stats
1W - 2L
1,563 SR
Queue Stats
13W - 14L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChopinProdigy
Cerberus
13
5 / 1 / 0
7,990
726
6,777
7,175
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
5,711
519
1,278
4,157
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
WIT_WARM_RSA
Thanatos
7
0 / 3 / 0
4,767
433
370
6,957
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
12
0 / 0 / 0
5,103
464
66
4,886
1,518
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
0 / 0 / 0
4,610
419
1,294
1,891
1,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,257
478
659
5,109
731
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 0
6,879
625
3,365
2,958
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
12
2 / 0 / 1
6,446
586
2,731
2,314
609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
Raulalfac
Hachiman
10
0 / 0 / 2
5,870
534
852
2,748
858
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Vielfalt
Mercury
12
3 / 1 / 2
6,472
588
4,307
8,404
2,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
5
Kills
6
6
Deaths
5
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
L
Cerberus
ChopinProdigy
Cerberus
5
1
0
5
W
1
0
0
1
L
0
2
0
0
W
Anhur
2
0
1
2.5
W
Hachiman
Raulalfac
Hachiman
0
0
2
1
W
Mercury
Vielfalt
Mercury
3
1
2
4
L
Thanatos
WIT_WARM_RSA
Thanatos
0
3
0
0
L
Chang'e
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,785
Damage
11,914
25,066
Taken
21,533
9,895
Mitigated
5,580
9,647
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
659
176
0
916
5,109
731
0
3,755
1,122
0
19,874
L
Cerberus
ChopinProdigy
Cerberus
6,777
314
0
2,298
7,175
3,512
156
1,334
5,841
50,052
2,658
W
3,365
662
60
1,613
2,958
752
0
1,567
1,335
59,743
0
L
1,278
238
0
507
4,157
1,211
583
24
4,133
0
38,172
W
Anhur
2,731
1,033
0
1,620
2,314
609
208
185
2,125
0
43,123
W
Hachiman
Raulalfac
Hachiman
852
590
0
1,252
2,748
858
328
702
2,046
0
31,247
W
Mercury
Vielfalt
Mercury
4,307
2,137
0
2,366
8,404
2,630
0
1,469
6,857
0
49,116
L
Thanatos
WIT_WARM_RSA
Thanatos
370
0
0
2,709
6,957
2,144
0
722
6,235
0
23,568
L
Chang'e
66
0
406
2,853
4,886
1,518
0
1,042
3,844
24,265
0
L
1,294
42
32
842
1,891
1,510
0
243
1,648
16,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,181
Gold Earned
30,924
305
Minions Killed
361
0
Camps Cleared
0
1,054,289
Distance Traveled
1,191,334
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,257
478
39
4
0
218,597
0
L
Cerberus
7,990
726
115
10
0
199,784
0
W
Ra
6,879
625
96
9
0
263,108
0
L
Neith
5,711
519
83
8
0
191,696
0
W
Anhur
6,446
586
91
8
0
218,282
2
W
Hachiman
5,870
534
52
5
0
220,928
0
W
Mercury
6,472
588
83
8
0
270,419
0
L
Thanatos
4,767
433
42
4
0
266,930
0
L
Chang'e
5,103
464
42
4
0
229,068
0
L
Baron Samedi
4,610
419
23
2
0
166,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role